diff options
author | Jason Ekstrand <[email protected]> | 2016-02-18 10:37:59 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2016-02-18 10:37:59 -0800 |
commit | 9851c8285f7bf70a6cb4bede2ee94110c14acc19 (patch) | |
tree | a14cdf60da6797d1f92ac937c8ecb594622d5072 /src/intel/vulkan/anv_meta_blit.c | |
parent | 47b8b08612d44a43e43c3f6e95fe509ee3348723 (diff) |
Move the intel vulkan driver to src/intel/vulkan
Diffstat (limited to 'src/intel/vulkan/anv_meta_blit.c')
-rw-r--r-- | src/intel/vulkan/anv_meta_blit.c | 1442 |
1 files changed, 1442 insertions, 0 deletions
diff --git a/src/intel/vulkan/anv_meta_blit.c b/src/intel/vulkan/anv_meta_blit.c new file mode 100644 index 00000000000..07ebcbc06b1 --- /dev/null +++ b/src/intel/vulkan/anv_meta_blit.c @@ -0,0 +1,1442 @@ +/* + * Copyright © 2015 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "anv_meta.h" +#include "nir/nir_builder.h" + +struct blit_region { + VkOffset3D src_offset; + VkExtent3D src_extent; + VkOffset3D dest_offset; + VkExtent3D dest_extent; +}; + +static nir_shader * +build_nir_vertex_shader(void) +{ + const struct glsl_type *vec4 = glsl_vec4_type(); + nir_builder b; + + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); + b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs"); + + nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, + vec4, "a_pos"); + pos_in->data.location = VERT_ATTRIB_GENERIC0; + nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, + vec4, "gl_Position"); + pos_out->data.location = VARYING_SLOT_POS; + nir_copy_var(&b, pos_out, pos_in); + + nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, + vec4, "a_tex_pos"); + tex_pos_in->data.location = VERT_ATTRIB_GENERIC1; + nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, + vec4, "v_tex_pos"); + tex_pos_out->data.location = VARYING_SLOT_VAR0; + tex_pos_out->data.interpolation = INTERP_QUALIFIER_SMOOTH; + nir_copy_var(&b, tex_pos_out, tex_pos_in); + + return b.shader; +} + +static nir_shader * +build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim) +{ + const struct glsl_type *vec4 = glsl_vec4_type(); + nir_builder b; + + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); + b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_fs"); + + nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, + vec4, "v_tex_pos"); + tex_pos_in->data.location = VARYING_SLOT_VAR0; + + /* Swizzle the array index which comes in as Z coordinate into the right + * position. + */ + unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 }; + nir_ssa_def *const tex_pos = + nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, + (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false); + + const struct glsl_type *sampler_type = + glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D, + glsl_get_base_type(vec4)); + nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, + sampler_type, "s_tex"); + sampler->data.descriptor_set = 0; + sampler->data.binding = 0; + + nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1); + tex->sampler_dim = tex_dim; + tex->op = nir_texop_tex; + tex->src[0].src_type = nir_tex_src_coord; + tex->src[0].src = nir_src_for_ssa(tex_pos); + tex->dest_type = nir_type_float; /* TODO */ + tex->is_array = glsl_sampler_type_is_array(sampler_type); + tex->coord_components = tex_pos->num_components; + tex->texture = nir_deref_var_create(tex, sampler); + tex->sampler = nir_deref_var_create(tex, sampler); + + nir_ssa_dest_init(&tex->instr, &tex->dest, 4, "tex"); + nir_builder_instr_insert(&b, &tex->instr); + + nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, + vec4, "f_color"); + color_out->data.location = FRAG_RESULT_DATA0; + nir_store_var(&b, color_out, &tex->dest.ssa, 4); + + return b.shader; +} + +static void +meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer, + struct anv_meta_saved_state *saved_state) +{ + anv_meta_save(saved_state, cmd_buffer, + (1 << VK_DYNAMIC_STATE_VIEWPORT)); +} + +/* Returns the user-provided VkBufferImageCopy::imageOffset in units of + * elements rather than texels. One element equals one texel or one block + * if Image is uncompressed or compressed, respectively. + */ +static struct VkOffset3D +meta_region_offset_el(const struct anv_image * image, + const struct VkOffset3D * offset) +{ + const struct isl_format_layout * isl_layout = image->format->isl_layout; + return (VkOffset3D) { + .x = offset->x / isl_layout->bw, + .y = offset->y / isl_layout->bh, + .z = offset->z / isl_layout->bd, + }; +} + +/* Returns the user-provided VkBufferImageCopy::imageExtent in units of + * elements rather than texels. One element equals one texel or one block + * if Image is uncompressed or compressed, respectively. + */ +static struct VkExtent3D +meta_region_extent_el(const VkFormat format, + const struct VkExtent3D * extent) +{ + const struct isl_format_layout * isl_layout = + anv_format_for_vk_format(format)->isl_layout; + return (VkExtent3D) { + .width = DIV_ROUND_UP(extent->width , isl_layout->bw), + .height = DIV_ROUND_UP(extent->height, isl_layout->bh), + .depth = DIV_ROUND_UP(extent->depth , isl_layout->bd), + }; +} + +static void +meta_emit_blit(struct anv_cmd_buffer *cmd_buffer, + struct anv_image *src_image, + struct anv_image_view *src_iview, + VkOffset3D src_offset, + VkExtent3D src_extent, + struct anv_image *dest_image, + struct anv_image_view *dest_iview, + VkOffset3D dest_offset, + VkExtent3D dest_extent, + VkFilter blit_filter) +{ + struct