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authorJason Ekstrand <[email protected]>2017-11-11 14:28:17 -0800
committerJason Ekstrand <[email protected]>2018-03-01 14:07:58 -0800
commitc34feaea527b66057c7b94302ad1aa932bfb8fd4 (patch)
treef4e539fbf173f1275a73aee8739b1b408294c3a5 /src/intel/vulkan/anv_icd.py
parentca7ab1a6a5041783edfcc4c181e7341d75dc98f7 (diff)
intel/blorp: Add indirect clear color support to mcs_partial_resolve
This is a bit complicated because we have to get the indirect clear color in there somehow. In order to not do any more work in the shader than needed, we set it up as it's own vertex binding which points directly at the clear color address specified by the client. Acked-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_icd.py')
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