diff options
author | Jason Ekstrand <[email protected]> | 2018-10-02 22:04:09 -0500 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2018-12-11 21:26:23 -0600 |
commit | a10a450db2a4d0ea21117d79b5e8956d8551132f (patch) | |
tree | f1ae2e26af46b03793eebfcd4a505038d4bbb882 /src/intel/vulkan/anv_device.c | |
parent | cb98e0755f8d05a5a7f9134e39c625e8933746ea (diff) |
anv: Advertise support for MinLod on Skylake+
These are usually used for dealing with sparse resources but there's no
reason why we can't hook them up before we have sparse. We have the
hardware; let's light it up.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_device.c')
-rw-r--r-- | src/intel/vulkan/anv_device.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c index 6b5ba25c6bc..bc4dba888fb 100644 --- a/src/intel/vulkan/anv_device.c +++ b/src/intel/vulkan/anv_device.c @@ -865,7 +865,7 @@ void anv_GetPhysicalDeviceFeatures( .shaderInt64 = pdevice->info.gen >= 8 && pdevice->info.has_64bit_types, .shaderInt16 = pdevice->info.gen >= 8, - .shaderResourceMinLod = false, + .shaderResourceMinLod = pdevice->info.gen >= 9, .variableMultisampleRate = true, .inheritedQueries = true, }; |