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authorJason Ekstrand <[email protected]>2016-10-19 11:33:55 -0700
committerJason Ekstrand <[email protected]>2016-11-16 10:11:07 -0800
commitd2b4a9da038a200db3c5c61a11d5ea451cc6cc98 (patch)
tree2a4b74fc4198128708228164b8225314ff65dcb3 /src/intel/vulkan/anv_cmd_buffer.c
parente283cd549c4aaf12cd74d7f15ddf4bda3fb009b0 (diff)
anv: Rework the way render target surfaces are allocated
This commit moves the allocation and filling out of surface state from CreateImageView time to BeginRenderPass time. Instead of allocating the render target surface state as part of the image view, we allocate it in the command buffer state at the same time that we set up clears. For secondary command buffers, we allocate memory for the surface states in BeginCommandBuffer but don't fill them out; instead, we use our new SOL-based memcpy function to copy the surface states from the primary command buffer. This allows us to handle secondary command buffers without the user specifying the framebuffer ahead-of-time. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_cmd_buffer.c')
-rw-r--r--src/intel/vulkan/anv_cmd_buffer.c56
1 files changed, 0 insertions, 56 deletions
diff --git a/src/intel/vulkan/anv_cmd_buffer.c b/src/intel/vulkan/anv_cmd_buffer.c
index 7ff7dbabc7d..ff9d0e47ab8 100644
--- a/src/intel/vulkan/anv_cmd_buffer.c
+++ b/src/intel/vulkan/anv_cmd_buffer.c
@@ -144,62 +144,6 @@ anv_cmd_state_reset(struct anv_cmd_buffer *cmd_buffer)
state->gen7.index_buffer = NULL;
}
-/**
- * Setup anv_cmd_state::attachments for vkCmdBeginRenderPass.
- */
-void
-anv_cmd_state_setup_attachments(struct anv_cmd_buffer *cmd_buffer,
- const VkRenderPassBeginInfo *info)
-{
- struct anv_cmd_state *state = &cmd_buffer->state;
- ANV_FROM_HANDLE(anv_render_pass, pass, info->renderPass);
-
- vk_free(&cmd_buffer->pool->alloc, state->attachments);
-
- if (pass->attachment_count == 0) {
- state->attachments = NULL;
- return;
- }
-
- state->attachments = vk_alloc(&cmd_buffer->pool->alloc,
- pass->attachment_count *
- sizeof(state->attachments[0]),
- 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
- if (state->attachments == NULL) {
- /* FIXME: Propagate VK_ERROR_OUT_OF_HOST_MEMORY to vkEndCommandBuffer */
- abort();
- }
-
- for (uint32_t i = 0; i < pass->attachment_count; ++i) {
- struct anv_render_pass_attachment *att = &pass->attachments[i];
- VkImageAspectFlags att_aspects = vk_format_aspects(att->format);
- VkImageAspectFlags clear_aspects = 0;
-
- if (att_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
- /* color attachment */
- if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
- clear_aspects |= VK_IMAGE_ASPECT_COLOR_BIT;
- }
- } else {
- /* depthstencil attachment */
- if ((att_aspects & VK_IMAGE_ASPECT_DEPTH_BIT) &&
- att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
- clear_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
- }
- if ((att_aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
- att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
- clear_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
- }
- }
-
- state->attachments[i].pending_clear_aspects = clear_aspects;
- if (clear_aspects) {
- assert(info->clearValueCount > i);
- state->attachments[i].clear_value = info->pClearValues[i];
- }
- }
-}
-
VkResult
anv_cmd_buffer_ensure_push_constants_size(struct anv_cmd_buffer *cmd_buffer,
gl_shader_stage stage, uint32_t size)