diff options
author | Jason Ekstrand <[email protected]> | 2016-02-18 10:37:59 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2016-02-18 10:37:59 -0800 |
commit | 9851c8285f7bf70a6cb4bede2ee94110c14acc19 (patch) | |
tree | a14cdf60da6797d1f92ac937c8ecb594622d5072 /src/intel/vulkan/anv_allocator.c | |
parent | 47b8b08612d44a43e43c3f6e95fe509ee3348723 (diff) |
Move the intel vulkan driver to src/intel/vulkan
Diffstat (limited to 'src/intel/vulkan/anv_allocator.c')
-rw-r--r-- | src/intel/vulkan/anv_allocator.c | 862 |
1 files changed, 862 insertions, 0 deletions
diff --git a/src/intel/vulkan/anv_allocator.c b/src/intel/vulkan/anv_allocator.c new file mode 100644 index 00000000000..a7ae975656b --- /dev/null +++ b/src/intel/vulkan/anv_allocator.c @@ -0,0 +1,862 @@ +/* + * Copyright © 2015 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#define _DEFAULT_SOURCE + +#include <stdint.h> +#include <stdlib.h> +#include <unistd.h> +#include <values.h> +#include <assert.h> +#include <linux/futex.h> +#include <linux/memfd.h> +#include <sys/time.h> +#include <sys/mman.h> +#include <sys/syscall.h> + +#include "anv_private.h" + +#ifdef HAVE_VALGRIND +#define VG_NOACCESS_READ(__ptr) ({ \ + VALGRIND_MAKE_MEM_DEFINED((__ptr), sizeof(*(__ptr))); \ + __typeof(*(__ptr)) __val = *(__ptr); \ + VALGRIND_MAKE_MEM_NOACCESS((__ptr), sizeof(*(__ptr)));\ + __val; \ +}) +#define VG_NOACCESS_WRITE(__ptr, __val) ({ \ + VALGRIND_MAKE_MEM_UNDEFINED((__ptr), sizeof(*(__ptr))); \ + *(__ptr) = (__val); \ + VALGRIND_MAKE_MEM_NOACCESS((__ptr), sizeof(*(__ptr))); \ +}) +#else +#define VG_NOACCESS_READ(__ptr) (*(__ptr)) +#define VG_NOACCESS_WRITE(__ptr, __val) (*(__ptr) = (__val)) +#endif + +/* Design goals: + * + * - Lock free (except when resizing underlying bos) + * + * - Constant time allocation with typically only one atomic + * + * - Multiple allocation sizes without fragmentation + * + * - Can grow while keeping addresses and offset of contents stable + * + * - All allocations within one bo so we can point one of the + * STATE_BASE_ADDRESS pointers at it. + * + * The overall design is a two-level allocator: top level is a fixed size, big + * block (8k) allocator, which operates out of a bo. Allocation is done by + * either pulling a block from the free list or growing the used range of the + * bo. Growing the range may run out of space in the bo which we then need to + * grow. Growing the bo is tricky in a multi-threaded, lockless environment: + * we need to keep all pointers and contents in the old map valid. GEM bos in + * general can't grow, but we use a trick: we create a memfd and use ftruncate + * to grow it as necessary. We mmap the new size and then create a gem bo for + * it using the new gem userptr ioctl. Without heavy-handed locking around + * our allocation fast-path, there isn't really a way to munmap the old mmap, + * so we just keep it around until garbage collection time. While the block + * allocator is lockless for normal operations, we block other threads trying + * to allocate while we're growing the map. It sholdn't happen often, and + * growing is fast anyway. + * + * At the next level we can use various sub-allocators. The state pool is a + * pool of smaller, fixed size objects, which operates much like the block + * pool. It uses a free list for freeing objects, but when it runs out of + * space it just allocates a new block from the block pool. This allocator is + * intended for longer lived state objects such as SURFACE_STATE and most + * other persistent state objects in the API. We may need to track more info + * with these object and a pointer back to the CPU object (eg VkImage). In + * those cases we just allocate a slightly bigger object and put the extra + * state after the GPU state object. + * + * The state