anv_device *device = cmd_buffer->device; + VkDescriptorPool dummy_desc_pool = (VkDescriptorPool)1; + + struct blit_vb_data { + float pos[2]; + float tex_coord[3]; + } *vb_data; + + assert(src_image->samples == dest_image->samples); + + unsigned vb_size = sizeof(struct anv_vue_header) + 3 * sizeof(*vb_data); + + struct anv_state vb_state = + anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16); + memset(vb_state.map, 0, sizeof(struct anv_vue_header)); + vb_data = vb_state.map + sizeof(struct anv_vue_header); + + vb_data[0] = (struct blit_vb_data) { + .pos = { + dest_offset.x + dest_extent.width, + dest_offset.y + dest_extent.height, + }, + .tex_coord = { + (float)(src_offset.x + src_extent.width) / (float)src_iview->extent.width, + (float)(src_offset.y + src_extent.height) / (float)src_iview->extent.height, + (float)src_offset.z / (float)src_iview->extent.depth, + }, + }; + + vb_data[1] = (struct blit_vb_data) { + .pos = { + dest_offset.x, + dest_offset.y + dest_extent.height, + }, + .tex_coord = { + (float)src_offset.x / (float)src_iview->extent.width, + (float)(src_offset.y + src_extent.height) / (float)src_iview->extent.height, + (float)src_offset.z / (float)src_iview->extent.depth, + }, + }; + + vb_data[2] = (struct blit_vb_data) { + .pos = { + dest_offset.x, + dest_offset.y, + }, + .tex_coord = { + (float)src_offset.x / (float)src_iview->extent.width, + (float)src_offset.y / (float)src_iview->extent.height, + (float)src_offset.z / (float)src_iview->extent.depth, + }, + }; + + anv_state_clflush(vb_state); + + struct anv_buffer vertex_buffer = { + .device = device, + .size = vb_size, + .bo = &device->dynamic_state_block_pool.bo, + .offset = vb_state.offset, + }; + + anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2, + (VkBuffer[]) { + anv_buffer_to_handle(&vertex_buffer), + anv_buffer_to_handle(&vertex_buffer) + }, + (VkDeviceSize[]) { + 0, + sizeof(struct anv_vue_header), + }); + + VkSampler sampler; + ANV_CALL(CreateSampler)(anv_device_to_handle(device), + &(VkSamplerCreateInfo) { + .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, + .magFilter = blit_filter, + .minFilter = blit_filter, + }, &cmd_buffer->pool->alloc, &sampler); + + VkDescriptorSet set; + anv_AllocateDescriptorSets(anv_device_to_handle(device), + &(VkDescriptorSetAllocateInfo) { + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, + .descriptorPool = dummy_desc_pool, + .descriptorSetCount = 1, + .pSetLayouts = &device->meta_state.blit.ds_layout + }, &set); + anv_UpdateDescriptorSets(anv_device_to_handle(device), + 1, /* writeCount */ + (VkWriteDescriptorSet[]) { + { + .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, + .dstSet = set, + .dstBinding = 0, + .dstArrayElement = 0, + .descriptorCount = 1, + .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, + .pImageInfo = (VkDescriptorImageInfo[]) { + { + .sampler = sampler, + .imageView = anv_image_view_to_handle(src_iview), + .imageLayout = VK_IMAGE_LAYOUT_GENERAL, + }, + } + } + }, 0, NULL); + + VkFramebuffer fb; + anv_CreateFramebuffer(anv_device_to_handle(device), + &(VkFramebufferCreateInfo) { + .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = (VkImageView[]) { + anv_image_view_to_handle(dest_iview), + }, + .width = dest_iview->extent.width, + .height = dest_iview->extent.height, + .layers = 1 + }, &cmd_buffer->pool->alloc, &fb); + + ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer), + &(VkRenderPassBeginInfo) { + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, + .renderPass = device->meta_state.blit.render_pass, + .framebuffer = fb, + .renderArea = { + .offset = { dest_offset.x, dest_offset.y }, + .extent = { dest_extent.width, dest_extent.height }, + }, + .clearValueCount = 0, + .pClearValues = NULL, + }, VK_SUBPASS_CONTENTS_INLINE); + + VkPipeline pipeline; + + switch (src_image->type) { + case VK_IMAGE_TYPE_1D: + pipeline = device->meta_state.blit.pipeline_1d_src; + break; + case VK_IMAGE_TYPE_2D: + pipeline = device->meta_state.blit.pipeline_2d_src; + break; + case VK_IMAGE_TYPE_3D: + pipeline = device->meta_state.blit.pipeline_3d_src; + break; + default: + unreachable(!"bad VkImageType"); + } + + if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(pipeline)) { + anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer), + VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); + } + + anv_CmdSetViewport(anv_cmd_buffer_to_handle(cmd_buffer), 0, 1, + &(VkViewport) { + .x = 0.0f, + .y = 0.0f, + .width = dest_iview->extent.width, + .height = dest_iview->extent.height, + .minDepth = 0.0f, + .maxDepth = 1.0f, + }); + + anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer), + VK_PIPELINE_BIND_POINT_GRAPHICS, + device->meta_state.blit.pipeline_layout, 0, 1, + &set, 0, NULL); + + ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0); + + ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer)); + + /* At the point where we emit the draw call, all data from the + * descriptor sets, etc. has been used. We are free to delete it. + */ + anv_descriptor_set_destroy(device, anv_descriptor_set_from_handle(set)); + anv_DestroySampler(anv_device_to_handle(device), sampler, + &cmd_buffer->pool->alloc); + anv_DestroyFramebuffer(anv_device_to_handle(device), fb, + &cmd_buffer->pool->alloc); +} + +static void +meta_finish_blit(struct anv_cmd_buffer *cmd_buffer, + const struct anv_meta_saved_state *saved_state) +{ + anv_meta_restore(saved_state, cmd_buffer); +} + +static VkFormat +vk_format_for_size(int bs) +{ + /* Note: We intentionally use the 4-channel formats whenever we can. + * This is so that, when we do a RGB <-> RGBX copy, the two formats will + * line up even though one of them is 3/4 the size of the other. + */ + switch (bs) { + case 1: return VK_FORMAT_R8_UINT; + case 2: return VK_FORMAT_R8G8_UINT; + case 3: return VK_FORMAT_R8G8B8_UINT; + case 4: return VK_FORMAT_R8G8B8A8_UINT; + case 6: return VK_FORMAT_R16G16B16_UINT; + case 8: return VK_FORMAT_R16G16B16A16_UINT; + case 12: return VK_FORMAT_R32G32B32_UINT; + case 16: return VK_FORMAT_R32G32B32A32_UINT; + default: + unreachable("Invalid format block size"); + } +} + +static void +do_buffer_copy(struct anv_cmd_buffer *cmd_buffer, + struct anv_bo *src, uint64_t src_offset, + struct anv_bo *dest, uint64_t dest_offset, + int width, int height, VkFormat copy_format) +{ + VkDevice vk_device = anv_device_to_handle(cmd_buffer->device); + + VkImageCreateInfo image_info = { + .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, + .imageType = VK_IMAGE_TYPE_2D, + .format = copy_format, + .extent = { + .width = width, + .height = height, + .depth = 1, + }, + .mipLevels = 1, + .arrayLayers = 1, + .samples = 1, + .tiling = VK_IMAGE_TILING_LINEAR, + .usage = 0, + .flags = 0, + }; + + VkImage src_image; + image_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT; + anv_CreateImage(vk_device, &image_info, + &cmd_buffer->pool->alloc, &src_image); + + VkImage dest_image; + image_info.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; + anv_CreateImage(vk_device, &image_info, + &cmd_buffer->pool->alloc, &dest_image); + + /* We could use a vk call to bind memory, but that would require + * creating a dummy memory object etc. so there's really no point. + */ + anv_image_from_handle(src_image)->bo = src; + anv_image_from_handle(src_image)->offset = src_offset; + anv_image_from_handle(dest_image)->bo = dest; + anv_image_from_handle(dest_image)->offset = dest_offset; + + struct anv_image_view src_iview; + anv_image_view_init(&src_iview, cmd_buffer->device, + &(VkImageViewCreateInfo) { + .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, + .image = src_image, + .viewType = VK_IMAGE_VIEW_TYPE_2D, + .format = copy_format, + .subresourceRange = { + .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, + .baseMipLevel = 0, + .levelCount = 1, + .baseArrayLayer = 0, + .layerCount = 1 + }, + }, + cmd_buffer, 0); + + struct anv_image_view dest_iview; + anv_image_view_init(&dest_iview, cmd_buffer->device, + &(VkImageViewCreateInfo) { + .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, + .image = dest_image, + .viewType = VK_IMAGE_VIEW_TYPE_2D, + .format = copy_format, + .subresourceRange = { + .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, + .baseMipLevel = 0, + .levelCount = 1, + .baseArrayLayer = 0, + .layerCount = 1, + }, + }, + cmd_buffer, 0); + + meta_emit_blit(cmd_buffer, + anv_image_from_handle(src_image), + &src_iview, + (VkOffset3D) { 0, 0, 0 }, + (VkExtent3D) { width, height, 1 }, + anv_image_from_handle(dest_image), + &dest_iview, + (VkOffset3D) { 0, 0, 0 }, + (VkExtent3D) { width, height, 1 }, + VK_FILTER_NEAREST); + + anv_DestroyImage(vk_device, src_image, &cmd_buffer->pool->alloc); + anv_DestroyImage(vk_device, dest_image, &cmd_buffer->pool->alloc); +} + +void anv_CmdCopyBuffer( + VkCommandBuffer commandBuffer, + VkBuffer srcBuffer, + VkBuffer destBuffer, + uint32_t regionCount, + const VkBufferCopy* pRegions) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer); + ANV_FROM_HANDLE(anv_buffer, dest_buffer, destBuffer); + + struct anv_meta_saved_state saved_state; + + meta_prepare_blit(cmd_buffer, &saved_state); + + for (unsigned r = 0; r < regionCount; r++) { + uint64_t src_offset = src_buffer->offset + pRegions[r].srcOffset; + uint64_t dest_offset = dest_buffer->offset + pRegions[r].dstOffset; + uint64_t copy_size = pRegions[r].size; + + /* First, we compute the biggest format that can be used with the + * given offsets and size. + */ + int bs = 16; + + int fs = ffs(src_offset) - 1; + if (fs != -1) + bs = MIN2(bs, 1 << fs); + assert(src_offset % bs == 0); + + fs = ffs(dest_offset) - 1; + if (fs != -1) + bs = MIN2(bs, 1 << fs); + assert(dest_offset % bs == 0); + + fs = ffs(pRegions[r].size) - 1; + if (fs != -1) + bs = MIN2(bs, 1 << fs); + assert(pRegions[r].size % bs == 0); + + VkFormat copy_format = vk_format_for_size(bs); + + /* This is maximum possible width/height our HW can handle */ + uint64_t max_surface_dim = 1 << 14; + + /* First, we make a bunch of max-sized copies */ + uint64_t max_copy_size = max_surface_dim * max_surface_dim * bs; + while (copy_size >= max_copy_size) { + do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset, + dest_buffer->bo, dest_offset, + max_surface_dim, max_surface_dim, copy_format); + copy_size -= max_copy_size; + src_offset += max_copy_size; + dest_offset += max_copy_size; + } + + uint64_t height = copy_size / (max_surface_dim * bs); + assert(height < max_surface_dim); + if (height != 0) { + uint64_t rect_copy_size = height * max_surface_dim * bs; + do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset, + dest_buffer->bo, dest_offset, + max_surface_dim, height, copy_format); + copy_size -= rect_copy_size; + src_offset += rect_copy_size; + dest_offset += rect_copy_size; + } + + if (copy_size != 0) { + do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset, + dest_buffer->bo, dest_offset, + copy_size / bs, 