diff options
author | Lionel Landwerlin <[email protected]> | 2019-09-20 21:11:33 +0300 |
---|---|---|
committer | Lionel Landwerlin <[email protected]> | 2019-10-31 09:13:20 +0000 |
commit | 15b7b56eb2fb418263199d5b47774cfb922fa343 (patch) | |
tree | 140a513007f5b5c0071c2f751423aea21004ab7e /src/intel/perf | |
parent | f140467b5b43bc30046aa57247897e68ae13707a (diff) |
intel/perf: add TGL support
Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/perf')
-rw-r--r-- | src/intel/perf/gen_perf.c | 10 | ||||
-rw-r--r-- | src/intel/perf/gen_perf.py | 3 | ||||
-rw-r--r-- | src/intel/perf/meson.build | 1 | ||||
-rw-r--r-- | src/intel/perf/oa-tgl.xml | 8597 |
4 files changed, 8611 insertions, 0 deletions
diff --git a/src/intel/perf/gen_perf.c b/src/intel/perf/gen_perf.c index f40d9acd870..e6d3ddd6860 100644 --- a/src/intel/perf/gen_perf.c +++ b/src/intel/perf/gen_perf.c @@ -789,6 +789,8 @@ get_register_queries_function(const struct gen_device_info *devinfo) return gen_oa_register_queries_cnl; if (devinfo->gen == 11) return gen_oa_register_queries_icl; + if (devinfo->gen == 12) + return gen_oa_register_queries_tgl; return NULL; } @@ -2254,6 +2256,14 @@ accumulate_oa_reports(struct gen_perf_context *perf_ctx, goto error; } + /* On Gen12+ OA reports are sourced from per context counters, so we don't + * ever have to look at the global OA buffer. Yey \o/ + */ + if (perf_ctx->devinfo->gen >= 12) { + last = start; + goto end; + } + /* See if we have any periodic reports to accumulate too... */ /* N.B. The oa.samples_head was set when the query began and diff --git a/src/intel/perf/gen_perf.py b/src/intel/perf/gen_perf.py index 8e05a8e472b..caee7725b63 100644 --- a/src/intel/perf/gen_perf.py +++ b/src/intel/perf/gen_perf.py @@ -181,7 +181,10 @@ hw_vars["$EuSlicesTotalCount"] = "perf->sys_vars.n_eu_slices" hw_vars["$EuSubslicesTotalCount"] = "perf->sys_vars.n_eu_sub_slices" hw_vars["$EuThreadsCount"] = "perf->sys_vars.eu_threads_count" hw_vars["$SliceMask"] = "perf->sys_vars.slice_mask" +# subslice_mask is interchangeable with subslice/dual-subslice since Gen12+ +# only has dual subslices which can be assimilated with 16EUs subslices. hw_vars["$SubsliceMask"] = "perf->sys_vars.subslice_mask" +hw_vars["$DualSubsliceMask"] = "perf->sys_vars.subslice_mask" hw_vars["$GpuTimestampFrequency"] = "perf->sys_vars.timestamp_frequency" hw_vars["$GpuMinFrequency"] = "perf->sys_vars.gt_min_freq" hw_vars["$GpuMaxFrequency"] = "perf->sys_vars.gt_max_freq" diff --git a/src/intel/perf/meson.build b/src/intel/perf/meson.build index d6426d0958a..90a8c8beeef 100644 --- a/src/intel/perf/meson.build +++ b/src/intel/perf/meson.build @@ -7,6 +7,7 @@ gen_hw_metrics = [ 'bxt', 'glk', 'cnl', 'icl', + 'tgl', ] gen_hw_metrics_xml_files = [] diff --git a/src/intel/perf/oa-tgl.xml b/src/intel/perf/oa-tgl.xml new file mode 100644 index 00000000000..0420c0f220e --- /dev/null +++ b/src/intel/perf/oa-tgl.xml @@ -0,0 +1,8597 @@ +<?xml version="1.0"?> +<metrics version="1568234084" merge_md5=""> + <set name="Render Metrics Basic Gen12" + mdapi_supported_apis="OGL OCL IO BB" + underscore_name="render_basic" + hw_config_guid="519a832e-a682-4ef6-a7ac-b12d68116fd7" + chipset="TGL" + symbol_name="RenderBasic" + > + <counter name="GPU Core Clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + equation="GPU_CLOCK 0 READ" + underscore_name="gpu_core_clocks" + units="cycles" + symbol_name="GpuCoreClocks" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="EU Active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_active" + units="percent" + symbol_name="EuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS Send Pipe Active" + description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="2 A 12 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_send_active" + units="percent" + symbol_name="VsSendActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS EM Pipe Active" + description="The percentage of time in which EU EM pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="2 A 11 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_em_active" + units="percent" + symbol_name="VsEmActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="gs_threads" + units="threads" + symbol_name="GsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="Early Hi-Depth Test Fails" + description="The total number of pixels dropped on early hierarchical depth test." + data_type="uint64" + equation="A 22 READ 4 UMUL" + underscore_name="hi_depth_test_fails" + units="pixels" + symbol_name="HiDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" + /> + <counter name="FS Both FPU Active" + description="The percentage of time in which fragment shaders were processed actively on the both FPUs." + data_type="float" + max_equation="100" + equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_eu_both_fpu_active" + units="percent" + symbol_name="PsEuBothFpuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Frame Batch Draw" + mdapi_group="3D Pipe/Fragment Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 1 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="Samplers Busy" + description="The percentage of time in which samplers have been processing EU requests." + data_type="float" + max_equation="100" + equation="C 7 READ GPU_CLOCK 0 READ FDIV" + underscore_name="samplers_busy" + units="percent" + symbol_name="SamplersBusy" + availability="$DualSubsliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="Sampler" + mdapi_hw_unit_type="slice" + /> + <counter name="PS EM Pipe Active" + description="The percentage of time in which EU EM pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="2 A 16 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_em_active" + units="percent" + symbol_name="PsEmActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Blended" + description="The total number of blended samples or pixels written to all render targets." + data_type="uint64" + equation="A 27 READ 4 UMUL" + underscore_name="samples_blended" + units="pixels" + symbol_name="SamplesBlended" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="Shader Barrier Messages" + description="The total number of shader barrier messages." + data_type="uint64" + equation="A 35 READ" + underscore_name="shader_barriers" + units="messages" + symbol_name="ShaderBarriers" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Barrier" + /> + <counter name="Sampler Texels" + description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." + data_type="uint64" + equation="A 28 READ 4 UMUL" + underscore_name="sampler_texels" + units="texels" + symbol_name="SamplerTexels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Input" + /> + <counter name="Pixels Failing Tests" + description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." + data_type="uint64" + equation="A 25 READ 4 UMUL" + underscore_name="pixels_failing_post_ps_tests" + units="pixels" + symbol_name="PixelsFailingPostPsTests" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="PS FPU Pipe Active" + description="The percentage of time in which EU FPU pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="2 A 15 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_fpu_active" + units="percent" + symbol_name="PsFpuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS FPU Pipe Active" + description="The percentage of time in which EU FPU pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="2 A 10 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_fpu_active" + units="percent" + symbol_name="VsFpuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="Sampler Texels Misses" + description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." + data_type="uint64" + equation="A 29 READ 4 UMUL" + underscore_name="sampler_texel_misses" + units="texels" + symbol_name="SamplerTexelMisses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Batch Frame Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Cache" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 4 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="SLM Bytes Read" + description="The total number of GPU memory bytes read from shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ 64 UMUL" + underscore_name="slm_bytes_read" + units="bytes" + symbol_name="SlmBytesRead" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="FS AVG Stall per Thread" + description="The average number of cycles per hardware thread run in which fragment shaders were stalled on the EUs." + data_type="uint64" + equation="A 20 READ A 6 READ UDIV" + underscore_name="ps_eu_stall_per_thread" + units="cycles" + symbol_name="PsEuStallPerThread" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="GTI Read Throughput" + description="The total number of GPU memory bytes read from GTI." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL" + equation="64 C 5 READ C 4 READ UADD C 3 READ UADD C 2 READ UADD UMUL" + underscore_name="gti_read_throughput" + units="bytes" + symbol_name="GtiReadThroughput" + semantic_type="throughput" + mdapi_supported_apis="IO" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GTI" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS AVG Stall per Thread" + description="The average number of cycles per hardware thread run in which vertex shaders were stalled on the EUs." + data_type="uint64" + equation="A 14 READ A 1 READ UDIV" + underscore_name="vs_eu_stall_per_thread" + units="cycles" + symbol_name="VsEuStallPerThread" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="PS Send Pipeline Active" + description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="2 A 17 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_send_active" + units="percent" + symbol_name="PsSendActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="FS AVG Active per Thread" + description="The average number of cycles per hardware thread run in which fragment shaders were processed actively on the EUs." + data_type="uint64" + equation="A 19 READ A 6 READ UDIV" + underscore_name="ps_eu_active_per_thread" + units="cycles" + symbol_name="PsEuActivePerThread" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="FS EU Active" + description="The percentage of time in which fragment shaders were processed actively on the EUs." + data_type="float" + max_equation="100" + equation="A 19 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_eu_active" + units="percent" + symbol_name="PsEuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="EU Array/Fragment Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="Shader Atomic Memory Accesses" + description="The total number of shader atomic memory accesses." + data_type="uint64" + equation="A 34 READ" + underscore_name="shader_atomics" + units="messages" + symbol_name="ShaderAtomics" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port/Atomics" + /> + <counter name="Rasterized Pixels" + description="The total number of rasterized pixels." + data_type="uint64" + equation="A 21 READ 4 UMUL" + underscore_name="rasterized_pixels" + units="pixels" + symbol_name="RasterizedPixels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer" + /> + <counter name="EU FPU And EM Pipes Active" + description="The percentage of time in which EU FPU and EM pipelines were actively processing." + data_type="float" + max_equation="100" + equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_fpu_em_active" + units="percent" + symbol_name="EuFpuEmActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samplers Bottleneck" + low_watermark="5" + description="The percentage of time in which samplers have been slowing down the pipe when processing EU requests." + data_type="float" + high_watermark="15" + equation="C 6 READ GPU_CLOCK 0 READ FDIV" + max_equation="100" + underscore_name="sampler_bottleneck" + units="percent" + symbol_name="SamplerBottleneck" + availability="$DualSubsliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Indicate System Frame Batch Draw" + mdapi_group="Sampler" + mdapi_hw_unit_type="slice" + /> + <counter name="DS Threads Dispatched" + description="The total number of domain shader hardware threads dispatched." + data_type="uint64" + equation="A 3 READ" + underscore_name="ds_threads" + units="threads" + symbol_name="DsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Domain Shader" + /> + <counter name="FS EU Stall" + description="The percentage of time in which fragment shaders were stalled on the EUs." + data_type="float" + max_equation="100" + equation="2 A 20 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_eu_stall" + units="percent" + symbol_name="PsEuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="EU Array/Fragment Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS EU Active" + description="The percentage of time in which vertex shaders were processed actively on the EUs." + data_type="float" + max_equation="100" + equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_eu_active" + units="percent" + symbol_name="VsEuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="Early Depth Test Fails" + description="The total number of pixels dropped on early depth test." + data_type="uint64" + equation="A 23 READ 4 UMUL" + underscore_name="early_depth_test_fails" + units="pixels" + symbol_name="EarlyDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Early Depth Test" + /> + <counter name="VS EU Stall" + description="The percentage of time in which vertex shaders were stalled on the EUs." + data_type="float" + max_equation="100" + equation="2 A 14 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_eu_stall" + units="percent" + symbol_name="VsEuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="Shader Memory Accesses" + description="The total number of shader memory accesses to L3." + data_type="uint64" + equation="A 32 READ" + underscore_name="shader_memory_accesses" + units="messages" + symbol_name="ShaderMemoryAccesses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port" + /> + <counter name="VS AVG Active per Thread" + description="The average number of cycles per hardware thread run in which vertex shaders were processed actively on the EUs." + data_type="uint64" + equation="A 13 READ A 1 READ UDIV" + underscore_name="vs_eu_active_per_thread" + units="cycles" + symbol_name="VsEuActivePerThread" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="HS Threads Dispatched" + description="The total number of hull shader hardware threads dispatched." + data_type="uint64" + equation="A 2 READ" + underscore_name="hs_threads" + units="threads" + symbol_name="HsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Hull Shader" + /> + <counter name="GTI Write Throughput" + description="The total number of GPU memory bytes written to GTI." