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authorJason Ekstrand <[email protected]>2016-06-06 11:12:27 -0700
committerJason Ekstrand <[email protected]>2016-06-10 09:43:07 -0700
commita1a25db69926604d579139d1d497f1566ec16ac7 (patch)
tree00c1acf6079b0b7e003a21912e375e9af8ad5203 /src/intel/vulkan/anv_pipeline.c
parentc13c5ac561f6475d08c35d2a88a829e6ce36e98c (diff)
anv/pipeline: Store the (set, binding, index) tripple in the bind map
This way the the bind map (which we're caching) is mostly independent of the pipeline layout. The only coupling remaining is that we pull the array size of a binding out of the layout. However, that size is also specified in the shader and should always match so it's not really coupled. This rendering issues in Dota 2. Signed-off-by: Jason Ekstrand <[email protected]> Cc: "12.0" <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_pipeline.c')
-rw-r--r--src/intel/vulkan/anv_pipeline.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index cdbf60bc218..959fbbd0de9 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -646,7 +646,8 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
for (unsigned i = 0; i < array_len; i++) {
rt_bindings[num_rts] = (struct anv_pipeline_binding) {
.set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS,
- .offset = rt + i,
+ .binding = 0,
+ .index = rt + i,
};
}
@@ -662,7 +663,8 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
/* If we have no render targets, we need a null render target */
rt_bindings[0] = (struct anv_pipeline_binding) {
.set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS,
- .offset = UINT16_MAX,
+ .binding = 0,
+ .index = UINT16_MAX,
};
num_rts = 1;
}