1, copy_format); + } + } + + meta_finish_blit(cmd_buffer, &saved_state); +} + +void anv_CmdUpdateBuffer( + VkCommandBuffer commandBuffer, + VkBuffer dstBuffer, + VkDeviceSize dstOffset, + VkDeviceSize dataSize, + const uint32_t* pData) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer); + struct anv_meta_saved_state saved_state; + + meta_prepare_blit(cmd_buffer, &saved_state); + + /* We can't quite grab a full block because the state stream needs a + * little data at the top to build its linked list. + */ + const uint32_t max_update_size = + cmd_buffer->device->dynamic_state_block_pool.block_size - 64; + + assert(max_update_size < (1 << 14) * 4); + + while (dataSize) { + const uint32_t copy_size = MIN2(dataSize, max_update_size); + + struct anv_state tmp_data = + anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, copy_size, 64); + + memcpy(tmp_data.map, pData, copy_size); + + VkFormat format; + int bs; + if ((copy_size & 15) == 0 && (dstOffset & 15) == 0) { + format = VK_FORMAT_R32G32B32A32_UINT; + bs = 16; + } else if ((copy_size & 7) == 0 && (dstOffset & 7) == 0) { + format = VK_FORMAT_R32G32_UINT; + bs = 8; + } else { + assert((copy_size & 3) == 0 && (dstOffset & 3) == 0); + format = VK_FORMAT_R32_UINT; + bs = 4; + } + + do_buffer_copy(cmd_buffer, + &cmd_buffer->device->dynamic_state_block_pool.bo, + tmp_data.offset, + dst_buffer->bo, dst_buffer->offset + dstOffset, + copy_size / bs, 1, format); + + dataSize -= copy_size; + dstOffset += copy_size; + pData = (void *)pData + copy_size; + } +} + +static VkFormat +choose_iview_format(struct anv_image *image, VkImageAspectFlagBits aspect) +{ + assert(__builtin_popcount(aspect) == 1); + + struct isl_surf *surf = + &anv_image_get_surface_for_aspect_mask(image, aspect)->isl; + + /* vkCmdCopyImage behaves like memcpy. Therefore we choose identical UINT + * formats for the source and destination image views. + * + * From the Vulkan spec (2015-12-30): + * + * vkCmdCopyImage performs image copies in a similar manner to a host + * memcpy. It does not perform general-purpose conversions such as + * scaling, resizing, blending, color-space conversion, or format + * conversions. Rather, it simply copies raw image data. vkCmdCopyImage + * can copy between images with different formats, provided the formats + * are compatible as defined below. + * + * [The spec later defines compatibility as having the same number of + * bytes per block]. + */ + return vk_format_for_size(isl_format_layouts[surf->format].bs); +} + +static VkFormat +choose_buffer_format(VkFormat format, VkImageAspectFlagBits aspect) +{ + assert(__builtin_popcount(aspect) == 1); + + /* vkCmdCopy* commands behave like memcpy. Therefore we choose + * compatable UINT formats for the source and destination image views. + * + * For the buffer, we go back to the original image format and get a + * the format as if it were linear. This way, for RGB formats, we get + * an RGB format here even if the tiled image is RGBA. XXX: This doesn't + * work if the buffer is the destination. + */ + enum isl_format linear_format = anv_get_isl_format(format, aspect, + VK_IMAGE_TILING_LINEAR, + NULL); + + return vk_format_for_size(isl_format_layouts[linear_format].bs); +} + +void anv_CmdCopyImage( + VkCommandBuffer commandBuffer, + VkImage srcImage, + VkImageLayout srcImageLayout, + VkImage destImage, + VkImageLayout destImageLayout, + uint32_t regionCount, + const VkImageCopy* pRegions) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + ANV_FROM_HANDLE(anv_image, src_image, srcImage); + ANV_FROM_HANDLE(anv_image, dest_image, destImage); + struct anv_meta_saved_state saved_state; + + /* From the Vulkan 1.0 spec: + * + * vkCmdCopyImage can be used to copy image data between multisample + * images, but both images must have the same number of samples. + */ + assert(src_image->samples == dest_image->samples); + + meta_prepare_blit(cmd_buffer, &saved_state); + + for (unsigned r = 0; r < regionCount; r++) { + assert(pRegions[r].srcSubresource.aspectMask == + pRegions[r].dstSubresource.aspectMask); + + VkImageAspectFlags aspect = pRegions[r].srcSubresource.aspectMask; + + VkFormat src_format = choose_iview_format(src_image, aspect); + VkFormat dst_format = choose_iview_format(dest_image, aspect); + + struct anv_image_view src_iview; + anv_image_view_init(&src_iview, cmd_buffer->device, + &(VkImageViewCreateInfo) { + .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, + .image = srcImage, + .viewType = anv_meta_get_view_type(src_image), + .format = src_format, + .subresourceRange = { + .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, + .baseMipLevel = pRegions[r].srcSubresource.mipLevel, + .levelCount = 1, + .baseArrayLayer = pRegions[r].srcSubresource.baseArrayLayer, + .layerCount = pRegions[r].dstSubresource.layerCount, + }, + }, + cmd_buffer, 0); + + const VkOffset3D dest_offset = { + .x = pRegions[r].dstOffset.x, + .y = pRegions[r].dstOffset.y, + .z = 0, + }; + + unsigned num_slices; + if (src_image->type == VK_IMAGE_TYPE_3D) { + assert(pRegions[r].srcSubresource.layerCount == 1 && + pRegions[r].dstSubresource.layerCount == 1); + num_slices = pRegions[r].extent.depth; + } else { + assert(pRegions[r].srcSubresource.layerCount == + pRegions[r].dstSubresource.layerCount); + assert(pRegions[r].extent.depth == 1); + num_slices = pRegions[r].dstSubresource.layerCount; + } + + const uint32_t dest_base_array_slice = + anv_meta_get_iview_layer(dest_image, &pRegions[r].dstSubresource, + &pRegions[r].dstOffset); + + for (unsigned slice = 0; slice < num_slices; slice++) { + VkOffset3D src_offset = pRegions[r].srcOffset; + src_offset.z += slice; + + struct anv_image_view dest_iview; + anv_image_view_init(&dest_iview, cmd_buffer->device, + &(VkImageViewCreateInfo) { + .