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL" + equation="64 C 1 READ C 0 READ UADD UMUL" + underscore_name="gti_write_throughput" + units="bytes" + symbol_name="GtiWriteThroughput" + semantic_type="throughput" + mdapi_supported_apis="IO" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GTI" + mdapi_hw_unit_type="gpu" + /> + <counter name="L3 Shader Throughput" + description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" + underscore_name="l3_shader_throughput" + units="bytes" + symbol_name="L3ShaderThroughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_group="L3/Data Port" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Killed in FS" + description="The total number of samples or pixels dropped in fragment shaders." + data_type="uint64" + equation="A 24 READ 4 UMUL" + underscore_name="samples_killed_in_ps" + units="pixels" + symbol_name="SamplesKilledInPs" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Fragment Shader" + /> + <counter name="SLM Bytes Written" + description="The total number of GPU memory bytes written into shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 31 READ 64 UMUL" + underscore_name="slm_bytes_written" + units="bytes" + symbol_name="SlmBytesWritten" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Written" + description="The total number of samples or pixels written to all render targets." + data_type="uint64" + equation="A 26 READ 4 UMUL" + underscore_name="samples_written" + units="pixels" + symbol_name="SamplesWritten" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <register_config type="NOA"> + <register type="NOA" address="0x00000D04" value="0x00000200" /> + <register type="NOA" address="0x00009840" value="0x00000000" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x14150001" /> + <register type="NOA" address="0x00009888" value="0x0A124000" /> + <register type="NOA" address="0x00009888" value="0x0C124000" /> + <register type="NOA" address="0x00009888" value="0x1A138000" /> + <register type="NOA" address="0x00009888" value="0x1C130100" /> + <register type="NOA" address="0x00009888" value="0x04155100" /> + <register type="NOA" address="0x00009888" value="0x06150050" /> + <register type="NOA" address="0x00009888" value="0x10150000" /> + <register type="NOA" address="0x00009888" value="0x1A150000" /> + <register type="NOA" address="0x00009888" value="0x34001000" /> + <register type="NOA" address="0x00009888" value="0x36000002" /> + <register type="NOA" address="0x00009888" value="0x2205A000" /> + <register 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Active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_active" + units="percent" + symbol_name="EuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU AVG IPC Rate" + description="The average rate of IPC calculated for 2 FPU pipelines." + data_type="float" + max_equation="2" + equation="A 9 READ A 10 READ A 11 READ FADD A 9 READ FSUB FDIV 1 FADD" + underscore_name="eu_avg_ipc_rate" + units="number" + symbol_name="EuAvgIpcRate" + semantic_type="ratio" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="gs_threads" + units="threads" + symbol_name="GsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="Early Hi-Depth Test Fails" + description="The total number of pixels dropped on early hierarchical depth test." + data_type="uint64" + equation="A 22 READ 4 UMUL" + underscore_name="hi_depth_test_fails" + units="pixels" + symbol_name="HiDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 1 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 4 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="Sampler Texels" + description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." + data_type="uint64" + equation="A 28 READ 4 UMUL" + underscore_name="sampler_texels" + units="texels" + symbol_name="SamplerTexels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Input" + /> + <counter name="Pixels Failing Tests" + description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." + data_type="uint64" + equation="A 25 READ 4 UMUL" + underscore_name="pixels_failing_post_ps_tests" + units="pixels" + symbol_name="PixelsFailingPostPsTests" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="EM Pipe Active" + description="The percentage of time in which EU EM pipeline was actively processing." + data_type="float" + max_equation="100" + equation="2 A 11 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="em_active" + units="percent" + symbol_name="EmActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Sampler Texels Misses" + description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." + data_type="uint64" + equation="A 29 READ 4 UMUL" + underscore_name="sampler_texel_misses" + units="texels" + symbol_name="SamplerTexelMisses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Batch Frame Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Cache" + /> + <counter name="EU FPU Pipe Active" + description="The percentage of time in which EU FPU pipeline was actively processing." + data_type="float" + max_equation="100" + equation="2 A 10 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="fpu_active" + units="percent" + symbol_name="FpuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="SLM Bytes Read" + description="The total number of GPU memory bytes read from shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ 64 UMUL" + underscore_name="slm_bytes_read" + units="bytes" + symbol_name="SlmBytesRead" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="GTI Read Throughput" + description="The total number of GPU memory bytes read from GTI." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL" + equation="64 C 7 READ C 6 READ UADD C 5 READ UADD C 4 READ UADD UMUL" + underscore_name="gti_read_throughput" + units="bytes" + symbol_name="GtiReadThroughput" + semantic_type="throughput" + mdapi_supported_apis="IO" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GTI" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Shader Barrier Messages" + description="The total number of shader barrier messages." + data_type="uint64" + equation="A 35 READ" + underscore_name="shader_barriers" + units="messages" + symbol_name="ShaderBarriers" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Barrier" + /> + <counter name="Rasterized Pixels" + description="The total number of rasterized pixels." + data_type="uint64" + equation="A 21 READ 4 UMUL" + underscore_name="rasterized_pixels" + units="pixels" + symbol_name="RasterizedPixels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer" + /> + <counter name="EU FPU And EM Pipes Active" + description="The percentage of time in which EU FPU and EM pipelines were actively processing." + data_type="float" + max_equation="100" + equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_fpu_em_active" + units="percent" + symbol_name="EuFpuEmActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="DS Threads Dispatched" + description="The total number of domain shader hardware threads dispatched." + data_type="uint64" + equation="A 3 READ" + underscore_name="ds_threads" + units="threads" + symbol_name="DsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Domain Shader" + /> + <counter name="EU Thread Occupancy" + description="The percentage of time in which hardware threads occupied EUs." + data_type="float" + max_equation="100" + equation="2 8 A 13 READ FMUL $EuThreadsCount FDIV FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_thread_occupancy" + units="percent" + symbol_name="EuThreadOccupancy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Blended" + description="The total number of blended samples or pixels written to all render targets." + data_type="uint64" + equation="A 27 READ 4 UMUL" + underscore_name="samples_blended" + units="pixels" + symbol_name="SamplesBlended" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="Early Depth Test Fails" + description="The total number of pixels dropped on early depth test." + data_type="uint64" + equation="A 23 READ 4 UMUL" + underscore_name="early_depth_test_fails" + units="pixels" + symbol_name="EarlyDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Early Depth Test" + /> + <counter name="Shader Memory Accesses" + description="The total number of shader memory accesses to L3." + data_type="uint64" + equation="A 32 READ" + underscore_name="shader_memory_accesses" + units="messages" + symbol_name="ShaderMemoryAccesses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port" + /> + <counter name="HS Threads Dispatched" + description="The total number of hull shader hardware threads dispatched." + data_type="uint64" + equation="A 2 READ" + underscore_name="hs_threads" + units="threads" + symbol_name="HsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Hull Shader" + /> + <counter name="GTI Write Throughput" + description="The total number of GPU memory bytes written to GTI." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL" + equation="64 C 3 READ C 2 READ UADD UMUL" + underscore_name="gti_write_throughput" + units="bytes" + symbol_name="GtiWriteThroughput" + semantic_type="throughput" + mdapi_supported_apis="IO" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GTI" + mdapi_hw_unit_type="gpu" + /> + <counter name="L3 Shader Throughput" + description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" + underscore_name="l3_shader_throughput" + units="bytes" + symbol_name="L3ShaderThroughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_group="L3/Data Port" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Killed in FS" + description="The total number of samples or pixels dropped in fragment shaders." + data_type="uint64" + equation="A 24 READ 4 UMUL" + underscore_name="samples_killed_in_ps" + units="pixels" + symbol_name="SamplesKilledInPs" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Fragment Shader" + /> + <counter name="SLM Bytes Written" + description="The total number of GPU memory bytes written into shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 31 READ 64 UMUL" + underscore_name="slm_bytes_written" + units="bytes" + symbol_name="SlmBytesWritten" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Written" + description="The total number of samples or pixels written to all render targets." + data_type="uint64" + equation="A 26 READ 4 UMUL" + underscore_name="samples_written" + units="pixels" + symbol_name="SamplesWritten" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="Shader Atomic Memory Accesses" + description="The total number of shader atomic memory accesses." + data_type="uint64" + equation="A 34 READ" + underscore_name="shader_atomics" + units="messages" + symbol_name="ShaderAtomics" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port/Atomics" + /> + <counter name="EU Send Pipe Active" + description="The percentage of time in which EU send pipeline was actively processing." + data_type="float" + max_equation="100" + equation="2 A 12 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_send_active" + units="percent" + symbol_name="EuSendActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <register_config type="NOA"> + <register type="NOA" address="0x00000D04" value="0x00000200" /> + <register type="NOA" address="0x00009840" value="0x00000000" /> + <register type="NOA" address="0x00009884" value="0x00000003" /> + <register type="NOA" address="0x00009888" value="0x05151D37" /> + <register type="NOA" address="0x00009888" value="0x09151547" /> + <register type="NOA" address="0x00009888" value="0x05351C00" /> + <register type="NOA" address="0x00009888" value="0x09351400" /> + <register type="NOA" address="0x00009888" value="0x5B100BBB" /> + <register type="NOA" address="0x00009888" value="0x0D150136" /> + <register type="NOA" address="0x00009888" value="0x01150000" /> + <register type="NOA" address="0x00009888" value="0x03164000" /> + <register type="NOA" address="0x00009888" value="0x05164000" /> + <register type="NOA" address="0x00009888" value="0x07164000" /> + <register type="NOA" address="0x00009888" value="0x03350137" /> + <register type="NOA" address="0x00009888" value="0x07350147" /> + <register type="NOA" address="0x00009888" value="0x0B350136" /> + <register type="NOA" address="0x00009888" value="0x01350000" /> + <register type="NOA" address="0x00009888" value="0x01368000" /> + <register type="NOA" address="0x00009888" value="0x03368000" /> + <register type="NOA" address="0x00009888" value="0x05368000" /> + <register type="NOA" address="0x00009888" value="0x17100000" /> + <register type="NOA" address="0x00009888" value="0x47100000" /> + <register type="NOA" address="0x00009888" value="0x49100000" /> + <register type="NOA" address="0x00009888" value="0x4B100000" /> + <register type="NOA" address="0x00009888" value="0x4D100000" /> + <register type="NOA" address="0x00009888" value="0x31100000" /> + <register type="NOA" address="0x00009884" value="0x00000003" /> + <register type="NOA" address="0x00009888" value="0x65100002" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x42000001" /> + </register_config> + <register_config type="OA"> + <register type="OA" address="0x0000D920" value="0x00000000" /> + <register type="OA" address="0x0000D900" value="0x00000000" /> + <register type="OA" address="0x0000D904" value="0x00800000" /> + <register type="OA" address="0x0000D910" value="0x00000000" /> + <register type="OA" address="0x0000D914" value="0x00800000" /> + <register type="OA" address="0x0000DC40" value="0x00000000" /> + </register_config> + <register_config type="FLEX"> + <register type="FLEX" address="0x0000E458" value="0x00005004" /> + <register type="FLEX" address="0x0000E558" value="0x00000003" /> + <register type="FLEX" address="0x0000E658" value="0x00002001" /> + <register type="FLEX" address="0x0000E758" value="0x00000008" /> + </register_config> + </set> + + <set name="Render Metrics for 3D Pipeline Profile" + mdapi_supported_apis="OGL OCL IO BB" + underscore_name="render_pipe_profile" + hw_config_guid="77ae98cf-9a9e-4e35-be85-597b09ffbe53" + chipset="TGL" + symbol_name="RenderPipeProfile" + > + <counter name="GPU Core Clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + equation="GPU_CLOCK 0 READ" + underscore_name="gpu_core_clocks" + units="cycles" + symbol_name="GpuCoreClocks" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="EU Active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_active" + units="percent" + symbol_name="EuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS Bottleneck" + low_watermark="10" + description="The percentage of time in which vertex shader pipeline stage was slowing down the 3D pipeline." + data_type="float" + high_watermark="30" + equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" + max_equation="100" + underscore_name="vs_bottleneck" + units="percent" + symbol_name="VsBottleneck" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_group="3D Pipe/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="Hi-Depth Bottleneck" + low_watermark="5" + description="The percentage of time in which early hierarchical depth test pipeline stage was slowing down the 3D pipeline." + data_type="float" + high_watermark="15" + equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" + max_equation="100" + underscore_name="hi_depth_bottleneck" + units="percent" + symbol_name="HiDepthBottleneck" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" + mdapi_hw_unit_type="gpu" + /> + <counter name="GS Bottleneck" + low_watermark="5" + description="The percentage of time in which geometry shader pipeline stage was slowing down the 3D pipeline." + data_type="float" + high_watermark="15" + equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" + max_equation="100" + underscore_name="gs_bottleneck" + units="percent" + symbol_name="GsBottleneck" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_group="3D Pipe/Geometry Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="gs_threads" + units="threads" + symbol_name="GsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="Early Hi-Depth Test Fails" + description="The total number of pixels dropped on early hierarchical depth test." + data_type="uint64" + equation="A 22 READ 4 UMUL" + underscore_name="hi_depth_test_fails" + units="pixels" + symbol_name="HiDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 1 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="BC Bottleneck" + low_watermark="5" + description="The percentage of time in which barycentric coordinates calculation pipeline stage was slowing down the 3D pipeline." + data_type="float" + high_watermark="15" + equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" + max_equation="100" + underscore_name="bc_bottleneck" + units="percent" + symbol_name="BcBottleneck" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_group="3D