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authorJason Ekstrand <[email protected]>2017-03-17 16:16:06 -0700
committerJason Ekstrand <[email protected]>2017-04-04 18:33:52 -0700
commit060a6434eca9fb05ca2dfd612f8abd4786ee4549 (patch)
tree5252b43be7b5baaaf0ac13ecebb83b0400bb5511 /src/intel/vulkan/anv_device.c
parent651ec926fc10258ddc567da44c231d5303b8740f (diff)
anv: Advertise larger heap sizes
Instead of just advertising the aperture size, we do something more intelligent. On systems with a full 48-bit PPGTT, we can address 100% of the available system RAM from the GPU. In order to keep clients from burning 100% of your available RAM for graphics resources, we have a nice little heuristic (which has received exactly zero tuning) to keep things under a reasonable level of control. Reviewed-by: Kristian H. Kristensen <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_device.c')
-rw-r--r--src/intel/vulkan/anv_device.c61
1 files changed, 48 insertions, 13 deletions
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index 22dd5d6bf3d..356b1b5f0d2 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -25,6 +25,7 @@
#include <stdbool.h>
#include <string.h>
#include <sys/mman.h>
+#include <sys/sysinfo.h>
#include <unistd.h>
#include <fcntl.h>
#include <xf86drm.h>
@@ -53,6 +54,48 @@ compiler_perf_log(void *data, const char *fmt, ...)
va_end(args);
}
+static VkResult
+anv_compute_heap_size(int fd, uint64_t *heap_size)
+{
+ uint64_t gtt_size;
+ if (anv_gem_get_context_param(fd, 0, I915_CONTEXT_PARAM_GTT_SIZE,
+ &gtt_size) == -1) {
+ /* If, for whatever reason, we can't actually get the GTT size from the
+ * kernel (too old?) fall back to the aperture size.
+ */
+ anv_perf_warn("Failed to get I915_CONTEXT_PARAM_GTT_SIZE: %m");
+
+ if (anv_gem_get_aperture(fd, &gtt_size) == -1) {
+ return vk_errorf(VK_ERROR_INITIALIZATION_FAILED,
+ "failed to get aperture size: %m");
+ }
+ }
+
+ /* Query the total ram from the system */
+ struct sysinfo info;
+ sysinfo(&info);
+
+ uint64_t total_ram = (uint64_t)info.totalram * (uint64_t)info.mem_unit;
+
+ /* We don't want to burn too much ram with the GPU. If the user has 4GiB
+ * or less, we use at most half. If they have more than 4GiB, we use 3/4.
+ */
+ uint64_t available_ram;
+ if (total_ram <= 4ull * 1024ull * 1024ull * 1024ull)
+ available_ram = total_ram / 2;
+ else
+ available_ram = total_ram * 3 / 4;
+
+ /* We also want to leave some padding for things we allocate in the driver,
+ * so don't go over 3/4 of the GTT either.
+ */
+ uint64_t available_gtt = gtt_size * 3 / 4;
+
+ *heap_size = MIN2(available_ram, available_gtt);
+
+ return VK_SUCCESS;
+}
+
static bool
anv_device_get_cache_uuid(void *uuid)
{
@@ -124,12 +167,6 @@ anv_physical_device_init(struct anv_physical_device *device,
}
}
- if (anv_gem_get_aperture(fd, &device->aperture_size) == -1) {
- result = vk_errorf(VK_ERROR_INITIALIZATION_FAILED,
- "failed to get aperture size: %m");
- goto fail;
- }
-
if (!anv_gem_get_param(fd, I915_PARAM_HAS_WAIT_TIMEOUT)) {
result = vk_errorf(VK_ERROR_INITIALIZATION_FAILED,
"kernel missing gem wait");
@@ -151,6 +188,10 @@ anv_physical_device_init(struct anv_physical_device *device,
device->supports_48bit_addresses = anv_gem_supports_48b_addresses(fd);
+ result = anv_compute_heap_size(fd, &device->heap_size);
+ if (result != VK_SUCCESS)
+ goto fail;
+
if (!anv_device_get_cache_uuid(device->uuid)) {
result = vk_errorf(VK_ERROR_INITIALIZATION_FAILED,
"cannot generate UUID");
@@ -735,12 +776,6 @@ void anv_GetPhysicalDeviceMemoryProperties(
VkPhysicalDeviceMemoryProperties* pMemoryProperties)
{
ANV_FROM_HANDLE(anv_physical_device, physical_device, physicalDevice);
- VkDeviceSize heap_size;
-
- /* Reserve some wiggle room for the driver by exposing only 75% of the
- * aperture to the heap.
- */
- heap_size = 3 * physical_device->aperture_size / 4;
if (physical_device->info.has_llc) {
/* Big core GPUs share LLC with the CPU and thus one memory type can be
@@ -777,7 +812,7 @@ void anv_GetPhysicalDeviceMemoryProperties(
pMemoryProperties->memoryHeapCount = 1;
pMemoryProperties->memoryHeaps[0] = (VkMemoryHeap) {
- .size = heap_size,
+ .size = physical_device->heap_size,
.flags = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT,
};
}