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author | Jason Ekstrand <[email protected]> | 2017-11-11 14:28:17 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2018-03-01 14:07:58 -0800 |
commit | c34feaea527b66057c7b94302ad1aa932bfb8fd4 (patch) | |
tree | f4e539fbf173f1275a73aee8739b1b408294c3a5 /src/intel/vulkan/anv_icd.py | |
parent | ca7ab1a6a5041783edfcc4c181e7341d75dc98f7 (diff) |
intel/blorp: Add indirect clear color support to mcs_partial_resolve
This is a bit complicated because we have to get the indirect clear
color in there somehow. In order to not do any more work in the shader
than needed, we set it up as it's own vertex binding which points
directly at the clear color address specified by the client.
Acked-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_icd.py')
0 files changed, 0 insertions, 0 deletions