Pipe/Rasterizer/Barycentric Calc" + mdapi_hw_unit_type="gpu" + /> + <counter name="HS Stall" + description="The percentage of time in which hull stall pipeline stage was stalled." + data_type="float" + max_equation="100" + equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="hs_stall" + units="percent" + symbol_name="HsStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Correlate Draw" + mdapi_group="3D Pipe/Hull Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="Shader Barrier Messages" + description="The total number of shader barrier messages." + data_type="uint64" + equation="A 35 READ" + underscore_name="shader_barriers" + units="messages" + symbol_name="ShaderBarriers" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Barrier" + /> + <counter name="Sampler Texels" + description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." + data_type="uint64" + equation="A 28 READ 4 UMUL" + underscore_name="sampler_texels" + units="texels" + symbol_name="SamplerTexels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Input" + /> + <counter name="Pixels Failing Tests" + description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." + data_type="uint64" + equation="A 25 READ 4 UMUL" + underscore_name="pixels_failing_post_ps_tests" + units="pixels" + symbol_name="PixelsFailingPostPsTests" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Sampler Texels Misses" + description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." + data_type="uint64" + equation="A 29 READ 4 UMUL" + underscore_name="sampler_texel_misses" + units="texels" + symbol_name="SamplerTexelMisses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Batch Frame Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Cache" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 4 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="VF Bottleneck" + low_watermark="5" + description="The percentage of time in which vertex fetch pipeline stage was slowing down the 3D pipeline." + data_type="float" + high_watermark="15" + equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" + max_equation="100" + underscore_name="vf_bottleneck" + units="percent" + symbol_name="VfBottleneck" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_group="3D Pipe/Input Assembler" + mdapi_hw_unit_type="gpu" + /> + <counter name="SLM Bytes Read" + description="The total number of GPU memory bytes read from shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ 64 UMUL" + underscore_name="slm_bytes_read" + units="bytes" + symbol_name="SlmBytesRead" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="Strip-Fans Bottleneck" + low_watermark="5" + description="The percentage of time in which strip-fans pipeline stage was slowing down the 3D pipeline." + data_type="float" + high_watermark="10" + equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" + max_equation="100" + underscore_name="sf_bottleneck" + units="percent" + symbol_name="SfBottleneck" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_group="3D Pipe/Rasterizer/Strip-Fans" + mdapi_hw_unit_type="gpu" + /> + <counter name="SF Stall" + description="The percentage of time in which strip-fans pipeline stage was stalled." + data_type="float" + max_equation="100" + equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="sf_stall" + units="percent" + symbol_name="SfStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Correlate Draw" + mdapi_group="3D Pipe/Rasterizer/Strip-Fans" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="HS Bottleneck" + low_watermark="3" + description="The percentage of time in which hull shader pipeline stage was slowing down the 3D pipeline." + data_type="float" + high_watermark="9" + equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" + max_equation="100" + underscore_name="hs_bottleneck" + units="percent" + symbol_name="HsBottleneck" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_group="3D Pipe/Hull Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="CL Stall" + description="The percentage of time in which clipper pipeline stage was stalled." + data_type="float" + max_equation="100" + equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="cl_stall" + units="percent" + symbol_name="ClStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Correlate Draw" + mdapi_group="3D Pipe/Clipper" + mdapi_hw_unit_type="gpu" + /> + <counter name="SO Bottleneck" + low_watermark="5" + description="The percentage of time in which stream output pipeline stage was slowing down the 3D pipeline." + data_type="float" + high_watermark="15" + equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" + max_equation="100" + underscore_name="so_bottleneck" + units="percent" + symbol_name="SoBottleneck" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_group="3D Pipe/Stream Output" + mdapi_hw_unit_type="gpu" + /> + <counter name="Rasterized Pixels" + description="The total number of rasterized pixels." + data_type="uint64" + equation="A 21 READ 4 UMUL" + underscore_name="rasterized_pixels" + units="pixels" + symbol_name="RasterizedPixels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer" + /> + <counter name="DS Threads Dispatched" + description="The total number of domain shader hardware threads dispatched." + data_type="uint64" + equation="A 3 READ" + underscore_name="ds_threads" + units="threads" + symbol_name="DsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Domain Shader" + /> + <counter name="Samples Written" + description="The total number of samples or pixels written to all render targets." + data_type="uint64" + equation="A 26 READ 4 UMUL" + underscore_name="samples_written" + units="pixels" + symbol_name="SamplesWritten" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="DS Bottleneck" + low_watermark="5" + description="The percentage of time in which domain shader pipeline stage was slowing down the 3D pipeline." + data_type="float" + high_watermark="15" + equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" + max_equation="100" + underscore_name="ds_bottleneck" + units="percent" + symbol_name="DsBottleneck" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_group="3D Pipe/Domain Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Clipper Bottleneck" + low_watermark="10" + description="The percentage of time in which clipper pipeline stage was slowing down the 3D pipeline." + data_type="float" + high_watermark="30" + equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" + max_equation="100" + underscore_name="cl_bottleneck" + units="percent" + symbol_name="ClBottleneck" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_group="3D Pipe/Clipper" + mdapi_hw_unit_type="gpu" + /> + <counter name="DS Stall" + description="The percentage of time in which domain shader pipeline stage was stalled." + data_type="float" + max_equation="100" + equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ds_stall" + units="percent" + symbol_name="DsStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Correlate Draw" + mdapi_group="3D Pipe/Domain Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Blended" + description="The total number of blended samples or pixels written to all render targets." + data_type="uint64" + equation="A 27 READ 4 UMUL" + underscore_name="samples_blended" + units="pixels" + symbol_name="SamplesBlended" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="Early Depth Test Fails" + description="The total number of pixels dropped on early depth test." + data_type="uint64" + equation="A 23 READ 4 UMUL" + underscore_name="early_depth_test_fails" + units="pixels" + symbol_name="EarlyDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Early Depth Test" + /> + <counter name="Shader Memory Accesses" + description="The total number of shader memory accesses to L3." + data_type="uint64" + equation="A 32 READ" + underscore_name="shader_memory_accesses" + units="messages" + symbol_name="ShaderMemoryAccesses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port" + /> + <counter name="HS Threads Dispatched" + description="The total number of hull shader hardware threads dispatched." + data_type="uint64" + equation="A 2 READ" + underscore_name="hs_threads" + units="threads" + symbol_name="HsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Hull Shader" + /> + <counter name="L3 Shader Throughput" + description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" + underscore_name="l3_shader_throughput" + units="bytes" + symbol_name="L3ShaderThroughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_group="L3/Data Port" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Killed in FS" + description="The total number of samples or pixels dropped in fragment shaders." + data_type="uint64" + equation="A 24 READ 4 UMUL" + underscore_name="samples_killed_in_ps" + units="pixels" + symbol_name="SamplesKilledInPs" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Fragment Shader" + /> + <counter name="SLM Bytes Written" + description="The total number of GPU memory bytes written into shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 31 READ 64 UMUL" + underscore_name="slm_bytes_written" + units="bytes" + symbol_name="SlmBytesWritten" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="SO Stall" + description="The percentage of time in which stream-output pipeline stage was stalled." + data_type="float" + max_equation="100" + equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="so_stall" + units="percent" + symbol_name="SoStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Correlate Draw" + mdapi_group="3D Pipe/Stream Output" + mdapi_hw_unit_type="gpu" + /> + <counter name="Shader Atomic Memory Accesses" + description="The total number of shader atomic memory accesses." + data_type="uint64" + equation="A 34 READ" + underscore_name="shader_atomics" + units="messages" + symbol_name="ShaderAtomics" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port/Atomics" + /> + <register_config type="NOA"> + <register type="NOA" address="0x00000D04" value="0x00000200" /> + <register type="NOA" address="0x00009840" value="0x00000000" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x00123E00" /> + <register type="NOA" address="0x00009888" value="0x060B00B3" /> + <register type="NOA" address="0x00009888" value="0x140B3C00" /> + <register type="NOA" address="0x00009888" value="0x1C0B0000" /> + <register type="NOA" address="0x00009888" value="0x120C8320" /> + <register type="NOA" address="0x00009888" value="0x040DBE00" /> + <register type="NOA" address="0x00009888" value="0x000D0000" /> + <register type="NOA" address="0x00009888" value="0x280D0000" /> + <register type="NOA" address="0x00009888" value="0x2C0E7C00" /> + <register type="NOA" address="0x00009888" value="0x10087C00" /> + <register type="NOA" address="0x00009888" value="0x1E120002" /> + <register type="NOA" address="0x00009888" value="0x20120000" /> + <register 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address="0x00009888" value="0x57100005" /> + <register type="NOA" address="0x00009888" value="0x47100000" /> + <register type="NOA" address="0x00009888" value="0x49100000" /> + <register type="NOA" address="0x00009888" value="0x4B100400" /> + <register type="NOA" address="0x00009884" value="0x00000003" /> + <register type="NOA" address="0x00009888" value="0x65100002" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x42000001" /> + </register_config> + <register_config type="OA"> + <register type="OA" address="0x0000D920" value="0x00000000" /> + <register type="OA" address="0x0000D900" value="0x00000000" /> + <register type="OA" address="0x0000D904" value="0x00800000" /> + <register type="OA" address="0x0000D910" value="0x00000000" /> + <register type="OA" address="0x0000D914" value="0x00800000" /> + <register type="OA" address="0x0000DC40" value="0x00000000" /> + </register_config> + <register_config type="FLEX"> + <register type="FLEX" address="0x0000E458" value="0x00005004" /> + </register_config> + </set> + + <set name="Metric set HDCAndSF" + mdapi_supported_apis="OGL OCL IO BB" + underscore_name="hdc_and_sf" + hw_config_guid="dedd95cd-1bd4-4e65-be7f-1fd7aa43fe12" + chipset="TGL" + symbol_name="HDCAndSF" + > + <counter name="GPU Core Clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + equation="GPU_CLOCK 0 READ" + underscore_name="gpu_core_clocks" + units="cycles" + symbol_name="GpuCoreClocks" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="EU Active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_active" + units="percent" + symbol_name="EuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS Send Pipe Active" + description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="2 A 12 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_send_active" + units="percent" + symbol_name="VsSendActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS EM Pipe Active" + description="The percentage of time in which EU EM pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="2 A 11 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_em_active" + units="percent" + symbol_name="VsEmActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="gs_threads" + units="threads" + symbol_name="GsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="Early Hi-Depth Test Fails" + description="The total number of pixels dropped on early hierarchical depth test." + data_type="uint64" + equation="A 22 READ 4 UMUL" + underscore_name="hi_depth_test_fails" + units="pixels" + symbol_name="HiDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" + /> + <counter name="FS Both FPU Active" + description="The percentage of time in which fragment shaders were processed actively on the both FPUs." + data_type="float" + max_equation="100" + equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_eu_both_fpu_active" + units="percent" + symbol_name="PsEuBothFpuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Frame Batch Draw" + mdapi_group="3D Pipe/Fragment Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 1 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="Polygon Data Ready" + description="The percentage of time in which geometry pipeline output is ready" + data_type="float" + max_equation="100" + equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="poly_data_ready" + units="percent" + symbol_name="PolyDataReady" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/3D Pipe/Strip-Fans" + mdapi_hw_unit_type="gpu" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="Slice0 Dualsubslice4 Non-sampler Shader Access Stalled On L3" + description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (Slice0 Dualsubslice4)" + data_type="float" + max_equation="100" + equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="non_sampler_shader04_access_stalled_on_l3" + units="percent" + symbol_name="NonSamplerShader04AccessStalledOnL3" + availability="$DualSubsliceMask 16 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="GPU/Data Port" + mdapi_hw_unit_type="subslice" + /> + <counter name="PS EM Pipe Active" + description="The percentage of time in which EU EM pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="2 A 16 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_em_active" + units="percent" + symbol_name="PsEmActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="Shader Barrier Messages" + description="The total number of shader barrier messages." + data_type="uint64" + equation="A 35 READ" + underscore_name="shader_barriers" + units="messages" + symbol_name="ShaderBarriers" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Barrier" + /> + <counter name="Sampler