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, + .image = destImage, + .viewType = anv_meta_get_view_type(dest_image), + .format = dst_format, + .subresourceRange = { + .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, + .baseMipLevel = pRegions[r].dstSubresource.mipLevel, + .levelCount = 1, + .baseArrayLayer = dest_base_array_slice + slice, + .layerCount = 1 + }, + }, + cmd_buffer, 0); + + meta_emit_blit(cmd_buffer, + src_image, &src_iview, + src_offset, + pRegions[r].extent, + dest_image, &dest_iview, + dest_offset, + pRegions[r].extent, + VK_FILTER_NEAREST); + } + } + + meta_finish_blit(cmd_buffer, &saved_state); +} + +void anv_CmdBlitImage( + VkCommandBuffer commandBuffer, + VkImage srcImage, + VkImageLayout srcImageLayout, + VkImage destImage, + VkImageLayout destImageLayout, + uint32_t regionCount, + const VkImageBlit* pRegions, + VkFilter filter) + +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + ANV_FROM_HANDLE(anv_image, src_image, srcImage); + ANV_FROM_HANDLE(anv_image, dest_image, destImage); + struct anv_meta_saved_state saved_state; + + /* From the Vulkan 1.0 spec: + * + * vkCmdBlitImage must not be used for multisampled source or + * destination images. Use vkCmdResolveImage for this purpose. + */ + assert(src_image->samples == 1); + assert(dest_image->samples == 1); + + anv_finishme("respect VkFilter"); + + meta_prepare_blit(cmd_buffer, &saved_state); + + for (unsigned r = 0; r < regionCount; r++) { + struct anv_image_view src_iview; + anv_image_view_init(&src_iview, cmd_buffer->device, + &(VkImageViewCreateInfo) { + .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, + .image = srcImage, + .viewType = anv_meta_get_view_type(src_image), + .format = src_image->vk_format, + .subresourceRange = { + .aspectMask = pRegions[r].srcSubresource.aspectMask, + .baseMipLevel = pRegions[r].srcSubresource.mipLevel, + .levelCount = 1, + .baseArrayLayer = pRegions[r].srcSubresource.baseArrayLayer, + .layerCount = 1 + }, + }, + cmd_buffer, 0); + + const VkOffset3D dest_offset = { + .x = pRegions[r].dstOffsets[0].x, + .y = pRegions[r].dstOffsets[0].y, + .z = 0, + }; + + if (pRegions[r].dstOffsets[1].x < pRegions[r].dstOffsets[0].x || + pRegions[r].dstOffsets[1].y < pRegions[r].dstOffsets[0].y || + pRegions[r].srcOffsets[1].x < pRegions[r].srcOffsets[0].x || + pRegions[r].srcOffsets[1].y < pRegions[r].srcOffsets[0].y) + anv_finishme("FINISHME: Allow flipping in blits"); + + const VkExtent3D dest_extent = { + .width = pRegions[r].dstOffsets[1].x - pRegions[r].dstOffsets[0].x, + .height = pRegions[r].dstOffsets[1].y - pRegions[r].dstOffsets[0].y, + }; + + const VkExtent3D src_extent = { + .width = pRegions[r].srcOffsets[1].x - pRegions[r].srcOffsets[0].x, + .height = pRegions[r].srcOffsets[1].y - pRegions[r].srcOffsets[0].y, + }; + + const uint32_t dest_array_slice = + anv_meta_get_iview_layer(dest_image, &pRegions[r].dstSubresource, + &pRegions[r].dstOffsets[0]); + + if (pRegions[r].srcSubresource.layerCount > 1) + anv_finishme("FINISHME: copy multiple array layers"); + + if (pRegions[r].srcOffsets[0].z + 1 != pRegions[r].srcOffsets[1].z || + pRegions[r].dstOffsets[0].z + 1 != pRegions[r].dstOffsets[1].z) + anv_finishme("FINISHME: copy multiple depth layers"); + + struct anv_image_view dest_iview; + anv_image_view_init(&dest_iview, cmd_buffer->device, + &(VkImageViewCreateInfo) { + .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, + .image = destImage, + .viewType = anv_meta_get_view_type(dest_image), + .format = dest_image->vk_format, + .subresourceRange = { + .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, + .baseMipLevel = pRegions[r].dstSubresource.mipLevel, + .levelCount = 1, + .baseArrayLayer = dest_array_slice, + .layerCount = 1 + }, + }, + cmd_buffer, 0); + + meta_emit_blit(cmd_buffer, + src_image, &src_iview, + pRegions[r].srcOffsets[0], src_extent, + dest_image, &dest_iview, + dest_offset, dest_extent, + filter); + } + + meta_finish_blit(cmd_buffer, &saved_state); +} + +static struct anv_image * +make_image_for_buffer(VkDevice vk_device, VkBuffer vk_buffer, VkFormat format, + VkImageUsageFlags usage, + VkImageType image_type, + const VkAllocationCallbacks *alloc, + const VkBufferImageCopy *copy) +{ + ANV_FROM_HANDLE(anv_buffer, buffer, vk_buffer); + + VkExtent3D extent = copy->imageExtent; + if (copy->bufferRowLength) + extent.width = copy->bufferRowLength; + if (copy->bufferImageHeight) + extent.height = copy->bufferImageHeight; + extent.depth = 1; + extent = meta_region_extent_el(format, &extent); + + VkImageAspectFlags aspect = copy->imageSubresource.aspectMask; + VkFormat buffer_format = choose_buffer_format(format, aspect); + + VkImage vk_image; + VkResult result = anv_CreateImage(vk_device, + &(VkImageCreateInfo) { + .