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authorJason Ekstrand <[email protected]>2017-01-20 17:30:51 -0800
committerJason Ekstrand <[email protected]>2017-01-24 12:27:48 -0800
commit5edcc96bf642eb6a3294066e701acf5bf6a7c1d8 (patch)
tree75d7c106c88056082c81338cc2fcb1f3996ec54f /src/intel/vulkan/anv_cmd_buffer.c
parent045f38a50759bb225cb179703bc7050f6de752b1 (diff)
anv: Set viewport extents correctly when height is negative
As per VK_KHR_maintenance1, setting a negative height in the viewport can be used to get flipped coordinates. This is, aparently, very useful when porting D3D apps to Vulkan. All we need to do to support this is to make sure we actually set the min and max correctly. Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_cmd_buffer.c')
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