Texels" + description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." + data_type="uint64" + equation="A 28 READ 4 UMUL" + underscore_name="sampler_texels" + units="texels" + symbol_name="SamplerTexels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Input" + /> + <counter name="Pixels Failing Tests" + description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." + data_type="uint64" + equation="A 25 READ 4 UMUL" + underscore_name="pixels_failing_post_ps_tests" + units="pixels" + symbol_name="PixelsFailingPostPsTests" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="PS FPU Pipe Active" + description="The percentage of time in which EU FPU pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="2 A 15 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_fpu_active" + units="percent" + symbol_name="PsFpuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS FPU Pipe Active" + description="The percentage of time in which EU FPU pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="2 A 10 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_fpu_active" + units="percent" + symbol_name="VsFpuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="Sampler Texels Misses" + description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." + data_type="uint64" + equation="A 29 READ 4 UMUL" + underscore_name="sampler_texel_misses" + units="texels" + symbol_name="SamplerTexelMisses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Batch Frame Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Cache" + /> + <counter name="Slice0 Dualsubslice1 Non-sampler Shader Access Stalled On L3" + description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (Slice0 Dualsubslice1)" + data_type="float" + max_equation="100" + equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="non_sampler_shader01_access_stalled_on_l3" + units="percent" + symbol_name="NonSamplerShader01AccessStalledOnL3" + availability="$DualSubsliceMask 2 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="GPU/Data Port" + mdapi_hw_unit_type="subslice" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 4 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="Slice0 Dualsubslice2 Non-sampler Shader Access Stalled On L3" + description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (Slice0 Dualsubslice2)" + data_type="float" + max_equation="100" + equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="non_sampler_shader02_access_stalled_on_l3" + units="percent" + symbol_name="NonSamplerShader02AccessStalledOnL3" + availability="$DualSubsliceMask 4 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="GPU/Data Port" + mdapi_hw_unit_type="subslice" + /> + <counter name="SLM Bytes Read" + description="The total number of GPU memory bytes read from shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ 64 UMUL" + underscore_name="slm_bytes_read" + units="bytes" + symbol_name="SlmBytesRead" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data 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mdapi_hw_unit_type="gpu" + /> + <counter name="Rasterized Pixels" + description="The total number of rasterized pixels." + data_type="uint64" + equation="A 21 READ 4 UMUL" + underscore_name="rasterized_pixels" + units="pixels" + symbol_name="RasterizedPixels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer" + /> + <counter name="EU FPU And EM Pipes Active" + description="The percentage of time in which EU FPU and EM pipelines were actively processing." + data_type="float" + max_equation="100" + equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_fpu_em_active" + units="percent" + symbol_name="EuFpuEmActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="DS Threads Dispatched" + 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mdapi_supported_apis="OGL OCL IO BB" + underscore_name="rasterizer_and_pixel_backend" + hw_config_guid="a889ccb3-5ebd-437f-b5c6-e951fba822f5" + chipset="TGL" + symbol_name="RasterizerAndPixelBackend" + > + <counter name="GPU Core Clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + equation="GPU_CLOCK 0 READ" + underscore_name="gpu_core_clocks" + units="cycles" + symbol_name="GpuCoreClocks" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="EU Active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_active" + units="percent" + symbol_name="EuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 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Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="Slice0 Pipe1 PS Output Available" + description="The percentage of time in which slice0 pipe1 PS output is available" + data_type="float" + max_equation="100" + equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_output01_available" + units="percent" + symbol_name="PSOutput01Available" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/3D Pipe" + mdapi_hw_unit_type="slice" + /> + <counter name="Early Hi-Depth Test Fails" + description="The total number of pixels dropped on early hierarchical depth test." + data_type="uint64" + equation="A 22 READ 4 UMUL" + underscore_name="hi_depth_test_fails" + units="pixels" + symbol_name="HiDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" + /> + <counter name="FS Both FPU Active" + description="The percentage of time in which fragment shaders were processed actively on the both FPUs." + data_type="float" + max_equation="100" + equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_eu_both_fpu_active" + units="percent" + symbol_name="PsEuBothFpuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Frame Batch Draw" + mdapi_group="3D Pipe/Fragment Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 1 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="Slice0 Pipe1 Pixel Values Ready" + description="The percentage of time in which slice0 pipe1 pixel values are ready" + data_type="float" + max_equation="100" + equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="pixel_values01_ready" + units="percent" + symbol_name="PixelValues01Ready" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/3D Pipe" + mdapi_hw_unit_type="slice" + /> + <counter name="PS EM Pipe Active" + description="The percentage of time in which EU EM pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="2 A 16 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_em_active" + units="percent" + symbol_name="PsEmActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="Shader Barrier Messages" + description="The total number of shader barrier messages." + data_type="uint64" + equation="A 35 READ" + underscore_name="shader_barriers" + units="messages" + symbol_name="ShaderBarriers" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Barrier" + /> + <counter name="Sampler Texels" + description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." + data_type="uint64" + equation="A 28 READ 4 UMUL" + underscore_name="sampler_texels" + units="texels" + symbol_name="SamplerTexels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Input" + /> + <counter name="Pixels Failing Tests" + description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." + data_type="uint64" + equation="A 25 READ 4 UMUL" + underscore_name="pixels_failing_post_ps_tests" + units="pixels" + symbol_name="PixelsFailingPostPsTests" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="PS FPU Pipe Active" + description="The percentage of time in which EU FPU pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="2 A 15 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_fpu_active" + units="percent" + symbol_name="PsFpuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS FPU Pipe Active" + description="The percentage of time in which EU FPU pipeline was actively processing a vertex shader instruction." + data_type="float" + max_equation="100" + equation="2 A 10 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_fpu_active" + units="percent" + symbol_name="VsFpuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="Sampler Texels Misses" + description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." + data_type="uint64" + equation="A 29 READ 4 UMUL" + underscore_name="sampler_texel_misses" + units="texels" + symbol_name="SamplerTexelMisses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Batch Frame Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler/Sampler Cache" + /> + <counter name="Slice0 Pipe0 Post-EarlyZ Pixel Data Ready" + description="The percentage of time in which slice0 pipe0 post-EarlyZ pixel data is ready (after early Z tests have been applied)" + data_type="float" + max_equation="100" + equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="pixel_data00_ready" + units="percent" + symbol_name="PixelData00Ready" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Rasterizer/Early Depth Test" + mdapi_hw_unit_type="slice" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 4 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="Slice0 Rasterizer Input Available" + description="The percentage of time in which slice0 rasterizer input is available" + data_type="float" + max_equation="100" + equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="rasterizer0_input_available" + units="percent" + symbol_name="Rasterizer0InputAvailable" + availability="$SliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Rasterizer" + mdapi_hw_unit_type="slice" + /> + <counter name="SLM Bytes Read" + description="The total number of GPU memory bytes read from shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ 64 UMUL" + underscore_name="slm_bytes_read" + units="bytes" + symbol_name="SlmBytesRead" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="PS Send Pipeline Active" + description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." + data_type="float" + max_equation="100" + equation="2 A 17 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_send_active" + units="percent" + symbol_name="PsSendActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pixel Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="SQ01 is full" + description="The percentage of time when IDI0 SQ1 is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gt_request_queue01_full" + units="percent" + symbol_name="GTRequestQueue01Full" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="GTI" + mdapi_hw_unit_type="gpu" + /> + <counter name="Rasterized Pixels" + description="The total number of rasterized pixels." + data_type="uint64" + equation="A 21 READ 4 UMUL" + underscore_name="rasterized_pixels" + units="pixels" + symbol_name="RasterizedPixels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer" + /> + <counter name="Slice0 Pipe2 Pixel Values Ready" + description="The percentage of time in which slice0 pipe2 pixel values are ready" + data_type="float" + max_equation="100" + equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="pixel_values02_ready" + units="percent" + symbol_name="PixelValues02Ready" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/3D Pipe" + mdapi_hw_unit_type="slice" + /> + <counter name="EU FPU And EM Pipes Active" + description="The percentage of time in which EU FPU and EM pipelines were actively processing." + data_type="float" + max_equation="100" + equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_fpu_em_active" + units="percent" + symbol_name="EuFpuEmActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice0 Pipe0 Pixel Values Ready" + description="The percentage of time in which slice0 pipe0 pixel values are ready" + data_type="float" + max_equation="100" + equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="pixel_values00_ready" + units="percent" + symbol_name="PixelValues00Ready" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/3D Pipe" + mdapi_hw_unit_type="slice" + /> + <counter name="SQ10 is full" + description="The percentage of time when IDI1 SQ0 is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gt_request_queue10_full" + units="percent" + symbol_name="GTRequestQueue10Full" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="GTI" + mdapi_hw_unit_type="gpu" + /> + <counter name="DS Threads Dispatched" + description="The total number of domain shader hardware threads dispatched." + data_type="uint64" + equation="A 3 READ" + underscore_name="ds_threads" + units="threads" + symbol_name="DsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Domain Shader" + /> + <counter name="Samples Written" + description="The total number of samples or pixels written to all render targets." + data_type="uint64" + equation="A 26 READ 4 UMUL" + underscore_name="samples_written" + units="pixels" + symbol_name="SamplesWritten" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="SQ00 is full" + description="The percentage of time when IDI0 SQ0 is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gt_request_queue00_full" + units="percent" + symbol_name="GTRequestQueue00Full" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="GTI" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice0 Pipe2 PS Output Available" + description="The percentage of time in which slice0 pipe2 PS output is available" + data_type="float" + max_equation="100" + equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_output02_available" + units="percent" + symbol_name="PSOutput02Available" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/3D Pipe" + mdapi_hw_unit_type="slice" + /> + <counter name="Slice0 Rasterizer Output Ready" + description="The percentage of time in which slice0 rasterizer output is ready" + data_type="float" + max_equation="100" + equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="rasterizer0_output_ready" + units="percent" + symbol_name="Rasterizer0OutputReady" + availability="$SliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Rasterizer" + mdapi_hw_unit_type="slice" + /> + <counter name="Samples Blended" + description="The total number of blended samples or pixels written to all render targets." + data_type="uint64" + equation="A 27 READ 4 UMUL" + underscore_name="samples_blended" + units="pixels" + symbol_name="SamplesBlended" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="Early Depth Test Fails" + description="The total number of pixels dropped on early depth test." + data_type="uint64" + equation="A 23 READ 4 UMUL" + underscore_name="early_depth_test_fails" + units="pixels" + symbol_name="EarlyDepthTestFails" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Early Depth Test" + /> + <counter name="SQ11 is full" + description="The percentage of time when IDI1 SQ1 is filled above a threshold (usually 48 entries)" + data_type="float" + max_equation="100" + equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gt_request_queue11_full" + units="percent" + symbol_name="GTRequestQueue11Full" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="GTI" + mdapi_hw_unit_type="gpu" + /> + <counter name="Shader Memory Accesses" + description="The total number of shader memory accesses to L3." + data_type="uint64" + equation="A 32 READ" + underscore_name="shader_memory_accesses" + units="messages" + symbol_name="ShaderMemoryAccesses" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port" + /> + <counter name="HS Threads Dispatched" + description="The total number of hull shader hardware threads dispatched." + data_type="uint64" + equation="A 2 READ" + underscore_name="hs_threads" + units="threads" + symbol_name="HsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Hull Shader" + /> + <counter name="L3 Shader Throughput" + description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" + underscore_name="l3_shader_throughput" + units="bytes" + symbol_name="L3ShaderThroughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_group="L3/Data Port" + mdapi_hw_unit_type="gpu" + /> + <counter name="Samples Killed in FS" + description="The total number of samples or pixels dropped in fragment shaders." + data_type="uint64" + equation="A 24 READ 4 UMUL" + underscore_name="samples_killed_in_ps" + units="pixels" + symbol_name="SamplesKilledInPs" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier4 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Fragment Shader" + /> + <counter name="SLM Bytes Written" + description="The total number of GPU memory bytes written into shared local memory." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" + equation="A 31 READ 64 UMUL" + underscore_name="slm_bytes_written" + units="bytes" + symbol_name="SlmBytesWritten" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="L3/Data Port/SLM" + mdapi_hw_unit_type="gpu" + /> + <counter name="Shader Atomic Memory Accesses" + description="The total number of shader atomic memory accesses." + data_type="uint64" + equation="A 34 READ" + underscore_name="shader_atomics" + units="messages" + symbol_name="ShaderAtomics" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="L3/Data Port/Atomics" + /> + <register_config 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address="0x00009888" value="0x07150016" /> + <register type="NOA" address="0x00009888" value="0x09150096" /> + <register type="NOA" address="0x00009888" value="0x01150000" /> + <register type="NOA" address="0x00009888" value="0x03168000" /> + <register type="NOA" address="0x00009888" value="0x05164000" /> + <register type="NOA" address="0x00009888" value="0x0B350016" /> + <register type="NOA" address="0x00009888" value="0x0D350096" /> + <register type="NOA" address="0x00009888" value="0x01350000" /> + <register type="NOA" address="0x00009888" value="0x05368000" /> + <register type="NOA" address="0x00009888" value="0x07364000" /> + <register type="NOA" address="0x00009888" value="0x47100400" /> + <register type="NOA" address="0x00009888" value="0x4D100616" /> + <register type="NOA" address="0x00009888" value="0x4F100404" /> + <register type="NOA" address="0x00009888" value="0x51100202" /> + <register type="NOA" address="0x00009888" value="0x53100002" /> + <register type="NOA" address="0x00009888" value="0x55100204" /> + <register type="NOA" address="0x00009888" value="0x17100000" /> + <register type="NOA" address="0x00009888" value="0x31100000" /> + <register type="NOA" address="0x00009888" value="0x57100000" /> + <register type="NOA" address="0x00009888" value="0x49101404" /> + <register type="NOA" address="0x00009888" value="0x4B101616" /> + <register type="NOA" address="0x00009884" value="0x00000003" /> + <register type="NOA" address="0x00009888" value="0x65100002" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x42000001" /> + </register_config> + <register_config type="OA"> + <register type="OA" address="0x0000D920" value="0x00000000" /> + <register type="OA" address="0x0000D900" value="0x00000000" /> + <register type="OA" address="0x0000D904" value="0x30800000" /> + <register type="OA" address="0x0000D910" value="0x00000000" /> + <register type="OA" address="0x0000D914" value="0x00800000" /> + <register type="OA" address="0x0000DC40" value="0x00030000" /> + <register type="OA" address="0x0000D940" value="0x00000038" /> + <register type="OA" address="0x0000D944" value="0x0000FFF8" /> + <register type="OA" address="0x0000DC00" value="0x00000038" /> + <register type="OA" address="0x0000DC04" value="0x0000FFF8" /> + <register type="OA" address="0x0000D948" value="0x000000C0" /> + <register type="OA" address="0x0000D94C" value="0x0000FFE7" /> + <register type="OA" address="0x0000DC08" value="0x000000C0" /> + <register type="OA" address="0x0000DC0C" value="0x0000FFE7" /> + </register_config> + <register_config type="FLEX"> + <register type="FLEX" address="0x0000E458" value="0x00005004" /> + <register type="FLEX" address="0x0000E558" value="0x00010003" /> + <register type="FLEX" address="0x0000E658" value="0x00012011" /> + <register type="FLEX" address="0x0000E45C" value="0x00051050" /> + <register type="FLEX" address="0x0000E55C" value="0x00053052" /> + </register_config> + </set> + + <set name="Gen12LP L3_1" + mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" + underscore_name="l3_1" + hw_config_guid="feee2629-03a8-4d31-ab4d-7d16572163fb" + chipset="TGL" + symbol_name="L3_1" + > + <counter name="GPU Core Clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + equation="GPU_CLOCK 0 READ" + underscore_name="gpu_core_clocks" + units="cycles" + symbol_name="GpuCoreClocks" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="EU Active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_active" + units="percent" + symbol_name="EuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice0 L3 Bank5 Input Available" + description="The percentage of time in which slice0 L3 bank5 has input available" + data_type="float" + max_equation="100" + equation="B 7 READ B 6 READ FADD B 5 READ FADD B 4 READ FADD 4 FDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="l30_bank5_input_available" + units="percent" + symbol_name="L30Bank5InputAvailable" + availability="$SliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="slice" + /> + <counter name="EU FPU And EM Pipes Active" + description="The percentage of time in which EU FPU and EM pipelines were actively processing." + data_type="float" + max_equation="100" + equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_fpu_em_active" + units="percent" + symbol_name="EuFpuEmActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice0 L3 Bank0 Input Available" + description="The percentage of time in which slice0 L3 bank0 has input available" + data_type="float" + max_equation="100" + equation="C 7 READ C 6 READ FADD C 5 READ FADD C 4 READ FADD 4 FDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="l30_bank0_input_available" + units="percent" + symbol_name="L30Bank0InputAvailable" + availability="$SliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="slice" + /> + <counter name="HS Threads Dispatched" + description="The total number of hull shader hardware threads dispatched." + data_type="uint64" + equation="A 2 READ" + underscore_name="hs_threads" + units="threads" + symbol_name="HsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Hull Shader" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 4 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 1 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="gs_threads" + units="threads" + symbol_name="GsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="DS Threads Dispatched" + description="The total number of domain shader hardware threads dispatched." + data_type="uint64" + equation="A 3 READ" + underscore_name="ds_threads" + units="threads" + symbol_name="DsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Domain Shader" + /> + <counter name="EU Thread Occupancy" + description="The percentage of time in which hardware threads occupied EUs." + data_type="float" + max_equation="100" + equation="2 8 A 10 READ FMUL $EuThreadsCount FDIV FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_thread_occupancy" + units="percent" + symbol_name="EuThreadOccupancy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice0 L3 Bank1 Input Available" + description="The percentage of time in which slice0 L3 bank1 has input available" + data_type="float" + max_equation="100" + equation="C 3 READ C 2 READ FADD C 1 READ FADD C 0 READ FADD 4 FDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="l30_bank1_input_available" + units="percent" + symbol_name="L30Bank1InputAvailable" + availability="$SliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="slice" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice0 L3 Bank4 Input Available" + description="The percentage of time in which slice0 L3 bank4 has input available" + data_type="float" + max_equation="100" + equation="B 3 READ B 2 READ FADD B 1 READ FADD B 0 READ FADD 4 FDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="l30_bank4_input_available" + units="percent" + symbol_name="L30Bank4InputAvailable" + availability="$SliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="slice" + /> + <counter name="GPU Busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <register_config type="NOA"> + <register type="NOA" address="0x00000D04" value="0x00000200" /> + <register type="NOA" address="0x00009840" value="0x00000000" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x04022000" /> + <register type="NOA" address="0x00009888" value="0x06022800" /> + <register type="NOA" address="0x00009888" value="0x04002827" /> + <register type="NOA" address="0x00009888" value="0x0600202C" /> + <register type="NOA" address="0x00009888" value="0x00020024" /> + <register type="NOA" address="0x00009888" value="0x0E020025" /> + <register type="NOA" address="0x00009888" value="0x10020026" /> + <register type="NOA" address="0x00009888" value="0x12020027" /> + <register type="NOA" address="0x00009888" value="0x1402002C" /> + <register type="NOA" address="0x00009888" value="0x1602002D" /> + <register type="NOA" address="0x00009888" value="0x1802002E" /> + <register type="NOA" address="0x00009888" value="0x1A02002F" /> + <register type="NOA" address="0x00009888" value="0x2E020000" /> + <register type="NOA" address="0x00009888" value="0x2C020000" /> + <register type="NOA" address="0x00009888" value="0x00034000" /> + <register type="NOA" address="0x00009888" value="0x1A032000" /> + <register type="NOA" address="0x00009888" value="0x1C032000" /> + <register type="NOA" address="0x00009888" value="0x1E032000" /> + <register type="NOA" address="0x00009888" value="0x2A035500" /> + <register type="NOA" address="0x00009888" value="0x1C000024" /> + <register type="NOA" address="0x00009888" value="0x1E000025" /> + <register type="NOA" address="0x00009888" value="0x02000026" /> + <register type="NOA" address="0x00009888" value="0x0800002D" /> + <register type="NOA" address="0x00009888" value="0x0A00002E" /> + <register type="NOA" address="0x00009888" value="0x0C00002F" /> + <register type="NOA" address="0x00009888" value="0x360036D8" /> + <register type="NOA" address="0x00009888" value="0x18006000" /> + <register type="NOA" address="0x00009888" value="0x380000DB" /> + <register type="NOA" address="0x00009888" value="0x1A000000" /> + <register type="NOA" address="0x00009888" value="0x34000000" /> + <register type="NOA" address="0x00009888" value="0x000A8000" /> + <register type="NOA" address="0x00009888" value="0x0E0A8000" /> + <register type="NOA" address="0x00009888" value="0x100A8000" /> + <register type="NOA" address="0x00009888" value="0x120A8000" /> + <register type="NOA" address="0x00009888" value="0x140A8000" /> + <register type="NOA" address="0x00009888" value="0x160A8000" /> + <register type="NOA" address="0x00009888" value="0x180A8000" /> + <register type="NOA" address="0x00009888" value="0x1A0A8000" /> + <register type="NOA" address="0x00009884" value="0x00000003" /> + <register type="NOA" address="0x00009888" value="0x41104000" /> + <register type="NOA" address="0x00009888" value="0x5B105555" /> + <register type="NOA" address="0x00009888" value="0x5D101555" /> + <register type="NOA" address="0x00009888" value="0x11148000" /> + <register type="NOA" address="0x00009888" value="0x1B14FC00" /> + <register type="NOA" address="0x00009888" value="0x1D14003F" /> + <register type="NOA" address="0x00009888" value="0x13148000" /> + <register type="NOA" address="0x00009888" value="0x15148000" /> + <register type="NOA" address="0x00009888" value="0x17148000" /> + <register type="NOA" address="0x00009888" value="0x4B112000" /> + <register type="NOA" address="0x00009888" value="0x5F115555" /> + <register type="NOA" address="0x00009888" value="0x61111555" /> + <register type="NOA" address="0x00009888" value="0x01128000" /> + <register type="NOA" address="0x00009888" value="0x0F128000" /> + <register type="NOA" address="0x00009888" value="0x11128000" /> + <register type="NOA" address="0x00009888" value="0x13128000" /> + <register type="NOA" address="0x00009888" value="0x15128000" /> + <register type="NOA" address="0x00009888" value="0x17128000" /> + <register type="NOA" address="0x00009888" value="0x19128000" /> + <register type="NOA" address="0x00009888" value="0x1B128000" /> + <register type="NOA" address="0x00009888" value="0x1D128000" /> + <register type="NOA" address="0x00009888" value="0x1F128000" /> + <register type="NOA" address="0x00009888" value="0x03128000" /> + <register type="NOA" address="0x00009888" value="0x05128000" /> + <register type="NOA" address="0x00009888" value="0x07128000" /> + <register type="NOA" address="0x00009888" value="0x09128000" /> + <register type="NOA" address="0x00009888" value="0x0B128000" /> + <register type="NOA" address="0x00009888" value="0x0D128000" /> + <register type="NOA" address="0x00009888" value="0x47100000" /> + <register type="NOA" address="0x00009888" value="0x4D100606" /> + <register type="NOA" address="0x00009888" value="0x4F100000" /> + <register type="NOA" address="0x00009888" value="0x51100000" /> + <register type="NOA" address="0x00009888" value="0x53100000" /> + <register type="NOA" address="0x00009888" value="0x55100600" /> + <register type="NOA" address="0x00009888" value="0x17100000" /> + <register type="NOA" address="0x00009888" value="0x31100000" /> + <register type="NOA" address="0x00009888" value="0x57100006" /> + <register type="NOA" address="0x00009888" value="0x49100606" /> + <register type="NOA" address="0x00009888" value="0x4B100606" /> + <register type="NOA" address="0x00009884" value="0x00000003" /> + <register type="NOA" address="0x00009888" value="0x65100002" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x42000001" /> + </register_config> + <register_config type="OA"> + <register type="OA" address="0x0000D920" value="0x00000000" /> + <register type="OA" address="0x0000D900" value="0x00000000" /> + <register type="OA" address="0x0000D904" value="0x00800000" /> + <register type="OA" address="0x0000D910" value="0x00000000" /> + <register type="OA" address="0x0000D914" value="0x00800000" /> + <register type="OA" address="0x0000DC40" value="0x00000000" /> + </register_config> + <register_config type="FLEX"> + <register type="FLEX" address="0x0000E458" value="0x00005004" /> + <register type="FLEX" address="0x0000E558" value="0x00008003" /> + </register_config> + </set> + + <set name="Gen12LP L3_2" + mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" + underscore_name="l3_2" + hw_config_guid="5266f235-1711-4eef-9493-ebdf0238d512" + chipset="TGL" + symbol_name="L3_2" + > + <counter name="GPU Core Clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + equation="GPU_CLOCK 0 READ" + underscore_name="gpu_core_clocks" + units="cycles" + symbol_name="GpuCoreClocks" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="EU Active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_active" + units="percent" + symbol_name="EuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice0 L3 Bank3 Input Available" + description="The percentage of time in which slice0 L3 bank3 has input available" + data_type="float" + max_equation="100" + equation="B 7 READ B 6 READ FADD B 5 READ FADD B 4 READ FADD 4 FDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="l30_bank3_input_available" + units="percent" + symbol_name="L30Bank3InputAvailable" + availability="$SliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="slice" + /> + <counter name="Slice0 L3 Bank6 Input Available" + description="The percentage of time in which slice0 L3 bank6 has input available" + data_type="float" + max_equation="100" + equation="C 3 READ C 2 READ FADD C 1 READ FADD C 0 READ FADD 