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authorKenneth Graunke <[email protected]>2016-09-25 15:33:03 -0700
committerKenneth Graunke <[email protected]>2017-01-10 13:27:31 -0800
commit23a36c28118f6967654e963fc37c6b4c3b37db1b (patch)
treef26ee44c2735ecd8a07dcd8496e80defb0ae31e0 /src/intel/vulkan/anv_device.c
parentebd88b5aa341e996ad75a10651b3420b1f43ca05 (diff)
anv: Enable tessellation shaders.
Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_device.c')
-rw-r--r--src/intel/vulkan/anv_device.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index bd33f105fa6..f58d1ac24b5 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -445,7 +445,7 @@ void anv_GetPhysicalDeviceFeatures(
.imageCubeArray = true,
.independentBlend = true,
.geometryShader = true,
- .tessellationShader = false,
+ .tessellationShader = true,
.sampleRateShading = true,
.dualSrcBlend = true,
.logicOp = true,