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, + .imageType = VK_IMAGE_TYPE_2D, + .format = buffer_format, + .extent = extent, + .mipLevels = 1, + .arrayLayers = 1, + .samples = 1, + .tiling = VK_IMAGE_TILING_LINEAR, + .usage = usage, + .flags = 0, + }, alloc, &vk_image); + assert(result == VK_SUCCESS); + + ANV_FROM_HANDLE(anv_image, image, vk_image); + + /* We could use a vk call to bind memory, but that would require + * creating a dummy memory object etc. so there's really no point. + */ + image->bo = buffer->bo; + image->offset = buffer->offset + copy->bufferOffset; + + return image; +} + +void anv_CmdCopyBufferToImage( + VkCommandBuffer commandBuffer, + VkBuffer srcBuffer, + VkImage destImage, + VkImageLayout destImageLayout, + uint32_t regionCount, + const VkBufferImageCopy* pRegions) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + ANV_FROM_HANDLE(anv_image, dest_image, destImage); + VkDevice vk_device = anv_device_to_handle(cmd_buffer->device); + struct anv_meta_saved_state saved_state; + + /* The Vulkan 1.0 spec says "dstImage must have a sample count equal to + * VK_SAMPLE_COUNT_1_BIT." + */ + assert(dest_image->samples == 1); + + meta_prepare_blit(cmd_buffer, &saved_state); + + for (unsigned r = 0; r < regionCount; r++) { + VkImageAspectFlags aspect = pRegions[r].imageSubresource.aspectMask; + + VkFormat image_format = choose_iview_format(dest_image, aspect); + + struct anv_image *src_image = + make_image_for_buffer(vk_device, srcBuffer, dest_image->vk_format, + VK_IMAGE_USAGE_SAMPLED_BIT, + dest_image->type, &cmd_buffer->pool->alloc, + &pRegions[r]); + + const uint32_t dest_base_array_slice = + anv_meta_get_iview_layer(dest_image, &pRegions[r].imageSubresource, + &pRegions[r].imageOffset); + + unsigned num_slices_3d = pRegions[r].imageExtent.depth; + unsigned num_slices_array = pRegions[r].imageSubresource.layerCount; + unsigned slice_3d = 0; + unsigned slice_array = 0; + while (slice_3d < num_slices_3d && slice_array < num_slices_array) { + struct anv_image_view src_iview; + anv_image_view_init(&src_iview, cmd_buffer->device, + &(VkImageViewCreateInfo) { + .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, + .image = anv_image_to_handle(src_image), + .viewType = VK_IMAGE_VIEW_TYPE_2D, + .format = src_image->vk_format, + .subresourceRange = { + .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, + .baseMipLevel = 0, + .levelCount = 1, + .baseArrayLayer = 0, + .layerCount = 1, + }, + }, + cmd_buffer, 0); + + uint32_t img_x = 0; + uint32_t img_y = 0; + uint32_t img_o = 0; + if (isl_format_is_compressed(dest_image->format->isl_format)) + isl_surf_get_image_intratile_offset_el(&cmd_buffer->device->isl_dev, + &dest_image->color_surface.isl, + pRegions[r].imageSubresource.mipLevel, + pRegions[r].imageSubresource.baseArrayLayer + slice_array, + pRegions[r].imageOffset.z + slice_3d, + &img_o, &img_x, &img_y); + + VkOffset3D dest_offset_el = meta_region_offset_el(dest_image, & pRegions[r].imageOffset); + dest_offset_el.x += img_x; + dest_offset_el.y += img_y; + dest_offset_el.z = 0; + + struct anv_image_view dest_iview; + anv_image_view_init(&dest_iview, cmd_buffer->device, + &(VkImageViewCreateInfo) { + .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, + .image = anv_image_to_handle(dest_image), + .viewType = anv_meta_get_view_type(dest_image), + .format = image_format, + .subresourceRange = { + .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, + .baseMipLevel = pRegions[r].imageSubresource.mipLevel, + .levelCount = 1, + .baseArrayLayer = dest_base_array_slice + + slice_array + slice_3d, + .layerCount = 1 + }, + }, + cmd_buffer, img_o); + + const VkExtent3D img_extent_el = meta_region_extent_el(dest_image->vk_format, + &pRegions[r].imageExtent); + + meta_emit_blit(cmd_buffer, + src_image, + &src_iview, + (VkOffset3D){0, 0, 0}, + img_extent_el, + dest_image, + &dest_iview, + dest_offset_el, + img_extent_el, + VK_FILTER_NEAREST); + + /* Once we've done the blit, all of the actual information about + * the image is embedded in the command buffer so we can just + * increment the offset directly in the image effectively + * re-binding it to different backing memory. + */ + src_image->offset += src_image->extent.width * + src_image->extent.height * + src_image->format->isl_layout->bs; + + if (dest_image->type == VK_IMAGE_TYPE_3D) + slice_3d++; + else + slice_array++; + } + + anv_DestroyImage(vk_device, anv_image_to_handle(src_image), + &cmd_buffer->pool->alloc); + } + + meta_finish_blit(cmd_buffer, &saved_state); +} + +void anv_CmdCopyImageToBuffer( + VkCommandBuffer commandBuffer, + VkImage srcImage, + VkImageLayout srcImageLayout, + VkBuffer destBuffer, + uint32_t regionCount, + const VkBufferImageCopy* pRegions) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + ANV_FROM_HANDLE(anv_image, src_image, srcImage); + VkDevice vk_device = anv_device_to_handle(cmd_buffer->device); + struct anv_meta_saved_state saved_state; + + + /* The Vulkan 1.0 spec says "srcImage must have a sample count equal to + * VK_SAMPLE_COUNT_1_BIT." + */ + assert(src_image->samples == 1); + + meta_prepare_blit(cmd_buffer, &saved_state); + + for (unsigned r = 0; r < regionCount; r++) { + VkImageAspectFlags aspect = pRegions[r].imageSubresource.aspectMask; + + VkFormat image_format = choose_iview_format(src_image, aspect); + + struct anv_image_view src_iview; + anv_image_view_init(&src_iview, cmd_buffer->device, + &(VkImageViewCreateInfo) { + .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, + .image = srcImage, + .viewType = anv_meta_get_view_type(src_image), + .format = image_format, + .subresourceRange = { + .