4 FDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="l30_bank6_input_available" + units="percent" + symbol_name="L30Bank6InputAvailable" + availability="$SliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="slice" + /> + <counter name="Slice0 L3 Bank2 Input Available" + description="The percentage of time in which slice0 L3 bank2 has input available" + data_type="float" + max_equation="100" + equation="B 3 READ B 2 READ FADD B 1 READ FADD B 0 READ FADD 4 FDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="l30_bank2_input_available" + units="percent" + symbol_name="L30Bank2InputAvailable" + availability="$SliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="slice" + /> + <counter name="EU FPU And EM Pipes Active" + description="The percentage of time in which EU FPU and EM pipelines were actively processing." + data_type="float" + max_equation="100" + equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_fpu_em_active" + units="percent" + symbol_name="EuFpuEmActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="HS Threads Dispatched" + description="The total number of hull shader hardware threads dispatched." + data_type="uint64" + equation="A 2 READ" + underscore_name="hs_threads" + units="threads" + symbol_name="HsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Hull Shader" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 4 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 1 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="gs_threads" + units="threads" + symbol_name="GsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="DS Threads Dispatched" + description="The total number of domain shader hardware threads dispatched." + data_type="uint64" + equation="A 3 READ" + underscore_name="ds_threads" + units="threads" + symbol_name="DsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Domain Shader" + /> + <counter name="EU Thread Occupancy" + description="The percentage of time in which hardware threads occupied EUs." + data_type="float" + max_equation="100" + equation="2 8 A 10 READ FMUL $EuThreadsCount FDIV FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_thread_occupancy" + units="percent" + symbol_name="EuThreadOccupancy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice0 L3 Bank7 Input Available" + description="The percentage of time in which slice0 L3 bank7 has input available" + data_type="float" + max_equation="100" + equation="C 7 READ C 6 READ FADD C 5 READ FADD C 4 READ FADD 4 FDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="l30_bank7_input_available" + units="percent" + symbol_name="L30Bank7InputAvailable" + availability="$SliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="slice" + /> + <counter name="GPU Busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <register_config type="NOA"> + <register type="NOA" address="0x00000D04" value="0x00000200" /> + <register type="NOA" address="0x00009840" value="0x00000000" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x04023027" /> + <register type="NOA" address="0x00009888" value="0x0602382C" /> + <register type="NOA" address="0x00009888" value="0x04003000" /> + <register type="NOA" address="0x00009888" value="0x06003800" /> + <register type="NOA" address="0x00009888" value="0x1C020024" /> + <register type="NOA" address="0x00009888" value="0x1E020025" /> + <register type="NOA" address="0x00009888" value="0x02020026" /> + <register type="NOA" address="0x00009888" value="0x0802002D" /> + <register type="NOA" address="0x00009888" value="0x0A02002E" /> + <register type="NOA" address="0x00009888" value="0x0C02002F" /> + <register type="NOA" address="0x00009888" value="0x2E020000" /> + <register type="NOA" address="0x00009888" value="0x2C030005" /> + <register type="NOA" address="0x00009888" value="0x02034000" /> + <register type="NOA" address="0x00009888" value="0x04034000" /> + <register type="NOA" address="0x00009888" value="0x06034000" /> + <register type="NOA" 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address="0x00009888" value="0x1D128000" /> + <register type="NOA" address="0x00009888" value="0x1F128000" /> + <register type="NOA" address="0x00009888" value="0x03128000" /> + <register type="NOA" address="0x00009888" value="0x05128000" /> + <register type="NOA" address="0x00009888" value="0x07128000" /> + <register type="NOA" address="0x00009888" value="0x09128000" /> + <register type="NOA" address="0x00009888" value="0x0B128000" /> + <register type="NOA" address="0x00009888" value="0x0D128000" /> + <register type="NOA" address="0x00009888" value="0x47100600" /> + <register type="NOA" address="0x00009888" value="0x4D100000" /> + <register type="NOA" address="0x00009888" value="0x4F100606" /> + <register type="NOA" address="0x00009888" value="0x51100606" /> + <register type="NOA" address="0x00009888" value="0x53100606" /> + <register type="NOA" address="0x00009888" value="0x55100006" /> + <register type="NOA" address="0x00009888" value="0x17100000" /> + <register type="NOA" address="0x00009888" value="0x31100000" /> + <register type="NOA" address="0x00009888" value="0x57100000" /> + <register type="NOA" address="0x00009888" value="0x49100000" /> + <register type="NOA" address="0x00009888" value="0x4B100000" /> + <register type="NOA" address="0x00009884" value="0x00000003" /> + <register type="NOA" address="0x00009888" value="0x65100002" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x42000001" /> + </register_config> + <register_config type="OA"> + <register type="OA" address="0x0000D920" value="0x00000000" /> + <register type="OA" address="0x0000D900" value="0x00000000" /> + <register type="OA" address="0x0000D904" value="0x00800000" /> + <register type="OA" address="0x0000D910" value="0x00000000" /> + <register type="OA" address="0x0000D914" value="0x00800000" /> + <register type="OA" address="0x0000DC40" value="0x00000000" /> + </register_config> + <register_config type="FLEX"> + <register type="FLEX" address="0x0000E458" value="0x00005004" /> + <register type="FLEX" address="0x0000E558" value="0x00008003" /> + </register_config> + </set> + + <set name="Gen12LP L3_3" + mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" + underscore_name="l3_3" + hw_config_guid="9c2cd379-bf93-4ded-b481-f64efd534c4a" + chipset="TGL" + symbol_name="L3_3" + > + <counter name="GPU Core Clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + equation="GPU_CLOCK 0 READ" + underscore_name="gpu_core_clocks" + units="cycles" + symbol_name="GpuCoreClocks" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="EU Active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_active" + units="percent" + symbol_name="EuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice0 L3 Bank4 Output Ready" + description="The percentage of time in which slice0 L3 bank4 output is ready" + data_type="float" + max_equation="100" + equation="C 5 READ C 4 READ FADD 100 UMUL $GpuCoreClocks FDIV" + underscore_name="l30_bank4_output_ready" + units="percent" + symbol_name="L30Bank4OutputReady" + availability="$SliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="slice" + /> + <counter name="Slice0 L3 Bank0 Output Ready" + description="The percentage of time in which slice0 L3 bank0 output is ready" + data_type="float" + max_equation="100" + equation="C 7 READ C 6 READ FADD 100 UMUL $GpuCoreClocks FDIV" + underscore_name="l30_bank0_output_ready" + units="percent" + symbol_name="L30Bank0OutputReady" + availability="$SliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="slice" + /> + <counter name="EU FPU And EM Pipes Active" + description="The percentage of time in which EU FPU and EM pipelines were actively processing." + data_type="float" + max_equation="100" + equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_fpu_em_active" + units="percent" + symbol_name="EuFpuEmActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="HS Threads Dispatched" + description="The total number of hull shader hardware threads dispatched." + data_type="uint64" + equation="A 2 READ" + underscore_name="hs_threads" + units="threads" + symbol_name="HsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Hull Shader" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 4 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 1 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="gs_threads" + units="threads" + symbol_name="GsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="DS Threads Dispatched" + description="The total number of domain shader hardware threads dispatched." + data_type="uint64" + equation="A 3 READ" + underscore_name="ds_threads" + units="threads" + symbol_name="DsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Domain Shader" + /> + <counter name="EU Thread Occupancy" + description="The percentage of time in which hardware threads occupied EUs." + data_type="float" + max_equation="100" + equation="2 8 A 10 READ FMUL $EuThreadsCount FDIV FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_thread_occupancy" + units="percent" + symbol_name="EuThreadOccupancy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <register_config type="NOA"> + <register type="NOA" address="0x00000D04" value="0x00000200" /> + <register type="NOA" address="0x00009840" value="0x00000000" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x04020200" /> + <register type="NOA" address="0x00009888" value="0x06020020" /> + <register type="NOA" address="0x00009888" value="0x04000200" /> + <register type="NOA" address="0x00009888" value="0x06000000" /> + <register type="NOA" address="0x00009888" value="0x08020028" /> + <register type="NOA" address="0x00009888" value="0x2E020000" /> + <register type="NOA" address="0x00009888" value="0x06034000" /> + <register type="NOA" address="0x00009888" value="0x08034000" /> + <register type="NOA" address="0x00009888" value="0x0A000020" /> + <register type="NOA" address="0x00009888" value="0x0C000028" /> + <register type="NOA" address="0x00009888" value="0x36000000" /> + <register type="NOA" address="0x00009888" value="0x1E006000" /> + <register type="NOA" address="0x00009888" value="0x34000300" /> + <register type="NOA" address="0x00009888" value="0x060A8000" /> + <register type="NOA" address="0x00009888" value="0x080A8000" /> + <register type="NOA" address="0x00009884" value="0x00000003" /> + <register type="NOA" address="0x00009888" value="0x5B100550" /> + <register type="NOA" address="0x00009888" value="0x17148000" /> + <register type="NOA" address="0x00009888" value="0x1B141C00" /> + <register type="NOA" address="0x00009888" value="0x5F110550" /> + <register type="NOA" address="0x00009888" value="0x07128000" /> + <register type="NOA" address="0x00009888" value="0x09128000" /> + <register type="NOA" address="0x00009888" value="0x0B128000" /> + <register type="NOA" address="0x00009888" value="0x0D128000" /> + <register type="NOA" address="0x00009888" value="0x17100000" /> + <register type="NOA" address="0x00009888" value="0x49100000" /> + <register type="NOA" address="0x00009888" value="0x4B100000" /> + <register type="NOA" address="0x00009888" value="0x4D100606" /> + <register type="NOA" address="0x00009888" value="0x31100000" /> + <register type="NOA" address="0x00009884" value="0x00000003" /> + <register type="NOA" address="0x00009888" value="0x65100002" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x42000001" /> + </register_config> + <register_config type="OA"> + <register type="OA" address="0x0000D920" value="0x00000000" /> + <register type="OA" address="0x0000D900" value="0x00000000" /> + <register type="OA" address="0x0000D904" value="0x00800000" /> + <register type="OA" address="0x0000D910" value="0x00000000" /> + <register type="OA" address="0x0000D914" value="0x00800000" /> + <register type="OA" address="0x0000DC40" value="0x00000000" /> + </register_config> + <register_config type="FLEX"> + <register type="FLEX" address="0x0000E458" value="0x00005004" /> + <register type="FLEX" address="0x0000E558" value="0x00008003" /> + </register_config> + </set> + + <set name="Gen12LP L3_4" + mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" + underscore_name="l3_4" + hw_config_guid="6a68185d-0056-4891-a5f6-29aa1e1d81ae" + chipset="TGL" + symbol_name="L3_4" + > + <counter name="GPU Core Clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + equation="GPU_CLOCK 0 READ" + underscore_name="gpu_core_clocks" + units="cycles" + symbol_name="GpuCoreClocks" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="EU Active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_active" + units="percent" + symbol_name="EuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice0 L3 Bank1 Output Ready" + description="The percentage of time in which slice0 L3 bank1 output is ready" + data_type="float" + max_equation="100" + equation="C 5 READ C 4 READ FADD 100 UMUL $GpuCoreClocks FDIV" + underscore_name="l30_bank1_output_ready" + units="percent" + symbol_name="L30Bank1OutputReady" + availability="$SliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="slice" + /> + <counter name="EU FPU And EM Pipes Active" + description="The percentage of time in which EU FPU and EM pipelines were actively processing." + data_type="float" + max_equation="100" + equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_fpu_em_active" + units="percent" + symbol_name="EuFpuEmActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="HS Threads Dispatched" + description="The total number of hull shader hardware threads dispatched." + data_type="uint64" + equation="A 2 READ" + underscore_name="hs_threads" + units="threads" + symbol_name="HsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Hull Shader" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 4 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 1 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="gs_threads" + units="threads" + symbol_name="GsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="DS Threads Dispatched" + description="The total number of domain shader hardware threads dispatched." + data_type="uint64" + equation="A 3 READ" + underscore_name="ds_threads" + units="threads" + symbol_name="DsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Domain Shader" + /> + <counter name="EU Thread Occupancy" + description="The percentage of time in which hardware threads occupied EUs." + data_type="float" + max_equation="100" + equation="2 8 A 10 READ FMUL $EuThreadsCount FDIV FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_thread_occupancy" + units="percent" + symbol_name="EuThreadOccupancy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice0 L3 Bank5 Output Ready" + description="The percentage of time in which slice0 L3 bank5 output is ready" + data_type="float" + max_equation="100" + equation="C 7 READ C 6 READ FADD 100 UMUL $GpuCoreClocks FDIV" + underscore_name="l30_bank5_output_ready" + units="percent" + symbol_name="L30Bank5OutputReady" + availability="$SliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="slice" + /> + <counter name="GPU Busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <register_config type="NOA"> + <register type="NOA" address="0x00000D04" value="0x00000200" /> + <register type="NOA" address="0x00009840" value="0x00000000" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x04020A00" /> + <register type="NOA" address="0x00009888" value="0x06020800" /> + <register type="NOA" address="0x00009888" value="0x04000A00" /> + <register type="NOA" address="0x00009888" value="0x06000820" /> + <register type="NOA" address="0x00009888" value="0x0A020020" /> + <register type="NOA" address="0x00009888" value="0x0C020028" /> + <register type="NOA" address="0x00009888" value="0x2E020000" /> + <register