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authorJason Ekstrand <[email protected]>2016-11-02 09:11:11 -0700
committerJason Ekstrand <[email protected]>2016-11-09 18:17:29 -0800
commit843775bab78a6b4d5cb4f02bd95d9d0e95c1c5e3 (patch)
treebde610776326ede7ed7affc67cb596cd13bfb7e1 /src/intel/vulkan/anv_device.c
parent73701be667ae408772bf20cb504b70d1775d4a4b (diff)
anv: Rework fences
Our previous fence implementation was very simple. Fences had two states: signaled and unsignaled. However, this didn't properly handle all of the edge-cases that we need to handle. In order to handle the case where the client calls vkGetFenceStatus on a fence that has not yet been submitted via vkQueueSubmit, we need a three-status system. In order to handle the case where the client calls vkWaitForFences on fences which have not yet been submitted, we need more complex logic and a condition variable. It's rather annoying but, so long as the client doesn't do that, we should still hit the fast path and use i915_gem_wait to do all our waiting. Signed-off-by: Jason Ekstrand <[email protected]> Cc: "13.0" <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_device.c')
-rw-r--r--src/intel/vulkan/anv_device.c159
1 files changed, 135 insertions, 24 deletions
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index e83887c36ef..a9aa64656ce 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -896,6 +896,12 @@ VkResult anv_CreateDevice(
pthread_mutex_init(&device->mutex, NULL);
+ pthread_condattr_t condattr;
+ pthread_condattr_init(&condattr);
+ pthread_condattr_setclock(&condattr, CLOCK_MONOTONIC);
+ pthread_cond_init(&device->queue_submit, NULL);
+ pthread_condattr_destroy(&condattr);
+
anv_bo_pool_init(&device->batch_bo_pool, device);
anv_block_pool_init(&device->dynamic_state_block_pool, device, 16384);
@@ -1141,6 +1147,11 @@ VkResult anv_QueueSubmit(
result = anv_device_execbuf(device, &fence->execbuf, &fence_bo);
if (result != VK_SUCCESS)
goto out;
+
+ /* Update the fence and wake up any waiters */
+ assert(fence->state == ANV_FENCE_STATE_RESET);
+ fence->state = ANV_FENCE_STATE_SUBMITTED;
+ pthread_cond_broadcast(&device->queue_submit);
}
out:
@@ -1518,7 +1529,7 @@ VkResult anv_CreateFence(
fence->execbuf.rsvd1 = device->context_id;
fence->execbuf.rsvd2 = 0;
- fence->ready = false;
+ fence->state = ANV_FENCE_STATE_RESET;
*pFence = anv_fence_to_handle(fence);
@@ -1544,7 +1555,7 @@ VkResult anv_ResetFences(
{
for (uint32_t i = 0; i < fenceCount; i++) {
ANV_FROM_HANDLE(anv_fence, fence, pFences[i]);
- fence->ready = false;
+ fence->state = ANV_FENCE_STATE_RESET;
}
return VK_SUCCESS;
@@ -1559,26 +1570,41 @@ VkResult anv_GetFenceStatus(
int64_t t = 0;
int ret;
- if (fence->ready)
- return VK_SUCCESS;
+ switch (fence->state) {
+ case ANV_FENCE_STATE_RESET:
+ /* If it hasn't even been sent off to the GPU yet, it's not ready */
+ return VK_NOT_READY;
- ret = anv_gem_wait(device, fence->bo.gem_handle, &t);
- if (ret == 0) {
- fence->ready = true;
+ case ANV_FENCE_STATE_SIGNALED:
+ /* It's been signaled, return success */
return VK_SUCCESS;
- }
- return VK_NOT_READY;
+ case ANV_FENCE_STATE_SUBMITTED:
+ /* It's been submitted to the GPU but we don't know if it's done yet. */
+ ret = anv_gem_wait(device, fence->bo.gem_handle, &t);
+ if (ret == 0) {
+ fence->state = ANV_FENCE_STATE_SIGNALED;
+ return VK_SUCCESS;
+ } else {
+ return VK_NOT_READY;
+ }
+ default:
+ unreachable("Invalid fence status");
+ }
}
+#define NSEC_PER_SEC 1000000000
+#define INT_TYPE_MAX(type) ((1ull << (sizeof(type) * 8 - 1)) - 1)
+
VkResult anv_WaitForFences(
VkDevice _device,
uint32_t fenceCount,
const VkFence* pFences,
VkBool32 waitAll,
- uint64_t timeout)
+ uint64_t _timeout)
{
ANV_FROM_HANDLE(anv_device, device, _device);
+ int ret;
/* DRM_IOCTL_I915_GEM_WAIT uses a signed 64 bit timeout and is supposed
* to block indefinitely timeouts <= 0. Unfortunately, this was broken
@@ -1587,22 +1613,107 @@ VkResult anv_WaitForFences(
* best we can do is to clamp the timeout to INT64_MAX. This limits the
* maximum timeout from 584 years to 292 years - likely not a big deal.