stream allocator works similar to how the i965 DRI driver streams + * all its state. Even with Vulkan, we need to emit transient state (whether + * surface state base or dynamic state base), and for that we can just get a + * block and fill it up. These cases are local to a command buffer and the + * sub-allocator need not be thread safe. The streaming allocator gets a new + * block when it runs out of space and chains them together so they can be + * easily freed. + */ + +/* Allocations are always at least 64 byte aligned, so 1 is an invalid value. + * We use it to indicate the free list is empty. */ +#define EMPTY 1 + +struct anv_mmap_cleanup { + void *map; + size_t size; + uint32_t gem_handle; +}; + +#define ANV_MMAP_CLEANUP_INIT ((struct anv_mmap_cleanup){0}) + +static inline long +sys_futex(void *addr1, int op, int val1, + struct timespec *timeout, void *addr2, int val3) +{ + return syscall(SYS_futex, addr1, op, val1, timeout, addr2, val3); +} + +static inline int +futex_wake(uint32_t *addr, int count) +{ + return sys_futex(addr, FUTEX_WAKE, count, NULL, NULL, 0); +} + +static inline int +futex_wait(uint32_t *addr, int32_t value) +{ + return sys_futex(addr, FUTEX_WAIT, value, NULL, NULL, 0); +} + +static inline int +memfd_create(const char *name, unsigned int flags) +{ + return syscall(SYS_memfd_create, name, flags); +} + +static inline uint32_t +ilog2_round_up(uint32_t value) +{ + assert(value != 0); + return 32 - __builtin_clz(value - 1); +} + +static inline uint32_t +round_to_power_of_two(uint32_t value) +{ + return 1 << ilog2_round_up(value); +} + +static bool +anv_free_list_pop(union anv_free_list *list, void **map, int32_t *offset) +{ + union anv_free_list current, new, old; + + current.u64 = list->u64; + while (current.offset != EMPTY) { + /* We have to add a memory barrier here so that the list head (and + * offset) gets read before we read the map pointer. This way we + * know that the map pointer is valid for the given offset at the + * point where we read it. + */ + __sync_synchronize(); + + int32_t *next_ptr = *map + current.offset; + new.offset = VG_NOACCESS_READ(next_ptr); + new.count = current.count + 1; + old.u64 = __sync_val_compare_and_swap(&list->u64, current.u64, new.u64); + if (old.u64 == current.u64) { + *offset = current.offset; + return true; + } + current = old; + } + + return false; +} + +static void +anv_free_list_push(union anv_free_list *list, void *map, int32_t offset) +{ + union anv_free_list current, old, new; + int32_t *next_ptr = map + offset; + + old = *list; + do { + current = old; + VG_NOACCESS_WRITE(next_ptr, current.offset); + new.offset = offset; + new.count = current.count + 1; + old.u64 = __sync_val_compare_and_swap(&list->u64, current.u64, new.u64); + } while (old.u64 != current.u64); +} + +/* All pointers in the ptr_free_list are assumed to be page-aligned. This + * means that the bottom 12 bits should all be zero. + */ +#define PFL_COUNT(x) ((uintptr_t)(x) & 0xfff) +#define PFL_PTR(x) ((void *)((uintptr_t)(x) & ~0xfff)) +#define PFL_PACK(ptr, count) ({ \ + assert(((uintptr_t)(ptr) & 0xfff) == 0); \ + (void *)((uintptr_t)(ptr) | (uintptr_t)((count) & 0xfff)); \ +}) + +static bool +anv_ptr_free_list_pop(void **list, void **elem) +{ + void *current = *list; + while (PFL_PTR(current) != NULL) { + void **next_ptr = PFL_PTR(current); + void *new_ptr = VG_NOACCESS_READ(next_ptr); + unsigned new_count = PFL_COUNT(current) + 1; + void *new = PFL_PACK(new_ptr, new_count); + void *old = __sync_val_compare_and_swap(list, current, new); + if (old == current) { + *elem = PFL_PTR(current); + return true; + } + current = old; + } + + return false; +} + +static void +anv_ptr_free_list_push(void **list, void *elem) +{ + void *old, *current; + void **next_ptr = elem; + + old = *list; + do { + current = old; + VG_NOACCESS_WRITE(next_ptr, PFL_PTR(current)); + unsigned new_count = PFL_COUNT(current) + 1; + void *new = PFL_PACK(elem, new_count); + old = __sync_val_compare_and_swap(list, current, new); + } while (old != current); +} + +static uint32_t +anv_block_pool_grow(struct anv_block_pool *pool, struct anv_block_state *state); + +void +anv_block_pool_init(struct anv_block_pool *pool, + struct anv_device *device, uint32_t block_size) +{ + assert(util_is_power_of_two(block_size)); + + pool->device = device; + pool->bo.gem_handle = 0; + pool->bo.offset = 0; + pool->bo.size = 0; + pool->block_size = block_size; + pool->free_list = ANV_FREE_LIST_EMPTY; + pool->back_free_list = ANV_FREE_LIST_EMPTY; + + pool->fd = memfd_create("block pool", MFD_CLOEXEC); + if (pool->fd == -1) + return; + + /* Just make it 2GB up-front. The Linux kernel won't actually back it + * with pages until we either map and fault on one of them or we use + * userptr and send a chunk of it off to the GPU. + */ + if (ftruncate(pool->fd, BLOCK_POOL_MEMFD_SIZE) == -1) + return; + + anv_vector_init(&pool->mmap_cleanups, + round_to_power_of_two(sizeof(struct anv_mmap_cleanup)), 128); + + pool->state.next = 0; + pool->state.end = 0; + pool->back_state.next = 0; + pool->back_state.end = 0; + + /* Immediately grow the pool so we'll have a backing bo. */ + pool->state.end = anv_block_pool_grow(pool, &pool->state); +} + +void +anv_block_pool_finish(struct anv_block_pool *pool) +{ + struct anv_mmap_cleanup *cleanup; + + anv_vector_foreach(cleanup, &pool->mmap_cleanups) { + if (cleanup->map) + munmap(cleanup->map, cleanup->size); + if (cleanup->gem_handle) + anv_gem_close(pool->device, cleanup->gem_handle); + } + + anv_vector_finish(&pool->mmap_cleanups); + + close(pool->fd); +} + +#define PAGE_SIZE 4096 + +/** Grows and re-centers the block pool. + * + * We grow the block pool in one or both directions in such a way that the + * following conditions are met: + * + * 1) The size of the entire pool is always a power of two. + * + * 2) The pool only grows on both ends. Neither end can get + * shortened. + * + * 3) At the end of the allocation, we have about twice as much space + * allocated for each end as we have used. This way the pool doesn't + * grow too far in one direction or the other. + * + * 4) If the _alloc_back() has never been called, then the back portion of + * the pool retains a size of zero. (This makes it easier for users of + * the block pool that only want a one-sided pool.) + * + * 5) We have enough space allocated for at least one more block in + * whichever side `state` points to. + * + * 6) The center of the pool is always aligned to both the block_size of + * the pool and a 4K CPU page. + */ +static uint32_t +anv_block_pool_grow(struct anv_block_pool *pool, struct anv_block_state *state) +{ + size_t size; + void *map; + uint32_t gem_handle; + struct anv_mmap_cleanup *cleanup; + + pthread_mutex_lock(&pool->device->mutex); + + assert(state == &pool->state || state == &pool->back_state); + + /* Gather a little usage information on the pool. Since we may have + * threadsd waiting in queue to get some storage while we resize, it's + * actually possible that total_used will be larger than old_size. In + * particular, block_pool_alloc() increments state->next prior to + * calling block_pool_grow, so this ensures that we get enough space for + * which ever side tries to grow the pool. + * + * We align to a page size because it makes it easier to do our + * calculations later in such a way that we state page-aigned. + */ + uint32_t back_used = align_u32(pool->back_state.next, PAGE_SIZE); + uint32_t front_used = align_u32(pool->state.next, PAGE_SIZE); + uint32_t total_used = front_used + back_used; + + assert(state == &pool->state || back_used > 0); + + size_t old_size = pool->bo.size; + + if (old_size != 0 && + back_used * 2 <= pool->center_bo_offset && + front_used * 2 <= (old_size - pool->center_bo_offset)) { + /* If we're in this case then this isn't the firsta allocation and we + * already have enough space on both sides to hold double what we + * have allocated. There's nothing for us to do. + */ + goto done; + } + + if (old_size == 0) { + /* This is the first allocation */ + size = MAX2(32 * pool->block_size, PAGE_SIZE); + } else { + size = old_size * 2; + } + + /* We can't have a block pool bigger than 1GB because we use signed + * 32-bit offsets in the free list and we don't want overflow. We + * should never need a block pool bigger than 1GB anyway. + */ + assert(size <= (1u << 31)); + + /* We compute a new center_bo_offset such that, when we double the size + * of the pool, we maintain the ratio of how much is used by each side. + * This way things should remain more-or-less balanced. + */ + uint32_t center_bo_offset; + if (back_used == 0) { + /* If we're in this case then we have never called alloc_back(). In + * this case, we want keep the offset at 0 to make things as simple + * as possible for users that don't care about back allocations. + */ + center_bo_offset = 0; + } else { + /* Try to "center" the allocation based on how much is currently in + * use on each side of the center line. + */ + center_bo_offset = ((uint64_t)size * back_used) / total_used; + + /* Align down to a multiple of both the block size and page size */ + uint32_t granularity = MAX2(pool->block_size, PAGE_SIZE); + assert(util_is_power_of_two(granularity)); + center_bo_offset &= ~(granularity - 1); + + assert(center_bo_offset >= back_used); + + /* Make sure we don't shrink the back end of the pool */ + if (center_bo_offset < pool->back_state.end) + center_bo_offset = pool->back_state.end; + + /* Make sure that we don't shrink the front end of the pool */ + if (size - center_bo_offset < pool->state.end) + center_bo_offset = size - pool->state.end; + } + + assert(center_bo_offset % pool->block_size == 0); + assert(center_bo_offset % PAGE_SIZE == 0); + + /* Assert that we only ever grow the pool */ + assert(center_bo_offset >= pool->back_state.end); + assert(size - center_bo_offset >= pool->state.end); + + cleanup = anv_vector_add(&pool->mmap_cleanups); + if (!cleanup) + goto fail; + *cleanup = ANV_MMAP_CLEANUP_INIT; + + /* Just leak the old map until we destroy the pool. We can't munmap it + * without races or imposing locking on the block allocate fast path. On + * the whole the leaked maps adds up to less than the size of the + * current map. MAP_POPULATE seems like the right thing to do, but we + * should try to get some numbers. + */ + map = mmap(NULL, size, PROT_READ | PROT_WRITE, + MAP_SHARED | MAP_POPULATE, pool->fd, + BLOCK_POOL_MEMFD_CENTER - center_bo_offset); + cleanup->map = map; + cleanup->size = size; + + if (map == MAP_FAILED) + goto fail; + + gem_handle = anv_gem_userptr(pool->device, map, size); + if (gem_handle == 0) + goto fail; + cleanup->gem_handle = gem_handle; + +#if 0 + /* Regular objects are created I915_CACHING_CACHED on LLC platforms and + * I915_CACHING_NONE on non-LLC platforms. However, userptr objects are + * always created as I915_CACHING_CACHED, which on non-LLC means + * snooped. That can be useful but comes with a bit of overheard. Since + * we're eplicitly clflushing and don't want the overhead we need to turn + * it off. */ + if (!pool->device->info.has_llc) { + anv_gem_set_caching(pool->device, gem_handle, I915_CACHING_NONE); + anv_gem_set_domain(pool->device, gem_handle, + I915_GEM_DOMAIN_GTT, I915_GEM_DOMAIN_GTT); + } +#endif + + /* Now that we successfull allocated everything, we can write the new + * values back into