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authorKenneth Graunke <[email protected]>2016-10-05 11:58:59 -0700
committerKenneth Graunke <[email protected]>2016-10-06 02:13:36 -0700
commitf7659e02c320fa9aac82e094e01786d2a5eb91e3 (patch)
tree2314a4e4023bf8efcb612c5017a0806ff9e88787 /src/intel/tools/aubinator.c
parent0408d50f43d8520d9feb3faef6e6f31871d18a74 (diff)
nir: Delete open coded type printing.
glsl_print_type() prints arrays of arrays incorrectly. For example, a type with name float[3][7] would be printed as float[7][3]. (This is an array of length 3 containing arrays of 7 floats.) cdecl says that the type name is correct. glsl_print_type() doesn't really do anything above and beyond printing type->name, and glsl_print_struct() wasn't used at all. So, drop them. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/intel/tools/aubinator.c')
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