type="NOA" address="0x00009888" value="0x0A034000" /> + <register type="NOA" address="0x00009888" value="0x18032000" /> + <register type="NOA" address="0x00009888" value="0x08000028" /> + <register type="NOA" address="0x00009888" value="0x36000003" /> + <register type="NOA" address="0x00009888" value="0x1E000000" /> + <register type="NOA" address="0x00009888" value="0x34001800" /> + <register type="NOA" address="0x00009888" value="0x0A0A8000" /> + <register type="NOA" address="0x00009888" value="0x0C0A8000" /> + <register type="NOA" address="0x00009884" value="0x00000003" /> + <register type="NOA" address="0x00009888" value="0x5B100550" /> + <register type="NOA" address="0x00009888" value="0x17148000" /> + <register type="NOA" address="0x00009888" value="0x1B141C00" /> + <register type="NOA" address="0x00009888" value="0x5F110550" /> + <register type="NOA" address="0x00009888" value="0x07128000" /> + <register type="NOA" address="0x00009888" value="0x09128000" /> + <register type="NOA" address="0x00009888" value="0x0B128000" /> + <register type="NOA" address="0x00009888" value="0x0D128000" /> + <register type="NOA" address="0x00009888" value="0x17100000" /> + <register type="NOA" address="0x00009888" value="0x49100000" /> + <register type="NOA" address="0x00009888" value="0x4B100606" /> + <register type="NOA" address="0x00009888" value="0x4D100000" /> + <register type="NOA" address="0x00009888" value="0x31100000" /> + <register type="NOA" address="0x00009884" value="0x00000003" /> + <register type="NOA" address="0x00009888" value="0x65100002" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x42000001" /> + </register_config> + <register_config type="OA"> + <register type="OA" address="0x0000D920" value="0x00000000" /> + <register type="OA" address="0x0000D900" value="0x00000000" /> + <register type="OA" address="0x0000D904" value="0x00800000" /> + <register type="OA" address="0x0000D910" value="0x00000000" /> + <register type="OA" address="0x0000D914" value="0x00800000" /> + <register type="OA" address="0x0000DC40" value="0x00000000" /> + </register_config> + <register_config type="FLEX"> + <register type="FLEX" address="0x0000E458" value="0x00005004" /> + <register type="FLEX" address="0x0000E558" value="0x00008003" /> + </register_config> + </set> + + <set name="Gen12LP L3_5" + mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" + underscore_name="l3_5" + hw_config_guid="3f17a326-ae8b-4869-9f5a-3bccf793e287" + chipset="TGL" + symbol_name="L3_5" + > + <counter name="GPU Core Clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + equation="GPU_CLOCK 0 READ" + underscore_name="gpu_core_clocks" + units="cycles" + symbol_name="GpuCoreClocks" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="EU Active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_active" + units="percent" + symbol_name="EuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice0 L3 Bank6 Output Ready" + description="The percentage of time in which slice0 L3 bank6 output is ready" + data_type="float" + max_equation="100" + equation="C 7 READ C 6 READ FADD 100 UMUL $GpuCoreClocks FDIV" + underscore_name="l30_bank6_output_ready" + units="percent" + symbol_name="L30Bank6OutputReady" + availability="$SliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="slice" + /> + <counter name="EU FPU And EM Pipes Active" + description="The percentage of time in which EU FPU and EM pipelines were actively processing." + data_type="float" + max_equation="100" + equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_fpu_em_active" + units="percent" + symbol_name="EuFpuEmActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="HS Threads Dispatched" + description="The total number of hull shader hardware threads dispatched." + data_type="uint64" + equation="A 2 READ" + underscore_name="hs_threads" + units="threads" + symbol_name="HsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Hull Shader" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 4 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 1 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="gs_threads" + units="threads" + symbol_name="GsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="DS Threads Dispatched" + description="The total number of domain shader hardware threads dispatched." + data_type="uint64" + equation="A 3 READ" + underscore_name="ds_threads" + units="threads" + symbol_name="DsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Domain Shader" + /> + <counter name="EU Thread Occupancy" + description="The percentage of time in which hardware threads occupied EUs." + data_type="float" + max_equation="100" + equation="2 8 A 10 READ FMUL $EuThreadsCount FDIV FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_thread_occupancy" + units="percent" + symbol_name="EuThreadOccupancy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice0 L3 Bank2 Output Ready" + description="The percentage of time in which slice0 L3 bank2 output is ready" + data_type="float" + max_equation="100" + equation="C 5 READ C 4 READ FADD 100 UMUL $GpuCoreClocks FDIV" + underscore_name="l30_bank2_output_ready" + units="percent" + symbol_name="L30Bank2OutputReady" + availability="$SliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="slice" + /> + <counter name="GPU Busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <register_config type="NOA"> + <register type="NOA" address="0x00000D04" value="0x00000200" /> + <register type="NOA" address="0x00009840" value="0x00000000" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x04021200" /> + <register type="NOA" address="0x00009888" value="0x06021000" /> + <register type="NOA" address="0x00009888" value="0x04001200" /> + <register type="NOA" address="0x00009888" value="0x06001020" /> + <register type="NOA" address="0x00009888" value="0x0A020020" /> + <register type="NOA" address="0x00009888" value="0x0C020028" /> + <register type="NOA" address="0x00009888" value="0x2E020000" /> + <register type="NOA" address="0x00009888" value="0x0A034000" /> + <register type="NOA" address="0x00009888" value="0x18032000" /> + <register type="NOA" address="0x00009888" value="0x08000028" /> + <register type="NOA" address="0x00009888" value="0x36000003" /> + <register type="NOA" address="0x00009888" value="0x1E000000" /> + <register type="NOA" address="0x00009888" value="0x34001800" /> + <register type="NOA" address="0x00009888" value="0x0A0A8000" /> + <register type="NOA" address="0x00009888" value="0x0C0A8000" /> + <register type="NOA" address="0x00009884" value="0x00000003" /> + <register type="NOA" address="0x00009888" value="0x5B100550" /> + <register type="NOA" address="0x00009888" value="0x17148000" /> + <register type="NOA" address="0x00009888" value="0x1B141C00" /> + <register type="NOA" address="0x00009888" value="0x5F110550" /> + <register type="NOA" address="0x00009888" value="0x07128000" /> + <register type="NOA" address="0x00009888" value="0x09128000" /> + <register type="NOA" address="0x00009888" value="0x0B128000" /> + <register type="NOA" address="0x00009888" value="0x0D128000" /> + <register type="NOA" address="0x00009888" value="0x17100000" /> + <register type="NOA" address="0x00009888" value="0x49100000" /> + <register type="NOA" address="0x00009888" value="0x4B100606" /> + <register type="NOA" address="0x00009888" value="0x4D100000" /> + <register type="NOA" address="0x00009888" value="0x31100000" /> + <register type="NOA" address="0x00009884" value="0x00000003" /> + <register type="NOA" address="0x00009888" value="0x65100002" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x42000001" /> + </register_config> + <register_config type="OA"> + <register type="OA" address="0x0000D920" value="0x00000000" /> + <register type="OA" address="0x0000D900" value="0x00000000" /> + <register type="OA" address="0x0000D904" value="0x00800000" /> + <register type="OA" address="0x0000D910" value="0x00000000" /> + <register type="OA" address="0x0000D914" value="0x00800000" /> + <register type="OA" address="0x0000DC40" value="0x00000000" /> + </register_config> + <register_config type="FLEX"> + <register type="FLEX" address="0x0000E458" value="0x00005004" /> + <register type="FLEX" address="0x0000E558" value="0x00008003" /> + </register_config> + </set> + + <set name="Gen12LP L3_6" + mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" + underscore_name="l3_6" + hw_config_guid="d312c40a-9fb7-489a-9a1a-9cd80aac6d61" + chipset="TGL" + symbol_name="L3_6" + > + <counter name="GPU Core Clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + equation="GPU_CLOCK 0 READ" + underscore_name="gpu_core_clocks" + units="cycles" + symbol_name="GpuCoreClocks" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="EU Active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_active" + units="percent" + symbol_name="EuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice0 L3 Bank7 Output Ready" + description="The percentage of time in which slice0 L3 bank7 output is ready" + data_type="float" + max_equation="100" + equation="C 7 READ C 6 READ FADD 100 UMUL $GpuCoreClocks FDIV" + underscore_name="l30_bank7_output_ready" + units="percent" + symbol_name="L30Bank7OutputReady" + availability="$SliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="slice" + /> + <counter name="EU FPU And EM Pipes Active" + description="The percentage of time in which EU FPU and EM pipelines were actively processing." + data_type="float" + max_equation="100" + equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_fpu_em_active" + units="percent" + symbol_name="EuFpuEmActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="HS Threads Dispatched" + description="The total number of hull shader hardware threads dispatched." + data_type="uint64" + equation="A 2 READ" + underscore_name="hs_threads" + units="threads" + symbol_name="HsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Hull Shader" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 4 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 1 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="gs_threads" + units="threads" + symbol_name="GsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="DS Threads Dispatched" + description="The total number of domain shader hardware threads dispatched." + data_type="uint64" + equation="A 3 READ" + underscore_name="ds_threads" + units="threads" + symbol_name="DsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Domain Shader" + /> + <counter name="EU Thread Occupancy" + description="The percentage of time in which hardware threads occupied EUs." + data_type="float" + max_equation="100" + equation="2 8 A 10 READ FMUL $EuThreadsCount FDIV FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_thread_occupancy" + units="percent" + symbol_name="EuThreadOccupancy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice0 L3 Bank3 Output Ready" + description="The percentage of time in which slice0 L3 bank3 output is ready" + data_type="float" + max_equation="100" + equation="C 5 READ C 4 READ FADD 100 UMUL $GpuCoreClocks FDIV" + underscore_name="l30_bank3_output_ready" + units="percent" + symbol_name="L30Bank3OutputReady" + availability="$SliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="slice" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <register_config type="NOA"> + <register type="NOA" address="0x00000D04" value="0x00000200" /> + <register type="NOA" address="0x00009840" value="0x00000000" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x04021A00" /> + <register type="NOA" address="0x00009888" value="0x06021800" /> + <register type="NOA" address="0x00009888" value="0x04001A00" /> + <register type="NOA" address="0x00009888" value="0x06001820" /> + <register type="NOA" address="0x00009888" value="0x0A020020" /> + <register type="NOA" address="0x00009888" value="0x0C020028" /> + <register type="NOA" address="0x00009888" value="0x2E020000" /> + <register type="NOA" address="0x00009888" value="0x0A034000" /> + <register type="NOA" address="0x00009888" value="0x18032000" /> + <register type="NOA" address="0x00009888" value="0x08000028" /> + <register type="NOA" address="0x00009888" value="0x36000003" /> + <register type="NOA" address="0x00009888" value="0x1E000000" /> + <register type="NOA" address="0x00009888" value="0x34001800" /> + <register type="NOA" address="0x00009888" value="0x0A0A8000" /> + <register type="NOA" address="0x00009888" value="0x0C0A8000" /> + <register type="NOA" address="0x00009884" value="0x00000003" /> + <register type="NOA" address="0x00009888" value="0x5B100550" /> + <register type="NOA" address="0x00009888" value="0x17148000" /> + <register type="NOA" address="0x00009888" value="0x1B141C00" /> + <register type="NOA" address="0x00009888" value="0x5F110550" /> + <register type="NOA" address="0x00009888" value="0x07128000" /> + <register type="NOA" address="0x00009888" value="0x09128000" /> + <register type="NOA" address="0x00009888" value="0x0B128000" /> + <register type="NOA" address="0x00009888" value="0x0D128000" /> + <register type="NOA" address="0x00009888" value="0x17100000" /> + <register type="NOA" address="0x00009888" value="0x49100000" /> + <register type="NOA" address="0x00009888" value="0x4B100606" /> + <register type="NOA" address="0x00009888" value="0x4D100000" /> + <register type="NOA" address="0x00009888" value="0x31100000" /> + <register type="NOA" address="0x00009884" value="0x00000003" /> + <register type="NOA" address="0x00009888" value="0x65100002" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x42000001" /> + </register_config> + <register_config type="OA"> + <register type="OA" address="0x0000D920" value="0x00000000" /> + <register type="OA" address="0x0000D900" value="0x00000000" /> + <register type="OA" address="0x0000D904" value="0x00800000" /> + <register type="OA" address="0x0000D910" value="0x00000000" /> + <register type="OA" address="0x0000D914" value="0x00800000" /> + <register type="OA" address="0x0000DC40" value="0x00000000" /> + </register_config> + <register_config type="FLEX"> + <register type="FLEX" address="0x0000E458" value="0x00005004" /> + <register type="FLEX" address="0x0000E558" value="0x00008003" /> + </register_config> + </set> + + <set name="Sampler_1" + mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" + underscore_name="sampler_1" + hw_config_guid="f0f255a4-535c-43ed-9d6b-85958cef6c1c" + chipset="TGL" + symbol_name="Sampler_1" + > + <counter name="GPU Core Clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + equation="GPU_CLOCK 0 READ" + underscore_name="gpu_core_clocks" + units="cycles" + symbol_name="GpuCoreClocks" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="EU Active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_active" + units="percent" + symbol_name="EuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice0 DualSubslice1 Input Available" + description="The percentage of time in which slice0 dualsubslice1 sampler input is available" + data_type="float" + max_equation="100" + equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="sampler01_input_available" + units="percent" + symbol_name="Sampler01InputAvailable" + availability="$DualSubsliceMask 2 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Sampler" + mdapi_hw_unit_type="dualsubslice" + /> + <counter name="Slice0 DualSubslice2 Input Available" + description="The percentage of time in which slice0 dualsubslice2 sampler input is available" + data_type="float" + max_equation="100" + equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="sampler02_input_available" + units="percent" + symbol_name="Sampler02InputAvailable" + availability="$DualSubsliceMask 4 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Sampler" + mdapi_hw_unit_type="dualsubslice" + /> + <counter