pool. */ + pool->map = map + center_bo_offset; + pool->center_bo_offset = center_bo_offset; + pool->bo.gem_handle = gem_handle; + pool->bo.size = size; + pool->bo.map = map; + pool->bo.index = 0; + +done: + pthread_mutex_unlock(&pool->device->mutex); + + /* Return the appropreate new size. This function never actually + * updates state->next. Instead, we let the caller do that because it + * needs to do so in order to maintain its concurrency model. + */ + if (state == &pool->state) { + return pool->bo.size - pool->center_bo_offset; + } else { + assert(pool->center_bo_offset > 0); + return pool->center_bo_offset; + } + +fail: + pthread_mutex_unlock(&pool->device->mutex); + + return 0; +} + +static uint32_t +anv_block_pool_alloc_new(struct anv_block_pool *pool, + struct anv_block_state *pool_state) +{ + struct anv_block_state state, old, new; + + while (1) { + state.u64 = __sync_fetch_and_add(&pool_state->u64, pool->block_size); + if (state.next < state.end) { + assert(pool->map); + return state.next; + } else if (state.next == state.end) { + /* We allocated the first block outside the pool, we have to grow it. + * pool_state->next acts a mutex: threads who try to allocate now will + * get block indexes above the current limit and hit futex_wait + * below. */ + new.next = state.next + pool->block_size; + new.end = anv_block_pool_grow(pool, pool_state); + assert(new.end >= new.next && new.end % pool->block_size == 0); + old.u64 = __sync_lock_test_and_set(&pool_state->u64, new.u64); + if (old.next != state.next) + futex_wake(&pool_state->end, INT_MAX); + return state.next; + } else { + futex_wait(&pool_state->end, state.end); + continue; + } + } +} + +int32_t +anv_block_pool_alloc(struct anv_block_pool *pool) +{ + int32_t offset; + + /* Try free list first. */ + if (anv_free_list_pop(&pool->free_list, &pool->map, &offset)) { + assert(offset >= 0); + assert(pool->map); + return offset; + } + + return anv_block_pool_alloc_new(pool, &pool->state); +} + +/* Allocates a block out of the back of the block pool. + * + * This will allocated a block earlier than the "start" of the block pool. + * The offsets returned from this function will be negative but will still + * be correct relative to the block pool's map pointer. + * + * If you ever use anv_block_pool_alloc_back, then you will have to do + * gymnastics with the block pool's BO when doing relocations. + */ +int32_t +anv_block_pool_alloc_back(struct anv_block_pool *pool) +{ + int32_t offset; + + /* Try free list first. */ + if (anv_free_list_pop(&pool->back_free_list, &pool->map, &offset)) { + assert(offset < 0); + assert(pool->map); + return offset; + } + + offset = anv_block_pool_alloc_new(pool, &pool->back_state); + + /* The offset we get out of anv_block_pool_alloc_new() is actually the + * number of bytes downwards from the middle to the end of the block. + * We need to turn it into a (negative) offset from the middle to the + * start of the block. + */ + assert(offset >= 0); + return -(offset + pool->block_size); +} + +void +anv_block_pool_free(struct anv_block_pool *pool, int32_t offset) +{ + if (offset < 0) { + anv_free_list_push(&pool->back_free_list, pool->map, offset); + } else { + anv_free_list_push(&pool->free_list, pool->map, offset); + } +} + +static void +anv_fixed_size_state_pool_init(struct anv_fixed_size_state_pool *pool, + size_t state_size) +{ + /* At least a cache line and must divide the block size. */ + assert(state_size >= 64 && util_is_power_of_two(state_size)); + + pool->state_size = state_size; + pool->free_list = ANV_FREE_LIST_EMPTY; + pool->block.next = 0; + pool->block.end = 0; +} + +static uint32_t +anv_fixed_size_state_pool_alloc(struct anv_fixed_size_state_pool *pool, + struct anv_block_pool *block_pool) +{ + int32_t offset; + struct