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authorJason Ekstrand <[email protected]>2017-11-21 13:30:49 -0800
committerJason Ekstrand <[email protected]>2018-02-20 13:49:24 -0800
commit1900dd76d049d99f9bf256cccb1dee3a5ec3cb3b (patch)
treeb489503b1b0aa07ad579798f536fde8fa778ce21 /src/intel/vulkan/anv_blorp.c
parent6fb9d6c6f5510a9fb594892228fabb831be1d34c (diff)
anv/cmd_buffer: Move the color portion of clear_subpass into begin_subpass
This doesn't really change much now but it will give us more/better control over clears in the future. The one interesting functional change here is that we are now re-emitting 3DSTATE_DEPTH_BUFFERS and friends for each clear. However, this only happens at begin_subpass time so it shouldn't be substantially more expensive. Reviewed-by: Nanley Chery <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_blorp.c')
-rw-r--r--src/intel/vulkan/anv_blorp.c124
1 files changed, 33 insertions, 91 deletions
diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c
index d98bf8364de..8ef7b6de7bd 100644
--- a/src/intel/vulkan/anv_blorp.c
+++ b/src/intel/vulkan/anv_blorp.c
@@ -1145,17 +1145,6 @@ subpass_needs_clear(const struct anv_cmd_buffer *cmd_buffer)
const struct anv_cmd_state *cmd_state = &cmd_buffer->state;
uint32_t ds = cmd_state->subpass->depth_stencil_attachment.attachment;
- for (uint32_t i = 0; i < cmd_state->subpass->color_count; ++i) {
- uint32_t a = cmd_state->subpass->color_attachments[i].attachment;
- if (a == VK_ATTACHMENT_UNUSED)
- continue;
-
- assert(a < cmd_state->pass->attachment_count);
- if (cmd_state->attachments[a].pending_clear_aspects) {
- return true;
- }
- }
-
if (ds != VK_ATTACHMENT_UNUSED) {
assert(ds < cmd_state->pass->attachment_count);
if (cmd_state->attachments[ds].pending_clear_aspects)
@@ -1189,86 +1178,6 @@ anv_cmd_buffer_clear_subpass(struct anv_cmd_buffer *cmd_buffer)
};
struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
- for (uint32_t i = 0; i < cmd_state->subpass->color_count; ++i) {
- const uint32_t a = cmd_state->subpass->color_attachments[i].attachment;
- if (a == VK_ATTACHMENT_UNUSED)
- continue;
-
- assert(a < cmd_state->pass->attachment_count);
- struct anv_attachment_state *att_state = &cmd_state->attachments[a];
-
- if (!att_state->pending_clear_aspects)
- continue;
-
- assert(att_state->pending_clear_aspects == VK_IMAGE_ASPECT_COLOR_BIT);
-
- struct anv_image_view *iview = fb->attachments[a];
- const struct anv_image *image = iview->image;
- struct blorp_surf surf;
- get_blorp_surf_for_anv_image(cmd_buffer->device,
- image, VK_IMAGE_ASPECT_COLOR_BIT,
- att_state->aux_usage, &surf);
-
- uint32_t base_layer = iview->planes[0].isl.base_array_layer;
- uint32_t layer_count = fb->layers;
-
- if (att_state->fast_clear) {
- surf.clear_color = vk_to_isl_color(att_state->clear_value.color);
-
- /* From the Sky Lake PRM Vol. 7, "Render Target Fast Clear":
- *
- * "After Render target fast clear, pipe-control with color cache
- * write-flush must be issued before sending any DRAW commands on
- * that render target."
- *
- * This comment is a bit cryptic and doesn't really tell you what's
- * going or what's really needed. It appears that fast clear ops are
- * not properly synchronized with other drawing. This means that we
- * cannot have a fast clear operation in the pipe at the same time as
- * other regular drawing operations. We need to use a PIPE_CONTROL
- * to ensure that the contents of the previous draw hit the render
- * target before we resolve and then use a second PIPE_CONTROL after
- * the resolve to ensure that it is completed before any additional
- * drawing occurs.
- */
- cmd_buffer->state.pending_pipe_bits |=
- ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
-
- /* We only support fast-clears on the first layer */
- assert(iview->planes[0].isl.base_level == 0);
- assert(iview->planes[0].isl.base_array_layer == 0);
-
- assert(image->n_planes == 1);
- blorp_fast_clear(&batch, &surf, iview->planes[0].isl.format, 0, 0, 1,
- render_area.offset.x, render_area.offset.y,
- render_area.offset.x + render_area.extent.width,
- render_area.offset.y + render_area.extent.height);
- base_layer++;
- layer_count--;
-
- cmd_buffer->state.pending_pipe_bits |=
- ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
- }
-
- if (layer_count > 0) {
- assert(image->n_planes == 1);
- anv_cmd_buffer_mark_image_written(cmd_buffer, image,
- VK_IMAGE_ASPECT_COLOR_BIT,
- att_state->aux_usage,
- iview->planes[0].isl.base_level,
- base_layer, layer_count);
-
- blorp_clear(&batch, &surf, iview->planes[0].isl.format,
- anv_swizzle_for_render(iview->planes[0].isl.swizzle),
- iview->planes[0].isl.base_level, base_layer, layer_count,
- render_area.offset.x, render_area.offset.y,
- render_area.offset.x + render_area.extent.width,
- render_area.offset.y + render_area.extent.height,
- vk_to_isl_color(att_state->clear_value.color), NULL);
- }
-
- att_state->pending_clear_aspects = 0;
- }
const uint32_t ds = cmd_state->subpass->depth_stencil_attachment.attachment;
assert(ds == VK_ATTACHMENT_UNUSED || ds < cmd_state->pass->attachment_count);
@@ -1622,6 +1531,39 @@ anv_image_copy_to_shadow(struct anv_cmd_buffer *cmd_buffer,
}
void
+anv_image_clear_color(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_image *image,
+ VkImageAspectFlagBits aspect,
+ enum isl_aux_usage aux_usage,
+ enum isl_format format, struct isl_swizzle swizzle,
+ uint32_t level, uint32_t base_layer, uint32_t layer_count,
+ VkRect2D area, union isl_color_value clear_color)
+{
+ assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT);
+
+ /* We don't support planar images with multisampling yet */
+ assert(image->n_planes == 1);
+
+ struct blorp_batch batch;
+ blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
+ struct blorp_surf surf;
+ get_blorp_surf_for_anv_image(cmd_buffer->device, image, aspect,
+ aux_usage, &surf);
+ anv_cmd_buffer_mark_image_written(cmd_buffer, image, aspect, aux_usage,
+ level, base_layer, layer_count);
+
+ blorp_clear(&batch, &surf, format, anv_swizzle_for_render(swizzle),
+ level, base_layer, layer_count,
+ area.offset.x, area.offset.y,
+ area.offset.x + area.extent.width,
+ area.offset.y + area.extent.height,
+ clear_color, NULL);
+
+ blorp_batch_finish(&batch);
+}
+
+void
anv_image_hiz_op(struct anv_cmd_buffer *cmd_buffer,
const struct anv_image *image,
VkImageAspectFlagBits aspect, uint32_t level,