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, + .baseMipLevel = pRegions[r].imageSubresource.mipLevel, + .levelCount = 1, + .baseArrayLayer = pRegions[r].imageSubresource.baseArrayLayer, + .layerCount = pRegions[r].imageSubresource.layerCount, + }, + }, + cmd_buffer, 0); + + struct anv_image *dest_image = + make_image_for_buffer(vk_device, destBuffer, src_image->vk_format, + VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, + src_image->type, &cmd_buffer->pool->alloc, + &pRegions[r]); + + unsigned num_slices; + if (src_image->type == VK_IMAGE_TYPE_3D) { + assert(pRegions[r].imageSubresource.layerCount == 1); + num_slices = pRegions[r].imageExtent.depth; + } else { + assert(pRegions[r].imageExtent.depth == 1); + num_slices = pRegions[r].imageSubresource.layerCount; + } + + for (unsigned slice = 0; slice < num_slices; slice++) { + VkOffset3D src_offset = pRegions[r].imageOffset; + src_offset.z += slice; + + struct anv_image_view dest_iview; + anv_image_view_init(&dest_iview, cmd_buffer->device, + &(VkImageViewCreateInfo) { + .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, + .image = anv_image_to_handle(dest_image), + .viewType = VK_IMAGE_VIEW_TYPE_2D, + .format = dest_image->vk_format, + .subresourceRange = { + .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, + .baseMipLevel = 0, + .levelCount = 1, + .baseArrayLayer = 0, + .layerCount = 1 + }, + }, + cmd_buffer, 0); + + meta_emit_blit(cmd_buffer, + anv_image_from_handle(srcImage), + &src_iview, + src_offset, + pRegions[r].imageExtent, + dest_image, + &dest_iview, + (VkOffset3D) { 0, 0, 0 }, + pRegions[r].imageExtent, + VK_FILTER_NEAREST); + + /* Once we've done the blit, all of the actual information about + * the image is embedded in the command buffer so we can just + * increment the offset directly in the image effectively + * re-binding it to different backing memory. + */ + dest_image->offset += dest_image->extent.width * + dest_image->extent.height * + src_image->format->isl_layout->bs; + } + + anv_DestroyImage(vk_device, anv_image_to_handle(dest_image), + &cmd_buffer->pool->alloc); + } + + meta_finish_blit(cmd_buffer, &saved_state); +} + +void +anv_device_finish_meta_blit_state(struct anv_device *device) +{ + anv_DestroyRenderPass(anv_device_to_handle(device), + device->meta_state.blit.render_pass, + &device->meta_state.alloc); + anv_DestroyPipeline(anv_device_to_handle(device), + device->meta_state.blit.pipeline_1d_src, + &device->meta_state.alloc); + anv_DestroyPipeline(anv_device_to_handle(device), + device->meta_state.blit.pipeline_2d_src, + &device->meta_state.alloc); + anv_DestroyPipeline(anv_device_to_handle(device), + device->meta_state.blit.pipeline_3d_src, + &device->meta_state.alloc); + anv_DestroyPipelineLayout(anv_device_to_handle(device), + device->meta_state.blit.pipeline_layout, + &device->meta_state.alloc); + anv_DestroyDescriptorSetLayout(anv_device_to_handle(device), + device->meta_state.blit.ds_layout, + &device->meta_state.alloc); +} + +VkResult +anv_device_init_meta_blit_state(struct anv_device *device) +{ + VkResult result; + + result = anv_CreateRenderPass(anv_device_to_handle(device), + &(VkRenderPassCreateInfo) { + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = &(VkAttachmentDescription) { + .format = VK_FORMAT_UNDEFINED, /* Our shaders don't care */ + .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, + .storeOp = VK_ATTACHMENT_STORE_OP_STORE, + .initialLayout = VK_IMAGE_LAYOUT_GENERAL, + .finalLayout = VK_IMAGE_LAYOUT_GENERAL, + }, + .subpassCount = 1, + .pSubpasses = &(VkSubpassDescription) { + .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, + .inputAttachmentCount = 0, + .colorAttachmentCount = 1, + .pColorAttachments = &(VkAttachmentReference) { + .attachment = 0, + .layout = VK_IMAGE_LAYOUT_GENERAL, + }, + .pResolveAttachments = NULL, + .pDepthStencilAttachment = &(VkAttachmentReference) { + .attachment = VK_ATTACHMENT_UNUSED, + .layout = VK_IMAGE_LAYOUT_GENERAL, + }, + .preserveAttachmentCount = 1, + .pPreserveAttachments = (uint32_t[]) { 0 }, + }, + .dependencyCount = 0, + }, &device->meta_state.alloc, &device->meta_state.blit.render_pass); + if (result != VK_SUCCESS) + goto fail; + + /* We don't use a vertex shader for blitting, but instead build and pass + * the VUEs directly to the rasterization backend. However, we do need + * to provide GLSL source for the vertex shader so that the compiler + * does not dead-code our inputs. + */ + struct anv_shader_module vs = { + .nir = build_nir_vertex_shader(), + }; + + struct anv_shader_module fs_1d = { + .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_1D), + }; + + struct anv_shader_module fs_2d = { + .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D), + }; + + struct anv_shader_module fs_3d = { + .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D), + }; + + VkPipelineVertexInputStateCreateInfo vi_create_info = { + .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, + .vertexBindingDescriptionCount = 2, + .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) { + { + .binding = 0, + .stride = 0, + .inputRate = VK_VERTEX_INPUT_RATE_VERTEX + }, + { + .binding = 1, + .stride = 5 * sizeof(float), + .inputRate = VK_VERTEX_INPUT_RATE_VERTEX + }, + }, + .vertexAttributeDescriptionCount = 3, + .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) { + { + /* VUE Header */ + .location = 0, + .binding = 0, + .format = VK_FORMAT_R32G32B32A32_UINT, + .offset = 0 + }, + { + /* Position */ + .location = 1, + .binding = 1, + .format = VK_FORMAT_R32G32_SFLOAT, + .offset = 0 + }, + { + /* Texture Coordinate */ + .location = 2, + .binding = 1, + .format = VK_FORMAT_R32G32B32_SFLOAT, + .offset = 8 + } + } + }; + + VkDescriptorSetLayoutCreateInfo ds_layout_info = { + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, + .bindingCount = 1, + .pBindings = (VkDescriptorSetLayoutBinding[]) { + { + .binding = 0, + .