*/
- if (timeout > INT64_MAX)
- timeout = INT64_MAX;
-
- int64_t t = timeout;
+ int64_t timeout = MIN2(_timeout, INT64_MAX);
+
+ uint32_t pending_fences = fenceCount;
+ while (pending_fences) {
+ pending_fences = 0;
+ bool signaled_fences = false;
+ for (uint32_t i = 0; i < fenceCount; i++) {
+ ANV_FROM_HANDLE(anv_fence, fence, pFences[i]);
+ switch (fence->state) {
+ case ANV_FENCE_STATE_RESET:
+ /* This fence hasn't been submitted yet, we'll catch it the next
+ * time around. Yes, this may mean we dead-loop but, short of
+ * lots of locking and a condition variable, there's not much that
+ * we can do about that.
+ */
+ pending_fences++;
+ continue;
+
+ case ANV_FENCE_STATE_SIGNALED:
+ /* This fence is not pending. If waitAll isn't set, we can return
+ * early. Otherwise, we have to keep going.
+ */
+ if (!waitAll)
+ return VK_SUCCESS;
+ continue;
+
+ case ANV_FENCE_STATE_SUBMITTED:
+ /* These are the fences we really care about. Go ahead and wait
+ * on it until we hit a timeout.
+ */
+ ret = anv_gem_wait(device, fence->bo.gem_handle, &timeout);
+ if (ret == -1 && errno == ETIME) {
+ return VK_TIMEOUT;
+ } else if (ret == -1) {
+ /* We don't know the real error. */
+ return vk_errorf(VK_ERROR_DEVICE_LOST, "gem wait failed: %m");
+ } else {
+ fence->state = ANV_FENCE_STATE_SIGNALED;
+ signaled_fences = true;
+ if (!waitAll)
+ return VK_SUCCESS;
+ continue;
+ }
+ }
+ }
- /* FIXME: handle !waitAll */
+ if (pending_fences && !signaled_fences) {
+ /* If we've hit this then someone decided to vkWaitForFences before
+ * they've actually submitted any of them to a queue. This is a
+ * fairly pessimal case, so it's ok to lock here and use a standard
+ * pthreads condition variable.
+ */
+ pthread_mutex_lock(&device->mutex);
+
+ /* It's possible that some of the fences have changed state since the
+ * last time we checked. Now that we have the lock, check for
+ * pending fences again and don't wait if it's changed.
+ */
+ uint32_t now_pending_fences = 0;
+ for (uint32_t i = 0; i < fenceCount; i++) {
+ ANV_FROM_HANDLE(anv_fence, fence, pFences[i]);
+ if (fence->state == ANV_FENCE_STATE_RESET)
+ now_pending_fences++;
+ }
+ assert(now_pending_fences <= pending_fences);
+
+ if (now_pending_fences == pending_fences) {
+ struct timespec before;
+ clock_gettime(CLOCK_MONOTONIC, &before);
+
+ uint32_t abs_nsec = before.tv_nsec + timeout % NSEC_PER_SEC;
+ uint64_t abs_sec = before.tv_sec + (abs_nsec / NSEC_PER_SEC) +
+ (timeout / NSEC_PER_SEC);
+ abs_nsec %= NSEC_PER_SEC;
+
+ /* Avoid roll-over in tv_sec on 32-bit systems if the user
+ * provided timeout is UINT64_MAX
+ */
+ struct timespec abstime;
+ abstime.tv_nsec = abs_nsec;
+ abstime.tv_sec = MIN2(abs_sec, INT_TYPE_MAX(abstime.tv_sec));
+
+ ret = pthread_cond_timedwait(&device->queue_submit,
+ &device->mutex, &abstime);
+ assert(ret != EINVAL);
+
+ struct timespec after;
+ clock_gettime(CLOCK_MONOTONIC, &after);
+ uint64_t time_elapsed =
+ ((uint64_t)after.tv_sec * NSEC_PER_SEC + after.tv_nsec) -
+ ((uint64_t)before.tv_sec * NSEC_PER_SEC + before.tv_nsec);
+
+ if (time_elapsed >= timeout) {
+ pthread_mutex_unlock(&device->mutex);
+ return VK_TIMEOUT;
+ }
+
+ timeout -= time_elapsed;
+ }
- for (uint32_t i = 0; i < fenceCount; i++) {
- ANV_FROM_HANDLE(anv_fence, fence, pFences[i]);
- int ret = anv_gem_wait(device, fence->bo.gem_handle, &t);
- if (ret == -1 && errno == ETIME) {
- return VK_TIMEOUT;
- } else if (ret == -1) {
- /* We don't know the real error. */
- return vk_errorf(VK_ERROR_OUT_OF_DEVICE_MEMORY,
- "gem wait failed: %m");
+ pthread_mutex_unlock(&device->mutex);
}
}