diff options
author | Kenneth Graunke <[email protected]> | 2016-02-22 15:23:06 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2016-02-24 11:13:02 -0800 |
commit | 1024a66fc4ff34a03ecfdf3ec053cb874fb206fe (patch) | |
tree | cfee225449cd811dbf232071337884eeb4e7c249 /src/intel/vulkan/anv_pipeline.c | |
parent | c9564fd598573f609480f70a141b95900047ba58 (diff) |
anv: Emit 3DSTATE_URB_* via a loop.
Rather than keeping separate {vs,hs,ds,gs}_start fields, we now store an
array indexed by the shader stage (MESA_SHADER_*). The 3DSTATE_URB_*
commands are also sequentially numbered. This makes it easy to just
emit them in a loop.
This simplifies the code a little, and also will make it easier to add
more credible HS and DS code later.
Diffstat (limited to 'src/intel/vulkan/anv_pipeline.c')
-rw-r--r-- | src/intel/vulkan/anv_pipeline.c | 20 |
1 files changed, 14 insertions, 6 deletions
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c index 27872d2769a..df78362ee70 100644 --- a/src/intel/vulkan/anv_pipeline.c +++ b/src/intel/vulkan/anv_pipeline.c @@ -870,13 +870,21 @@ gen7_compute_urb_partition(struct anv_pipeline *pipeline) * - VS * - GS */ - pipeline->urb.vs_start = push_constant_chunks; - pipeline->urb.vs_size = vs_size; - pipeline->urb.nr_vs_entries = nr_vs_entries; + pipeline->urb.start[MESA_SHADER_VERTEX] = push_constant_chunks; + pipeline->urb.size[MESA_SHADER_VERTEX] = vs_size; + pipeline->urb.entries[MESA_SHADER_VERTEX] = nr_vs_entries; - pipeline->urb.gs_start = push_constant_chunks + vs_chunks; - pipeline->urb.gs_size = gs_size; - pipeline->urb.nr_gs_entries = nr_gs_entries; + pipeline->urb.start[MESA_SHADER_GEOMETRY] = push_constant_chunks + vs_chunks; + pipeline->urb.size[MESA_SHADER_GEOMETRY] = gs_size; + pipeline->urb.entries[MESA_SHADER_GEOMETRY] = nr_gs_entries; + + pipeline->urb.start[MESA_SHADER_TESS_CTRL] = push_constant_chunks; + pipeline->urb.size[MESA_SHADER_TESS_CTRL] = 1; + pipeline->urb.entries[MESA_SHADER_TESS_CTRL] = 0; + + pipeline->urb.start[MESA_SHADER_TESS_EVAL] = push_constant_chunks; + pipeline->urb.size[MESA_SHADER_TESS_EVAL] = 1; + pipeline->urb.entries[MESA_SHADER_TESS_EVAL] = 0; } static void |