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authorJason Ekstrand <[email protected]>2019-04-29 00:46:10 -0500
committerJason Ekstrand <[email protected]>2019-05-02 18:56:51 -0500
commitbe7e9870d620460a91e8fbdbb8bf39b5c462aed3 (patch)
tree5a109d151b744760eeb19e38b3d6b040657657d1 /src/intel/vulkan/anv_device.c
parentb73dd91f60871a12a8e8e887a6ccb98d15ea97a0 (diff)
anv: Stop including POS in FS input limits
It is an input but it comes in as part of the shader payload and doesn't count towards the limits. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_device.c')
-rw-r--r--src/intel/vulkan/anv_device.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index ef2c9b50193..507b81e0d3a 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -1249,7 +1249,7 @@ void anv_GetPhysicalDeviceProperties(
.maxGeometryOutputComponents = 128,
.maxGeometryOutputVertices = 256,
.maxGeometryTotalOutputComponents = 1024,
- .maxFragmentInputComponents = 112, /* 128 components - (POS, PSIZ, CLIP_DIST0, CLIP_DIST1) */
+ .maxFragmentInputComponents = 116, /* 128 components - (PSIZ, CLIP_DIST0, CLIP_DIST1) */
.maxFragmentOutputAttachments = 8,
.maxFragmentDualSrcAttachments = 1,
.maxFragmentCombinedOutputResources = 8,