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authorRafael Antognolli <[email protected]>2018-03-06 09:21:40 -0800
committerRafael Antognolli <[email protected]>2018-04-05 07:42:45 -0700
commit7728720f07a1f0931d7d394d5842de3803e9192b (patch)
tree135c4a0b51d7ec493cb5b3c40f43711e7b12834e /src/intel/vulkan/anv_blorp.c
parente8cadb673d6e3a5946e7d9be5811881e99bef952 (diff)
anv: Make blorp update the clear color.
Instead of updating the clear color in anv before a resolve, just let blorp handle that for us during fast clears. v5: Update comment about HiZ clear color (Jordan). Signed-off-by: Rafael Antognolli <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_blorp.c')
-rw-r--r--src/intel/vulkan/anv_blorp.c69
1 files changed, 50 insertions, 19 deletions
diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c
index 8f29bc8398f..68e2ed65c29 100644
--- a/src/intel/vulkan/anv_blorp.c
+++ b/src/intel/vulkan/anv_blorp.c
@@ -222,6 +222,28 @@ get_blorp_surf_for_anv_image(const struct anv_device *device,
.mocs = device->default_mocs,
};
blorp_surf->aux_usage = aux_usage;
+
+ /* If we're doing a partial resolve, then we need the indirect clear
+ * color. If we are doing a fast clear and want to store/update the
+ * clear color, we also pass the address to blorp, otherwise it will only
+ * stomp the CCS to a particular value and won't care about format or
+ * clear value
+ */
+ if (aspect & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) {
+ const struct anv_address clear_color_addr =
+ anv_image_get_clear_color_addr(device, image, aspect);
+ blorp_surf->clear_color_addr = anv_to_blorp_address(clear_color_addr);
+ } else if (aspect & VK_IMAGE_ASPECT_DEPTH_BIT
+ && device->info.gen >= 10) {
+ /* Vulkan always clears to 1.0. On gen < 10, we set that directly in
+ * the state packet. For gen >= 10, must provide the clear value in a
+ * buffer. We have a single global buffer that stores the 1.0 value.
+ */
+ const struct anv_address clear_color_addr = (struct anv_address) {
+ .bo = (struct anv_bo *)&device->hiz_clear_bo
+ };
+ blorp_surf->clear_color_addr = anv_to_blorp_address(clear_color_addr);
+ }
}
}
@@ -1594,7 +1616,8 @@ anv_image_mcs_op(struct anv_cmd_buffer *cmd_buffer,
const struct anv_image *image,
VkImageAspectFlagBits aspect,
uint32_t base_layer, uint32_t layer_count,
- enum isl_aux_op mcs_op, bool predicate)
+ enum isl_aux_op mcs_op, union isl_color_value *clear_value,
+ bool predicate)
{
assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT);
assert(image->samples > 1);
@@ -1612,14 +1635,18 @@ anv_image_mcs_op(struct anv_cmd_buffer *cmd_buffer,
ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
ISL_AUX_USAGE_MCS, &surf);
- if (mcs_op == ISL_AUX_OP_PARTIAL_RESOLVE) {
- /* If we're doing a partial resolve, then we need the indirect clear
- * color. The clear operation just stomps the CCS to a particular value
- * and don't care about format or clear value.
- */
- const struct anv_address clear_color_addr =
- anv_image_get_clear_color_addr(cmd_buffer->device, image, aspect);
- surf.clear_color_addr = anv_to_blorp_address(clear_color_addr);
+ /* Blorp will store the clear color for us if we provide the clear color
+ * address and we are doing a fast clear. So we save the clear value into
+ * the blorp surface. However, in some situations we want to do a fast clear
+ * without changing the clear value stored in the state buffer. For those
+ * cases, we set the clear color address pointer to NULL, so blorp will not
+ * try to store a garbage color.
+ */
+ if (mcs_op == ISL_AUX_OP_FAST_CLEAR) {
+ if (clear_value)
+ surf.clear_color = *clear_value;
+ else
+ surf.clear_color_addr.buffer = NULL;
}
/* From the Sky Lake PRM Vol. 7, "Render Target Fast Clear":
@@ -1667,7 +1694,8 @@ anv_image_ccs_op(struct anv_cmd_buffer *cmd_buffer,
const struct anv_image *image,
VkImageAspectFlagBits aspect, uint32_t level,
uint32_t base_layer, uint32_t layer_count,
- enum isl_aux_op ccs_op, bool predicate)
+ enum isl_aux_op ccs_op, union isl_color_value *clear_value,
+ bool predicate)
{
assert(image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV);
assert(image->samples == 1);
@@ -1693,15 +1721,18 @@ anv_image_ccs_op(struct anv_cmd_buffer *cmd_buffer,
fast_clear_aux_usage(image, aspect),
&surf);
- if (ccs_op == ISL_AUX_OP_FULL_RESOLVE ||
- ccs_op == ISL_AUX_OP_PARTIAL_RESOLVE) {
- /* If we're doing a resolve operation, then we need the indirect clear
- * color. The clear and ambiguate operations just stomp the CCS to a
- * particular value and don't care about format or clear value.
- */
- const struct anv_address clear_color_addr =
- anv_image_get_clear_color_addr(cmd_buffer->device, image, aspect);
- surf.clear_color_addr = anv_to_blorp_address(clear_color_addr);
+ /* Blorp will store the clear color for us if we provide the clear color
+ * address and we are doing a fast clear. So we save the clear value into
+ * the blorp surface. However, in some situations we want to do a fast clear
+ * without changing the clear value stored in the state buffer. For those
+ * cases, we set the clear color address pointer to NULL, so blorp will not
+ * try to store a garbage color.
+ */
+ if (ccs_op == ISL_AUX_OP_FAST_CLEAR) {
+ if (clear_value)
+ surf.clear_color = *clear_value;
+ else
+ surf.clear_color_addr.buffer = NULL;
}
/* From the Sky Lake PRM Vol. 7, "Render Target Fast Clear":