anv_block_state block, old, new; + + /* Try free list first. */ + if (anv_free_list_pop(&pool->free_list, &block_pool->map, &offset)) { + assert(offset >= 0); + return offset; + } + + /* If free list was empty (or somebody raced us and took the items) we + * allocate a new item from the end of the block */ + restart: + block.u64 = __sync_fetch_and_add(&pool->block.u64, pool->state_size); + + if (block.next < block.end) { + return block.next; + } else if (block.next == block.end) { + offset = anv_block_pool_alloc(block_pool); + new.next = offset + pool->state_size; + new.end = offset + block_pool->block_size; + old.u64 = __sync_lock_test_and_set(&pool->block.u64, new.u64); + if (old.next != block.next) + futex_wake(&pool->block.end, INT_MAX); + return offset; + } else { + futex_wait(&pool->block.end, block.end); + goto restart; + } +} + +static void +anv_fixed_size_state_pool_free(struct anv_fixed_size_state_pool *pool, + struct anv_block_pool *block_pool, + uint32_t offset) +{ + anv_free_list_push(&pool->free_list, block_pool->map, offset); +} + +void +anv_state_pool_init(struct anv_state_pool *pool, + struct anv_block_pool *block_pool) +{ + pool->block_pool = block_pool; + for (unsigned i = 0; i < ANV_STATE_BUCKETS; i++) { + size_t size = 1 << (ANV_MIN_STATE_SIZE_LOG2 + i); + anv_fixed_size_state_pool_init(&pool->buckets[i], size); + } + VG(VALGRIND_CREATE_MEMPOOL(pool, 0, false)); +} + +void +anv_state_pool_finish(struct anv_state_pool *pool) +{ + VG(VALGRIND_DESTROY_MEMPOOL(pool)); +} + +struct anv_state +anv_state_pool_alloc(struct anv_state_pool *pool, size_t size, size_t align) +{ + unsigned size_log2 = ilog2_round_up(size < align ? align : size); + assert(size_log2 <= ANV_MAX_STATE_SIZE_LOG2); + if (size_log2 < ANV_MIN_STATE_SIZE_LOG2) + size_log2 = ANV_MIN_STATE_SIZE_LOG2; + unsigned bucket = size_log2 - ANV_MIN_STATE_SIZE_LOG2; + + struct anv_state state; + state.alloc_size = 1 << size_log2; + state.offset = anv_fixed_size_state_pool_alloc(&pool->buckets[bucket], + pool->block_pool); + state.map = pool->block_pool->map + state.offset; + VG(VALGRIND_MEMPOOL_ALLOC(pool, state.map, size)); + return state; +} + +void +anv_state_pool_free(struct anv_state_pool *pool, struct anv_state state) +{ + assert(util_is_power_of_two(state.alloc_size)); + unsigned size_log2 = ilog2_round_up(state.alloc_size); + assert(size_log2 >= ANV_MIN_STATE_SIZE_LOG2 && + size_log2 <= ANV_MAX_STATE_SIZE_LOG2); + unsigned bucket = size_log2 - ANV_MIN_STATE_SIZE_LOG2; + + VG(VALGRIND_MEMPOOL_FREE(pool, state.map)); + anv_fixed_size_state_pool_free(&pool->buckets[bucket], + pool->block_pool, state.offset); +} + +#define NULL_BLOCK 1 +struct anv_state_stream_block { + /* The next block */ + struct anv_state_stream_block *next; + + /* The offset into the block pool at which this block starts */ + uint32_t offset; + +#ifdef HAVE_VALGRIND + /* A pointer to the first user-allocated thing in this block. This is + * what valgrind sees as the start of the block. + */ + void *_vg_ptr; +#endif +}; + +/* The state stream allocator is a one-shot, single threaded allocator for + * variable sized blocks. We use it for allocating dynamic state. + */ +void +anv_state_stream_init(struct anv_state_stream *stream, + struct anv_block_pool *block_pool) +{ + stream->block_pool = block_pool; + stream->block = NULL; + + /* Ensure that next + whatever > end. This way the first call to + * state_stream_alloc fetches a new block. + */ + stream->next = 1; + stream->end = 0; + + VG(VALGRIND_CREATE_MEMPOOL(stream, 0, false)); +} + +void +anv_state_stream_finish(struct anv_state_stream *stream) +{ + VG(const uint32_t block_size = stream->block_pool->block_size); + + struct anv_state_stream_block *next = stream->block; + while (next != NULL) { + VG(VALGRIND_MAKE_MEM_DEFINED(next, sizeof(*next))); + struct