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authorJason Ekstrand <[email protected]>2016-04-18 17:17:31 -0700
committerJason Ekstrand <[email protected]>2016-04-20 09:14:47 -0700
commit35b758c378900b2c611050e782ca8100fbcc671d (patch)
tree065bd58973e6cdca45aa5150dd149101fd170293 /src/intel/vulkan/anv_nir.h
parent3bbe8a09eaf95548313db13b4e56dbdd35d2755e (diff)
anv/lower_push_constants: Stop treating scalar specially
All of the code that did something special based on vec4 vs. scalar is bogus. In the backend, everything is now in units of bytes and the vec4 backend can handle full std140 packing so we don't need to do anything special anymore. Signed-off-by: Jason Ekstrand <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94998
Diffstat (limited to 'src/intel/vulkan/anv_nir.h')
-rw-r--r--src/intel/vulkan/anv_nir.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/intel/vulkan/anv_nir.h b/src/intel/vulkan/anv_nir.h
index 606fd1c0565..567de6c2d08 100644
--- a/src/intel/vulkan/anv_nir.h
+++ b/src/intel/vulkan/anv_nir.h
@@ -30,7 +30,7 @@
extern "C" {
#endif
-void anv_nir_lower_push_constants(nir_shader *shader, bool is_scalar);
+void anv_nir_lower_push_constants(nir_shader *shader);
void anv_nir_apply_dynamic_offsets(struct anv_pipeline *pipeline,
nir_shader *shader,