diff options
author | Jason Ekstrand <[email protected]> | 2016-08-20 06:11:41 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-09-13 12:40:12 -0700 |
commit | 8cb144bd93fbcb7cae259d737731bf825367fb69 (patch) | |
tree | 70a81814514331ae5ff0faa7f3f84fd993ca2979 /src/intel/vulkan/anv_pipeline.c | |
parent | 823ab8343277a64bd64c3389982db01aa1aa7f34 (diff) |
anv/pipeline: Roll compute_urb_partition into emit_urb_setup
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_pipeline.c')
-rw-r--r-- | src/intel/vulkan/anv_pipeline.c | 142 |
1 files changed, 0 insertions, 142 deletions
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c index 9780201ca33..f96fe2298fc 100644 --- a/src/intel/vulkan/anv_pipeline.c +++ b/src/intel/vulkan/anv_pipeline.c @@ -805,147 +805,6 @@ anv_pipeline_compile_cs(struct anv_pipeline *pipeline, return VK_SUCCESS; } -void -anv_compute_urb_partition(struct anv_pipeline *pipeline) -{ - const struct gen_device_info *devinfo = &pipeline->device->info; - - bool vs_present = pipeline->active_stages & VK_SHADER_STAGE_VERTEX_BIT; - unsigned vs_size = vs_present ? - get_vs_prog_data(pipeline)->base.urb_entry_size : 1; - unsigned vs_entry_size_bytes = vs_size * 64; - bool gs_present = pipeline->active_stages & VK_SHADER_STAGE_GEOMETRY_BIT; - unsigned gs_size = gs_present ? - get_gs_prog_data(pipeline)->base.urb_entry_size : 1; - unsigned gs_entry_size_bytes = gs_size * 64; - - /* From p35 of the Ivy Bridge PRM (section 1.7.1: 3DSTATE_URB_GS): - * - * VS Number of URB Entries must be divisible by 8 if the VS URB Entry - * Allocation Size is less than 9 512-bit URB entries. - * - * Similar text exists for GS. - */ - unsigned vs_granularity = (vs_size < 9) ? 8 : 1; - unsigned gs_granularity = (gs_size < 9) ? 8 : 1; - - /* URB allocations must be done in 8k chunks. */ - unsigned chunk_size_bytes = 8192; - - /* Determine the size of the URB in chunks. */ - unsigned urb_chunks = pipeline->urb.total_size * 1024 / chunk_size_bytes; - - /* Reserve space for push constants */ - unsigned push_constant_kb; - if (pipeline->device->info.gen >= 8) - push_constant_kb = 32; - else if (pipeline->device->info.is_haswell) - push_constant_kb = pipeline->device->info.gt == 3 ? 32 : 16; - else - push_constant_kb = 16; - - unsigned push_constant_bytes = push_constant_kb * 1024; - unsigned push_constant_chunks = - push_constant_bytes / chunk_size_bytes; - - /* Initially, assign each stage the minimum amount of URB space it needs, - * and make a note of how much additional space it "wants" (the amount of - * additional space it could actually make use of). - */ - - /* VS has a lower limit on the number of URB entries */ - unsigned vs_chunks = - ALIGN(devinfo->urb.min_vs_entries * vs_entry_size_bytes, - chunk_size_bytes) / chunk_size_bytes; - unsigned vs_wants = - ALIGN(devinfo->urb.max_vs_entries * vs_entry_size_bytes, - chunk_size_bytes) / chunk_size_bytes - vs_chunks; - - unsigned gs_chunks = 0; - unsigned gs_wants = 0; - if (gs_present) { - /* There are two constraints on the minimum amount of URB space we can - * allocate: - * - * (1) We need room for at least 2 URB entries, since we always operate - * the GS in DUAL_OBJECT mode. - * - * (2) We can't allocate less than