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, + .descriptorCount = 1, + .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT, + .pImmutableSamplers = NULL + }, + } + }; + result = anv_CreateDescriptorSetLayout(anv_device_to_handle(device), + &ds_layout_info, + &device->meta_state.alloc, + &device->meta_state.blit.ds_layout); + if (result != VK_SUCCESS) + goto fail_render_pass; + + result = anv_CreatePipelineLayout(anv_device_to_handle(device), + &(VkPipelineLayoutCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, + .setLayoutCount = 1, + .pSetLayouts = &device->meta_state.blit.ds_layout, + }, + &device->meta_state.alloc, &device->meta_state.blit.pipeline_layout); + if (result != VK_SUCCESS) + goto fail_descriptor_set_layout; + + VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = { + { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = VK_SHADER_STAGE_VERTEX_BIT, + .module = anv_shader_module_to_handle(&vs), + .pName = "main", + .pSpecializationInfo = NULL + }, { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = VK_SHADER_STAGE_FRAGMENT_BIT, + .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */ + .pName = "main", + .pSpecializationInfo = NULL + }, + }; + + const VkGraphicsPipelineCreateInfo vk_pipeline_info = { + .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, + .stageCount = ARRAY_SIZE(pipeline_shader_stages), + .pStages = pipeline_shader_stages, + .pVertexInputState = &vi_create_info, + .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, + .primitiveRestartEnable = false, + }, + .pViewportState = &(VkPipelineViewportStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, + .viewportCount = 1, + .scissorCount = 1, + }, + .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, + .rasterizerDiscardEnable = false, + .polygonMode = VK_POLYGON_MODE_FILL, + .cullMode = VK_CULL_MODE_NONE, + .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE + }, + .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, + .rasterizationSamples = 1, + .sampleShadingEnable = false, + .pSampleMask = (VkSampleMask[]) { UINT32_MAX }, + }, + .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = (VkPipelineColorBlendAttachmentState []) { + { .colorWriteMask = + VK_COLOR_COMPONENT_A_BIT | + VK_COLOR_COMPONENT_R_BIT | + VK_COLOR_COMPONENT_G_BIT | + VK_COLOR_COMPONENT_B_BIT }, + } + }, + .pDynamicState = &(VkPipelineDynamicStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, + .dynamicStateCount = 9, + .pDynamicStates = (VkDynamicState[]) { + VK_DYNAMIC_STATE_VIEWPORT, + VK_DYNAMIC_STATE_SCISSOR, + VK_DYNAMIC_STATE_LINE_WIDTH, + VK_DYNAMIC_STATE_DEPTH_BIAS, + VK_DYNAMIC_STATE_BLEND_CONSTANTS, + VK_DYNAMIC_STATE_DEPTH_BOUNDS, + VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK, + VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, + VK_DYNAMIC_STATE_STENCIL_REFERENCE, + }, + }, + .flags = 0, + .layout = device->meta_state.blit.pipeline_layout, + .renderPass = device->meta_state.blit.render_pass, + .subpass = 0, + }; + + const struct anv_graphics_pipeline_create_info anv_pipeline_info = { + .color_attachment_count = -1, + .use_repclear = false, + .disable_viewport = true, + .disable_scissor = true, + .disable_vs = true, + .use_rectlist = true + }; + + pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_1d); + result = anv_graphics_pipeline_create(anv_device_to_handle(device), + VK_NULL_HANDLE, + &vk_pipeline_info, &anv_pipeline_info, + &device->meta_state.alloc, &device->meta_state.blit.pipeline_1d_src); + if (result != VK_SUCCESS) + goto fail_pipeline_layout; + + pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_2d); + result = anv_graphics_pipeline_create(anv_device_to_handle(device), + VK_NULL_HANDLE, + &vk_pipeline_info, &anv_pipeline_info, + &device->meta_state.alloc, &device->meta_state.blit.pipeline_2d_src); + if (result != VK_SUCCESS) + goto fail_pipeline_1d; + + pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_3d); + result = anv_graphics_pipeline_create(anv_device_to_handle(device), + VK_NULL_HANDLE, + &vk_pipeline_info, &anv_pipeline_info, + &device->meta_state.alloc, &device->meta_state.blit.pipeline_3d_src); + if (result != VK_SUCCESS) + goto fail_pipeline_2d; + + ralloc_free(vs.nir); + ralloc_free(fs_1d.nir); + ralloc_free(fs_2d.nir); + ralloc_free(fs_3d.nir); + + return VK_SUCCESS; + + fail_pipeline_2d: + anv_DestroyPipeline(anv_device_to_handle(device), + device->meta_state.blit.pipeline_2d_src, + &device->meta_state.alloc); + + fail_pipeline_1d: + anv_DestroyPipeline(anv_device_to_handle(device), + device->meta_state.blit.pipeline_1d_src, + &device->meta_state.alloc); + + fail_pipeline_layout: + anv_DestroyPipelineLayout(anv_device_to_handle(device), + device->meta_state.blit.pipeline_layout, + &device->meta_state.alloc); + fail_descriptor_set_layout: + anv_DestroyDescriptorSetLayout(anv_device_to_handle(device), + device->meta_state.blit.ds_layout, + &device->meta_state.alloc); + fail_render_pass: + anv_DestroyRenderPass(anv_device_to_handle(device), + device->meta_state.blit.render_pass, + &device->meta_state.alloc); + + ralloc_free(vs.nir); + ralloc_free(fs_1d.nir); + ralloc_free(fs_2d.nir); + ralloc_free(fs_3d.nir); + fail: + return result; +} |