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authorJason Ekstrand <[email protected]>2017-04-23 18:25:17 -0700
committerJason Ekstrand <[email protected]>2017-05-04 19:07:54 -0700
commit367031a5c82b62ec3359dab862387e679093c9b7 (patch)
tree170eb0651d62cd4784aa2b26392673f53f5c9623 /src/intel/vulkan/anv_allocator.c
parente86aeecb6aa3cf5992bb87792c2219f49c905e05 (diff)
anv: Get rid of a bunch of uses of size_t
We should only use size_t when referring to sizes of bits of CPU memory. Anything on the GPU or just a regular array length should be a type that has the same size on both 32 and 64-bit architectures. For state objects, we use a uint32_t because we'll never allocate a piece of driver-internal GPU state larger than 2GB (more like 16KB). Reviewed-by: Juan A. Suarez Romero <[email protected]>
Diffstat (limited to 'src/intel/vulkan/anv_allocator.c')
-rw-r--r--src/intel/vulkan/anv_allocator.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/intel/vulkan/anv_allocator.c b/src/intel/vulkan/anv_allocator.c
index d332e895695..592ab1caa15 100644
--- a/src/intel/vulkan/anv_allocator.c
+++ b/src/intel/vulkan/anv_allocator.c
@@ -344,7 +344,7 @@ anv_block_pool_finish(struct anv_block_pool *pool)
static uint32_t
anv_block_pool_grow(struct anv_block_pool *pool, struct anv_block_state *state)
{
- size_t size;
+ uint32_t size;
void *map;
uint32_t gem_handle;
struct anv_mmap_cleanup *cleanup;
@@ -369,7 +369,7 @@ anv_block_pool_grow(struct anv_block_pool *pool, struct anv_block_state *state)
assert(state == &pool->state || back_used > 0);
- size_t old_size = pool->bo.size;
+ uint32_t old_size = pool->bo.size;
if (old_size != 0 &&
back_used * 2 <= pool->center_bo_offset &&
@@ -618,7 +618,7 @@ anv_block_pool_free(struct anv_block_pool *pool, int32_t offset)
static void
anv_fixed_size_state_pool_init(struct anv_fixed_size_state_pool *pool,
- size_t state_size)
+ uint32_t state_size)
{
/* At least a cache line and must divide the block size. */
assert(state_size >= 64 && util_is_power_of_two(state_size));
@@ -677,7 +677,7 @@ anv_state_pool_init(struct anv_state_pool *pool,
{
pool->block_pool = block_pool;
for (unsigned i = 0; i < ANV_STATE_BUCKETS; i++) {
- size_t size = 1 << (ANV_MIN_STATE_SIZE_LOG2 + i);
+ uint32_t size = 1 << (ANV_MIN_STATE_SIZE_LOG2 + i);
anv_fixed_size_state_pool_init(&pool->buckets[i], size);
}
VG(VALGRIND_CREATE_MEMPOOL(pool, 0, false));
@@ -691,7 +691,7 @@ anv_state_pool_finish(struct anv_state_pool *pool)
static struct anv_state
anv_state_pool_alloc_no_vg(struct anv_state_pool *pool,
- size_t size, size_t align)
+ uint32_t size, uint32_t align)
{
unsigned size_log2 = ilog2_round_up(size < align ? align : size);
assert(size_log2 <= ANV_MAX_STATE_SIZE_LOG2);
@@ -708,7 +708,7 @@ anv_state_pool_alloc_no_vg(struct anv_state_pool *pool,
}
struct anv_state
-anv_state_pool_alloc(struct anv_state_pool *pool, size_t size, size_t align)
+anv_state_pool_alloc(struct anv_state_pool *pool, uint32_t size, uint32_t align)
{
if (size == 0)
return ANV_STATE_NULL;