nr_gs_entries_granularity. - */ - gs_chunks = ALIGN(MAX2(gs_granularity, 2) * gs_entry_size_bytes, - chunk_size_bytes) / chunk_size_bytes; - gs_wants = - ALIGN(devinfo->urb.max_gs_entries * gs_entry_size_bytes, - chunk_size_bytes) / chunk_size_bytes - gs_chunks; - } - - /* There should always be enough URB space to satisfy the minimum - * requirements of each stage. - */ - unsigned total_needs = push_constant_chunks + vs_chunks + gs_chunks; - assert(total_needs <= urb_chunks); - - /* Mete out remaining space (if any) in proportion to "wants". */ - unsigned total_wants = vs_wants + gs_wants; - unsigned remaining_space = urb_chunks - total_needs; - if (remaining_space > total_wants) - remaining_space = total_wants; - if (remaining_space > 0) { - unsigned vs_additional = (unsigned) - round(vs_wants * (((double) remaining_space) / total_wants)); - vs_chunks += vs_additional; - remaining_space -= vs_additional; - gs_chunks += remaining_space; - } - - /* Sanity check that we haven't over-allocated. */ - assert(push_constant_chunks + vs_chunks + gs_chunks <= urb_chunks); - - /* Finally, compute the number of entries that can fit in the space - * allocated to each stage. - */ - unsigned nr_vs_entries = vs_chunks * chunk_size_bytes / vs_entry_size_bytes; - unsigned nr_gs_entries = gs_chunks * chunk_size_bytes / gs_entry_size_bytes; - - /* Since we rounded up when computing *_wants, this may be slightly more - * than the maximum allowed amount, so correct for that. - */ - nr_vs_entries = MIN2(nr_vs_entries, devinfo->urb.max_vs_entries); - nr_gs_entries = MIN2(nr_gs_entries, devinfo->urb.max_gs_entries); - - /* Ensure that we program a multiple of the granularity. */ - nr_vs_entries = ROUND_DOWN_TO(nr_vs_entries, vs_granularity); - nr_gs_entries = ROUND_DOWN_TO(nr_gs_entries, gs_granularity); - - /* Finally, sanity check to make sure we have at least the minimum number - * of entries needed for each stage. - */ - assert(nr_vs_entries >= devinfo->urb.min_vs_entries); - if (gs_present) - assert(nr_gs_entries >= 2); - - /* Lay out the URB in the following order: - * - push constants - * - VS - * - GS - */ - pipeline->urb.start[MESA_SHADER_VERTEX] = push_constant_chunks; - pipeline->urb.size[MESA_SHADER_VERTEX] = vs_size; - pipeline->urb.entries[MESA_SHADER_VERTEX] = nr_vs_entries; - - pipeline->urb.start[MESA_SHADER_GEOMETRY] = push_constant_chunks + vs_chunks; - pipeline->urb.size[MESA_SHADER_GEOMETRY] = gs_size; - pipeline->urb.entries[MESA_SHADER_GEOMETRY] = nr_gs_entries; - - pipeline->urb.start[MESA_SHADER_TESS_CTRL] = push_constant_chunks; - pipeline->urb.size[MESA_SHADER_TESS_CTRL] = 1; - pipeline->urb.entries[MESA_SHADER_TESS_CTRL] = 0; - - pipeline->urb.start[MESA_SHADER_TESS_EVAL] = push_constant_chunks; - pipeline->urb.size[MESA_SHADER_TESS_EVAL] = 1; - pipeline->urb.entries[MESA_SHADER_TESS_EVAL] = 0; -} - /** * Copy pipeline state not marked as dynamic. * Dynamic state is pipeline state which hasn't been provided at pipeline @@ -1244,7 +1103,6 @@ anv_pipeline_init(struct anv_pipeline *pipeline, } anv_pipeline_setup_l3_config(pipeline, false); - anv_compute_urb_partition(pipeline); const VkPipelineVertexInputStateCreateInfo *vi_info = pCreateInfo->pVertexInputState; |