anv_state_stream_block sb = VG_NOACCESS_READ(next); + VG(VALGRIND_MEMPOOL_FREE(stream, sb._vg_ptr)); + VG(VALGRIND_MAKE_MEM_UNDEFINED(next, block_size)); + anv_block_pool_free(stream->block_pool, sb.offset); + next = sb.next; + } + + VG(VALGRIND_DESTROY_MEMPOOL(stream)); +} + +struct anv_state +anv_state_stream_alloc(struct anv_state_stream *stream, + uint32_t size, uint32_t alignment) +{ + struct anv_state_stream_block *sb = stream->block; + + struct anv_state state; + + state.offset = align_u32(stream->next, alignment); + if (state.offset + size > stream->end) { + uint32_t block = anv_block_pool_alloc(stream->block_pool); + sb = stream->block_pool->map + block; + + VG(VALGRIND_MAKE_MEM_UNDEFINED(sb, sizeof(*sb))); + sb->next = stream->block; + sb->offset = block; + VG(sb->_vg_ptr = NULL); + VG(VALGRIND_MAKE_MEM_NOACCESS(sb, stream->block_pool->block_size)); + + stream->block = sb; + stream->start = block; + stream->next = block + sizeof(*sb); + stream->end = block + stream->block_pool->block_size; + + state.offset = align_u32(stream->next, alignment); + assert(state.offset + size <= stream->end); + } + + assert(state.offset > stream->start); + state.map = (void *)sb + (state.offset - stream->start); + state.alloc_size = size; + +#ifdef HAVE_VALGRIND + void *vg_ptr = VG_NOACCESS_READ(&sb->_vg_ptr); + if (vg_ptr == NULL) { + vg_ptr = state.map; + VG_NOACCESS_WRITE(&sb->_vg_ptr, vg_ptr); + VALGRIND_MEMPOOL_ALLOC(stream, vg_ptr, size); + } else { + void *state_end = state.map + state.alloc_size; + /* This only updates the mempool. The newly allocated chunk is still + * marked as NOACCESS. */ + VALGRIND_MEMPOOL_CHANGE(stream, vg_ptr, vg_ptr, state_end - vg_ptr); + /* Mark the newly allocated chunk as undefined */ + VALGRIND_MAKE_MEM_UNDEFINED(state.map, state.alloc_size); + } +#endif + + stream->next = state.offset + size; + + return state; +} + +struct bo_pool_bo_link { + struct bo_pool_bo_link *next; + struct anv_bo bo; +}; + +void +anv_bo_pool_init(struct anv_bo_pool *pool, + struct anv_device *device, uint32_t bo_size) +{ + pool->device = device; + pool->bo_size = bo_size; + pool->free_list = NULL; + + VG(VALGRIND_CREATE_MEMPOOL(pool, 0, false)); +} + +void +anv_bo_pool_finish(struct anv_bo_pool *pool) +{ + struct bo_pool_bo_link *link = PFL_PTR(pool->free_list); + while (link != NULL) { + struct bo_pool_bo_link link_copy = VG_NOACCESS_READ(link); + + anv_gem_munmap(link_copy.bo.map, pool->bo_size); + anv_gem_close(pool->device, link_copy.bo.gem_handle); + link = link_copy.next; + } + + VG(VALGRIND_DESTROY_MEMPOOL(pool)); +} + +VkResult +anv_bo_pool_alloc(struct anv_bo_pool *pool, struct anv_bo *bo) +{ + VkResult result; + + void *next_free_void; + if (anv_ptr_free_list_pop(&pool->free_list, &next_free_void)) { + struct bo_pool_bo_link *next_free = next_free_void; + *bo = VG_NOACCESS_READ(&next_free->bo); + assert(bo->map == next_free); + assert(bo->size == pool->bo_size); + + VG(VALGRIND_MEMPOOL_ALLOC(pool, bo->map, pool->bo_size)); + + return VK_SUCCESS; + } + + struct anv_bo new_bo; + + result = anv_bo_init_new(&new_bo, pool->device, pool->bo_size); + if (result != VK_SUCCESS) + return result; + + assert(new_bo.size == pool->bo_size); + + new_bo.map = anv_gem_mmap(pool->device, new_bo.gem_handle, 0, pool->bo_size, 0); + if (new_bo.map == NULL) { + anv_gem_close(pool->device, new_bo.gem_handle); + return vk_error(VK_ERROR_MEMORY_MAP_FAILED); + } + + *bo = new_bo; + + VG(VALGRIND_MEMPOOL_ALLOC(pool, bo->map, pool->bo_size)); + + return VK_SUCCESS; +} + +void +anv_bo_pool_free(struct anv_bo_pool *pool, const struct anv_bo *bo) +{ + struct bo_pool_bo_link *link = bo->map; + link->bo = *bo; + + VG(VALGRIND_MEMPOOL_FREE(pool, bo->map)); + anv_ptr_free_list_push(&pool->free_list, link); +} |