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authorJason Ekstrand <[email protected]>2016-03-29 14:24:31 -0700
committerJason Ekstrand <[email protected]>2016-04-08 15:57:39 -0700
commitb0a6cfb9b46dcd6b1c60d85c0c4b4ca119d53e5c (patch)
tree4bdd30d15b31c83f5df75d840640dd64e0e25ff2 /src/intel/vulkan/anv_meta_blit2d.c
parente466164c87b95e5a5ef6263ad3f62c37d37b9488 (diff)
anv/blit2d: Pass the source pitch into the shader
Reviewed-by: Nanley Chery <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_meta_blit2d.c')
-rw-r--r--src/intel/vulkan/anv_meta_blit2d.c21
1 files changed, 13 insertions, 8 deletions
diff --git a/src/intel/vulkan/anv_meta_blit2d.c b/src/intel/vulkan/anv_meta_blit2d.c
index d3b0adce641..a78536f4e52 100644
--- a/src/intel/vulkan/anv_meta_blit2d.c
+++ b/src/intel/vulkan/anv_meta_blit2d.c
@@ -132,6 +132,7 @@ create_iview(struct anv_cmd_buffer *cmd_buffer,
static void
meta_emit_blit2d(struct anv_cmd_buffer *cmd_buffer,
struct anv_image_view *src_iview,
+ uint32_t src_pitch,
VkOffset3D src_offset,
struct anv_image_view *dest_iview,
VkOffset3D dest_offset,
@@ -159,7 +160,7 @@ meta_emit_blit2d(struct anv_cmd_buffer *cmd_buffer,
.tex_coord = {
src_offset.x + extent.width,
src_offset.y + extent.height,
- src_offset.z,
+ src_pitch,
},
};
@@ -171,7 +172,7 @@ meta_emit_blit2d(struct anv_cmd_buffer *cmd_buffer,
.tex_coord = {
src_offset.x,
src_offset.y + extent.height,
- src_offset.z,
+ src_pitch,
},
};
@@ -183,7 +184,7 @@ meta_emit_blit2d(struct anv_cmd_buffer *cmd_buffer,
.tex_coord = {
src_offset.x,
src_offset.y,
- src_offset.z,
+ src_pitch,
},
};
@@ -348,7 +349,7 @@ anv_meta_blit2d(struct anv_cmd_buffer *cmd_buffer,
/* Perform blit */
meta_emit_blit2d(cmd_buffer,
- &src_iview,
+ &src_iview, src->pitch,
(VkOffset3D){rects[r].src_x, rects[r].src_y, 0},
&dst_iview,
(VkOffset3D){rects[r].dst_x, rects[r].dst_y, 0},
@@ -428,22 +429,26 @@ build_nir_copy_fragment_shader(struct anv_device *device,
texel_fetch_build_func txf_func)
{
const struct glsl_type *vec4 = glsl_vec4_type();
- const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2);
+ const struct glsl_type *vec3 = glsl_vector_type(GLSL_TYPE_FLOAT, 3);
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
b.shader->info.name = ralloc_strdup(b.shader, "meta_blit2d_fs");
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
- vec2, "v_tex_pos");
+ vec3, "v_tex_pos");
tex_pos_in->data.location = VARYING_SLOT_VAR0;
nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
vec4, "f_color");
color_out->data.location = FRAG_RESULT_DATA0;
- nir_ssa_def *const tex_pos = nir_f2i(&b, nir_load_var(&b, tex_pos_in));
- nir_ssa_def *color = txf_func(&b, device, tex_pos, NULL);
+ nir_ssa_def *pos_int = nir_f2i(&b, nir_load_var(&b, tex_pos_in));
+ unsigned swiz[4] = { 0, 1 };
+ nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false);
+ nir_ssa_def *tex_pitch = nir_channel(&b, pos_int, 2);
+
+ nir_ssa_def *color = txf_func(&b, device, tex_pos, tex_pitch);
nir_store_var(&b, color_out, color, 0xf);
return b.shader;