diff options
author | Jason Ekstrand <[email protected]> | 2016-06-16 14:43:41 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-06-22 12:39:20 -0700 |
commit | 966bed17c1a04854b4a422d90de81744556204b6 (patch) | |
tree | dd6906e59a2b51895cae54825eab9e12a1636c6c /src/intel/vulkan/anv_allocator.c | |
parent | 89ded099f840275d278c408e132ad5db39fdf5af (diff) |
anv: Add an allocator for scratch buffers
Signed-off-by: Jason Ekstrand <[email protected]>
Cc: "12.0" <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_allocator.c')
-rw-r--r-- | src/intel/vulkan/anv_allocator.c | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/src/intel/vulkan/anv_allocator.c b/src/intel/vulkan/anv_allocator.c index 088b461b993..f268e721fa8 100644 --- a/src/intel/vulkan/anv_allocator.c +++ b/src/intel/vulkan/anv_allocator.c @@ -876,3 +876,79 @@ anv_bo_pool_free(struct anv_bo_pool *pool, const struct anv_bo *bo_in) VG(VALGRIND_MEMPOOL_FREE(pool, bo.map)); anv_ptr_free_list_push(&pool->free_list[bucket], link); } + +// Scratch pool + +void +anv_scratch_pool_init(struct anv_device *device, struct anv_scratch_pool *pool) +{ + memset(pool, 0, sizeof(*pool)); +} + +void +anv_scratch_pool_finish(struct anv_device *device, struct anv_scratch_pool *pool) +{ + for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) { + for (unsigned i = 0; i < 16; i++) { + struct anv_bo *bo = &pool->bos[i][s]; + if (bo->size > 0) + anv_gem_close(device, bo->gem_handle); + } + } +} + +struct anv_bo * +anv_scratch_pool_alloc(struct anv_device *device, struct anv_scratch_pool *pool, + gl_shader_stage stage, unsigned per_thread_scratch) +{ + if (per_thread_scratch == 0) + return NULL; + + unsigned scratch_size_log2 = ffs(per_thread_scratch / 2048); + assert(scratch_size_log2 < 16); + + struct anv_bo *bo = &pool->bos[scratch_size_log2][stage]; + + /* From now on, we go into a critical section. In order to remain + * thread-safe, we use the bo size as a lock. A value of 0 means we don't + * have a valid BO yet. A value of 1 means locked. A value greater than 1 + * means we have a bo of the given size. + */ + + if (bo->size > 1) + return bo; + + uint64_t size = __sync_val_compare_and_swap(&bo->size, 0, 1); + if (size == 0) { + /* We own the lock. Allocate a buffer */ + + struct brw_device_info *devinfo = &device->info; + uint32_t max_threads[] = { + [MESA_SHADER_VERTEX] = devinfo->max_vs_threads, + [MESA_SHADER_TESS_CTRL] = devinfo->max_hs_threads, + [MESA_SHADER_TESS_EVAL] = devinfo->max_ds_threads, + [MESA_SHADER_GEOMETRY] = devinfo->max_gs_threads, + [MESA_SHADER_FRAGMENT] = devinfo->max_wm_threads, + [MESA_SHADER_COMPUTE] = devinfo->max_cs_threads, + }; + + size = per_thread_scratch * max_threads[stage]; + + struct anv_bo new_bo; + anv_bo_init_new(&new_bo, device, size); + + bo->gem_handle = new_bo.gem_handle; + + /* Set the size last because we use it as a lock */ + __sync_synchronize(); + bo->size = size; + + futex_wake((uint32_t *)&bo->size, INT_MAX); + } else { + /* Someone else got here first */ + while (bo->size == 1) + futex_wait((uint32_t *)&bo->size, 1); + } + + return bo; +} |