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author | Iago Toral Quiroga <[email protected]> | 2017-03-03 10:57:17 +0100 |
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committer | Iago Toral Quiroga <[email protected]> | 2017-03-16 11:40:05 +0100 |
commit | 88b539c4a03e3d680c297b60cc7a58a9e05fa0d6 (patch) | |
tree | 9c96523ec7665aad7b68582cbd6a9ee28eeabb3d /src/intel/vulkan/anv_cmd_buffer.c | |
parent | bad3a2e91183aeb50d86b3d8929d0a270f094dfb (diff) |
anv: do not try to ref/unref NULL shaders
This situation can happen if we failed to allocate memory for the shader.
v2:
- We shouldn't see NULL shaders in anv_shader_bin_ref so we should not check
for that (Jason). Make sure that callers don't attempt to call this
function with a NULL shader and assert that this never happens (Iago).
v3:
- All callers to anv_shader_bin_unref seem to check for NULL before calling,
so just assert that it is not NULL (Topi)
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_cmd_buffer.c')
0 files changed, 0 insertions, 0 deletions