diff options
author | Nanley Chery <[email protected]> | 2017-03-17 22:36:05 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2017-07-22 20:12:10 -0700 |
commit | 597ff919e7d3540627da19a03ebaf2d6a24f4bd3 (patch) | |
tree | 8536159129c30e702c3af0c5f4108bf081f8b8b3 /src/intel/vulkan/anv_blorp.c | |
parent | 5ba93e6f5ae1235feff8bff4547bd1734fe9387f (diff) |
anv: Stop resolving CCS implicitly
With an earlier patch from this series, resolves are additionally
performed on layout transitions. Remove the now unnecessary implicit
resolves within render passes.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_blorp.c')
-rw-r--r-- | src/intel/vulkan/anv_blorp.c | 150 |
1 files changed, 5 insertions, 145 deletions
diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c index 62269937d1c..a789cdcaf38 100644 --- a/src/intel/vulkan/anv_blorp.c +++ b/src/intel/vulkan/anv_blorp.c @@ -1502,150 +1502,16 @@ anv_image_fast_clear(struct anv_cmd_buffer *cmd_buffer, ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT; } -static void -ccs_resolve_attachment(struct anv_cmd_buffer *cmd_buffer, - uint32_t att) -{ - struct anv_framebuffer *fb = cmd_buffer->state.framebuffer; - struct anv_attachment_state *att_state = - &cmd_buffer->state.attachments[att]; - - if (att_state->aux_usage == ISL_AUX_USAGE_NONE || - att_state->aux_usage == ISL_AUX_USAGE_MCS) - return; /* Nothing to resolve */ - - assert(att_state->aux_usage == ISL_AUX_USAGE_CCS_E || - att_state->aux_usage == ISL_AUX_USAGE_CCS_D); - - struct anv_render_pass *pass = cmd_buffer->state.pass; - const uint32_t subpass_idx = anv_get_subpass_id(&cmd_buffer->state); - - /* Scan forward to see what all ways this attachment will be used. - * Ideally, we would like to resolve in the same subpass as the last write - * of a particular attachment. That way we only resolve once but it's - * still hot in the cache. - */ - bool found_draw = false; - enum anv_subpass_usage usage = 0; - for (uint32_t s = subpass_idx + 1; s < pass->subpass_count; s++) { - usage |= pass->attachments[att].subpass_usage[s]; - - if (usage & (ANV_SUBPASS_USAGE_DRAW | ANV_SUBPASS_USAGE_RESOLVE_DST)) { - /* We found another subpass that draws to this attachment. We'll - * wait to resolve until then. - */ - found_draw = true; - break; - } - } - - struct anv_image_view *iview = fb->attachments[att]; - const struct anv_image *image = iview->image; - assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT); - - enum blorp_fast_clear_op resolve_op = BLORP_FAST_CLEAR_OP_NONE; - if (!found_draw) { - /* This is the last subpass that writes to this attachment so we need to - * resolve here. Ideally, we would like to only resolve if the storeOp - * is set to VK_ATTACHMENT_STORE_OP_STORE. However, we need to ensure - * that the CCS bits are set to "resolved" because there may be copy or - * blit operations (which may ignore CCS) between now and the next time - * we render and we need to ensure that anything they write will be - * respected in the next render. Unfortunately, the hardware does not - * provide us with any sort of "invalidate" pass that sets the CCS to - * "resolved" without writing to the render target. - */ - if (iview->image->aux_usage != ISL_AUX_USAGE_CCS_E) { - /* The image destination surface doesn't support compression outside - * the render pass. We need a full resolve. - */ - resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_FULL; - } else if (att_state->fast_clear) { - /* We don't know what to do with clear colors outside the render - * pass. We need a partial resolve. Only transparent black is - * built into the surface state object and thus no resolve is - * required for this case. - */ - if (att_state->clear_value.color.uint32[0] || - att_state->clear_value.color.uint32[1] || - att_state->clear_value.color.uint32[2] || - att_state->clear_value.color.uint32[3]) - resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL; - } else { - /* The image "natively" supports all the compression we care about - * and we don't need to resolve at all. If this is the case, we also - * don't need to resolve for any of the input attachment cases below. - */ - } - } else if (usage & ANV_SUBPASS_USAGE_INPUT) { - /* Input attachments are clear-color aware so, at least on Sky Lake, we - * can frequently sample from them with no resolves at all. - */ - if (att_state->aux_usage != att_state->input_aux_usage) { - assert(att_state->input_aux_usage == ISL_AUX_USAGE_NONE); - resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_FULL; - } else if (!att_state->clear_color_is_zero_one) { - /* Sky Lake PRM, Vol. 2d, RENDER_SURFACE_STATE::Red Clear Color: - * - * "If Number of Multisamples is MULTISAMPLECOUNT_1 AND if this RT - * is fast cleared with non-0/1 clear value, this RT must be - * partially resolved (refer to Partial Resolve operation) before - * binding this surface to Sampler." - */ - resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL; - } - } - - if (resolve_op == BLORP_FAST_CLEAR_OP_NONE) - return; - - /* From the Sky Lake PRM Vol. 7, "Render Target Resolve": - * - * "When performing a render target resolve, PIPE_CONTROL with end of - * pipe sync must be delivered." - * - * This comment is a bit cryptic and doesn't really tell you what's going - * or what's really needed. It appears that fast clear ops are not - * properly synchronized with other drawing. We need to use a PIPE_CONTROL - * to ensure that the contents of the previous draw hit the render target - * before we resolve and then use a second PIPE_CONTROL after the resolve - * to ensure that it is completed before any additional drawing occurs. - */ - cmd_buffer->state.pending_pipe_bits |= - ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT; - - const uint32_t aux_layers = - anv_image_aux_layers(image, iview->isl.base_level); - anv_ccs_resolve(cmd_buffer, att_state->color_rt_state, image, - iview->isl.base_level, MIN2(fb->layers, aux_layers), - resolve_op); - - cmd_buffer->state.pending_pipe_bits |= - ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT; - - /* Once we've done any sort of resolve, we're no longer fast-cleared */ - att_state->fast_clear = false; - if (att_state->aux_usage == ISL_AUX_USAGE_CCS_D) - att_state->aux_usage = ISL_AUX_USAGE_NONE; -} - void anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer) { struct anv_framebuffer *fb = cmd_buffer->state.framebuffer; struct anv_subpass *subpass = cmd_buffer->state.subpass; - - for (uint32_t i = 0; i < subpass->color_count; ++i) { - const uint32_t att = subpass->color_attachments[i].attachment; - if (att == VK_ATTACHMENT_UNUSED) - continue; - - assert(att < cmd_buffer->state.pass->attachment_count); - ccs_resolve_attachment(cmd_buffer, att); - } - if (subpass->has_resolve) { + struct blorp_batch batch; + blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0); + /* We are about to do some MSAA resolves. We need to flush so that the * result of writes to the MSAA color attachments show up in the sampler * when we blit to the single-sampled resolve target. @@ -1687,9 +1553,6 @@ anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer) assert(src_iview->aspect_mask == dst_iview->aspect_mask); - struct blorp_batch batch; - blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0); - resolve_image(&batch, src_iview->image, src_aux_usage, src_iview->isl.base_level, src_iview->isl.base_array_layer, @@ -1700,13 +1563,10 @@ anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer) render_area.offset.x, render_area.offset.y, render_area.offset.x, render_area.offset.y, render_area.extent.width, render_area.extent.height); - - blorp_batch_finish(&batch); - - ccs_resolve_attachment(cmd_buffer, dst_att); } - } + blorp_batch_finish(&batch); + } } void |