diff options
author | Juan A. Suarez Romero <[email protected]> | 2019-04-09 15:28:42 +0000 |
---|---|---|
committer | Juan A. Suarez Romero <[email protected]> | 2019-04-09 15:28:42 +0000 |
commit | ec7a33af58dbf421c58dfcc65c680e9c2f1ce09a (patch) | |
tree | 65f3682c8c7fdb27c99d3f341dc3a63ff3d330bb /src/intel/vulkan/anv_device.c | |
parent | d507bcdcf26b417dea201090165af651253b6b11 (diff) |
anv: advertise 8 subtexel/mipmap precision bits
So far ANV was advertising 4 bits for both subTexelPrecisionBits and
mipmapPrecisionBits. But these values were not actually verified.
But it seems the right value is actually 8 bits for both cases.
Unfortunately Intel PRM does not clarify how many bits the hardware use.
For the mipmap case, there is the following reference in PRM Volume 6
(3D Media GPGPU), specifically in LOD Computation Pseudocode:
```
Bias: S4.8
MinLod: U4.8
MaxLod: U4.8
Base: U4.1
MIPCnt: U4
SurfMinLod: U4.8
ResMinLod: U4.8
``
We have other clues, though:
- On one side, dEQP-VK.texture.explicit_lod.* tests fail when using 4
bits, but work when using 8 bits. These tests try to mimic the expected
behaviour as much real as possible, and they use the reported
subTexelPrecisionBits and mipmapPrecisionBits reported to get this.
- On the other side, the equivalent driver for Windows is reporting 8
bits for both elements. Not sure if they got to verify it from the PRM
or from a diffent source.
CC: Jason Ekstrand <[email protected]>
CC: Lionel Landwerlin <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_device.c')
-rw-r--r-- | src/intel/vulkan/anv_device.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c index 9d4f93c910f..88b34c49c1c 100644 --- a/src/intel/vulkan/anv_device.c +++ b/src/intel/vulkan/anv_device.c @@ -1147,8 +1147,8 @@ void anv_GetPhysicalDeviceProperties( 16 * devinfo->max_cs_threads, }, .subPixelPrecisionBits = 8, - .subTexelPrecisionBits = 4 /* FIXME */, - .mipmapPrecisionBits = 4 /* FIXME */, + .subTexelPrecisionBits = 8, + .mipmapPrecisionBits = 8, .maxDrawIndexedIndexValue = UINT32_MAX, .maxDrawIndirectCount = UINT32_MAX, .maxSamplerLodBias = 16, |