name="EU FPU And EM Pipes Active" + description="The percentage of time in which EU FPU and EM pipelines were actively processing." + data_type="float" + max_equation="100" + equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_fpu_em_active" + units="percent" + symbol_name="EuFpuEmActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="gs_threads" + units="threads" + symbol_name="GsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice0 DualSubslice3 Input Available" + description="The percentage of time in which slice0 dualsubslice3 sampler input is available" + data_type="float" + max_equation="100" + equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="sampler03_input_available" + units="percent" + symbol_name="Sampler03InputAvailable" + availability="$DualSubsliceMask 8 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Sampler" + mdapi_hw_unit_type="dualsubslice" + /> + <counter name="HS Threads Dispatched" + description="The total number of hull shader hardware threads dispatched." + data_type="uint64" + equation="A 2 READ" + underscore_name="hs_threads" + units="threads" + symbol_name="HsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Hull Shader" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 4 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 1 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="DS Threads Dispatched" + description="The total number of domain shader hardware threads dispatched." + data_type="uint64" + equation="A 3 READ" + underscore_name="ds_threads" + units="threads" + symbol_name="DsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Domain Shader" + /> + <counter name="EU Thread Occupancy" + description="The percentage of time in which hardware threads occupied EUs." + data_type="float" + max_equation="100" + equation="2 8 A 10 READ FMUL $EuThreadsCount FDIV FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_thread_occupancy" + units="percent" + symbol_name="EuThreadOccupancy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Slice0 DualSubslice4 Input Available" + description="The percentage of time in which slice0 dualsubslice4 sampler input is available" + data_type="float" + max_equation="100" + equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="sampler04_input_available" + units="percent" + symbol_name="Sampler04InputAvailable" + availability="$DualSubsliceMask 16 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Sampler" + mdapi_hw_unit_type="dualsubslice" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="Slice0 DualSubslice5 Input Available" + description="The percentage of time in which slice0 dualsubslice5 sampler input is available" + data_type="float" + max_equation="100" + equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="sampler05_input_available" + units="percent" + symbol_name="Sampler05InputAvailable" + availability="$DualSubsliceMask 32 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Sampler" + mdapi_hw_unit_type="dualsubslice" + /> + <counter name="Slice0 DualSubslice0 Input Available" + description="The percentage of time in which slice0 dualsubslice0 sampler input is available" + data_type="float" + max_equation="100" + equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="sampler00_input_available" + units="percent" + symbol_name="Sampler00InputAvailable" + availability="$DualSubsliceMask 1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Sampler" + mdapi_hw_unit_type="dualsubslice" + /> + <counter name="GPU Busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <register_config type="NOA"> + <register type="NOA" address="0x00000D04" value="0x00000200" /> + <register type="NOA" address="0x00009840" value="0x00000000" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x1C121600" /> + <register type="NOA" address="0x00009888" value="0x18141600" /> + <register type="NOA" address="0x00009888" value="0x1C325600" /> + <register type="NOA" address="0x00009888" value="0x18341600" /> + <register type="NOA" address="0x00009888" value="0x1C521600" /> + <register type="NOA" address="0x00009888" value="0x185416A6" /> + <register type="NOA" address="0x00009888" value="0x1C721600" /> + <register type="NOA" address="0x00009888" value="0x18741600" /> + <register type="NOA" address="0x00009888" value="0x1C921600" /> + <register type="NOA" 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pipelines were actively processing." + data_type="float" + max_equation="100" + equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_fpu_em_active" + units="percent" + symbol_name="EuFpuEmActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="gs_threads" + units="threads" + symbol_name="GsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL 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time in which slice0 dualsubslice3 sampler output is ready" + data_type="float" + max_equation="100" + equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="sampler03_output_ready" + units="percent" + symbol_name="Sampler03OutputReady" + availability="$DualSubsliceMask 8 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Sampler" + mdapi_hw_unit_type="subslice" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="Slice0 DualSubslice4 Sampler Output Ready" + description="The percentage of time in which slice0 dualsubslice4 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name="GPU Busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <register_config type="NOA"> + <register type="NOA" address="0x00000D04" value="0x00000200" /> + <register type="NOA" address="0x00009840" value="0x00000000" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x0C123E00" /> + <register type="NOA" address="0x00009888" value="0x04143E00" /> + <register type="NOA" address="0x00009888" value="0x0C323E00" /> + <register type="NOA" address="0x00009888" value="0x04343E00" /> + <register type="NOA" address="0x00009888" value="0x0C523E00" /> + <register 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semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Thread Header Ready on Slice0 DualSubslice1 Thread Dispatcher" + description="The percentage of time in which thread header is ready on slice0 dualsubslice1 thread dispatcher" + data_type="float" + max_equation="100" + equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="thread_header01_ready" + units="percent" + symbol_name="ThreadHeader01Ready" + availability="$DualSubsliceMask 2 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="dualsubslice" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="gs_threads" + units="threads" + 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underscore_name="ds_threads" + units="threads" + symbol_name="DsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Domain Shader" + /> + <counter name="EU Thread Occupancy" + description="The percentage of time in which hardware threads occupied EUs." + data_type="float" + max_equation="100" + equation="2 8 A 10 READ FMUL $EuThreadsCount FDIV FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_thread_occupancy" + units="percent" + symbol_name="EuThreadOccupancy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Non-PS Thread Ready For Dispatch on Slice0 DualSubslice3 Thread Dispatcher" + description="The percentage of time in which non-PS thread is ready for dispatch on slice0 dualsubslice3 thread dispatcher" + data_type="float" + max_equation="100" + equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="non_ps_thread03_ready_for_dispatch" + units="percent" + symbol_name="NonPSThread03ReadyForDispatch" + availability="$DualSubsliceMask 8 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="dualsubslice" + /> + <counter name="HS Threads Dispatched" + description="The total number of hull shader hardware 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For Dispatch on Slice0 DualSubslice4 Thread Dispatcher" + description="The percentage of time in which non-PS thread is ready for dispatch on slice0 dualsubslice4 thread dispatcher" + data_type="float" + max_equation="100" + equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="non_ps_thread04_ready_for_dispatch" + units="percent" + symbol_name="NonPSThread04ReadyForDispatch" + availability="$DualSubsliceMask 16 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="dualsubslice" + /> + <counter name="Non-PS Thread Ready For Dispatch on Slice0 DualSubslice1 Thread Dispatcher" + description="The percentage of time in which non-PS thread is ready for dispatch on slice0 dualsubslice1 thread dispatcher" + data_type="float" + max_equation="100" + equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="non_ps_thread01_ready_for_dispatch" + 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System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Thread Header Ready on Slice0 DualSubslice5 Thread Dispatcher Port 1" + description="The percentage of time in which thread header is ready on slice0 dualsubslice5 thread dispatcher port 1" + data_type="float" + max_equation="100" + equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="thread_header05_ready_port1" + units="percent" + symbol_name="ThreadHeader05ReadyPort1" + availability="$DualSubsliceMask 32 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="dualsubslice" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="gs_threads" + units="threads" + symbol_name="GsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 1 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="PS Thread Ready For Dispatch on 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symbol_name="PSThread03ReadyForDispatch" + availability="$DualSubsliceMask 8 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="dualsubslice" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 4 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="GPU Busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU FPU And EM Pipes Active" + description="The percentage of time in which EU FPU and EM pipelines were actively processing." + data_type="float" + max_equation="100" + equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_fpu_em_active" + units="percent" + symbol_name="EuFpuEmActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="PS Thread Ready For Dispatch on Slice0 Dualsubslice1 Thread Dispatcher" + description="The percentage of time in which PS thread is ready for dispatch on slice0 dualsubslice1 thread dispatcher" + data_type="float" + max_equation="100" + equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_thread01_ready_for_dispatch" + units="percent" + symbol_name="PSThread01ReadyForDispatch" + 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data_type="float" + max_equation="100" + equation="2 8 A 10 READ FMUL $EuThreadsCount FDIV FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_thread_occupancy" + units="percent" + symbol_name="EuThreadOccupancy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Thread Header Ready on Slice0 DualSubslice5 Thread Dispatcher Port 3" + description="The percentage of time in which thread header is ready on slice0 dualsubslice5 thread dispatcher port 3" + data_type="float" + max_equation="100" + equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="thread_header05_ready_port3" + units="percent" + symbol_name="ThreadHeader05ReadyPort3" + availability="$DualSubsliceMask 32 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="dualsubslice" + /> + <counter name="Thread Header Ready on Slice0 DualSubslice5 Thread Dispatcher Port 0" + description="The percentage of time in which thread header is ready on slice0 dualsubslice5 thread dispatcher port 0" + data_type="float" + max_equation="100" + equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="thread_header05_ready_port0" + units="percent" + symbol_name="ThreadHeader05ReadyPort0" + availability="$DualSubsliceMask 32 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="dualsubslice" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + 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value="0x00078000" /> + <register type="OA" address="0x0000D974" value="0x00000FFF" /> + <register type="OA" address="0x0000DC30" value="0x00078000" /> + <register type="OA" address="0x0000DC34" value="0x00000FFF" /> + </register_config> + <register_config type="FLEX"> + <register type="FLEX" address="0x0000E458" value="0x00005004" /> + <register type="FLEX" address="0x0000E558" value="0x00008003" /> + </register_config> + </set> + + <set name="TDL_3" + mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" + underscore_name="tdl_3" + hw_config_guid="b763fa13-834e-4468-bba6-5f0d40db9813" + chipset="TGL" + symbol_name="TDL_3" + > + <counter name="GPU Core Clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + equation="GPU_CLOCK 0 READ" + underscore_name="gpu_core_clocks" + units="cycles" + symbol_name="GpuCoreClocks" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="EU Active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_active" + units="percent" + symbol_name="EuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Thread Header Ready on Slice0 DualSubslice3 Thread Dispatcher" + description="The percentage of time in which thread header is ready on slice0 dualsubslice3 thread dispatcher" + data_type="float" + max_equation="100" + equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="thread_header03_ready" + units="percent" + symbol_name="ThreadHeader03Ready" + availability="$DualSubsliceMask 8 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="dualsubslice" + /> + <counter name="Thread Header Ready on Slice0 DualSubslice3 Thread Dispatcher Port 3" + description="The percentage of time in which thread header is ready on slice0 dualsubslice3 thread dispatcher port 3" + data_type="float" + max_equation="100" + equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="thread_header03_ready_port3" + units="percent" + symbol_name="ThreadHeader03ReadyPort3" + availability="$DualSubsliceMask 8 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="dualsubslice" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="gs_threads" + units="threads" + symbol_name="GsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 1 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="Thread Header Ready on Slice0 DualSubslice3 Thread Dispatcher Port 0" + description="The percentage of time in which thread header is ready on slice0 dualsubslice3 thread dispatcher port 0" + data_type="float" + max_equation="100" + equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="thread_header03_ready_port0" + units="percent" + symbol_name="ThreadHeader03ReadyPort0" + availability="$DualSubsliceMask 8 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="dualsubslice" + /> + <counter name="Thread Header Ready on Slice0 DualSubslice3 Thread Dispatcher Port 1" + description="The percentage of time in which thread header is ready on slice0 dualsubslice3 thread dispatcher port 1" + data_type="float" + max_equation="100" + equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="thread_header03_ready_port1" + units="percent" + symbol_name="ThreadHeader03ReadyPort1" + availability="$DualSubsliceMask 8 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="dualsubslice" + /> + <counter name="Thread Header Ready on Slice0 DualSubslice3 Thread Dispatcher Port 2" + description="The percentage of time in which thread header is ready on slice0 dualsubslice3 thread dispatcher port 2" + data_type="float" + max_equation="100" + equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="thread_header03_ready_port2" + units="percent" + symbol_name="ThreadHeader03ReadyPort2" + availability="$DualSubsliceMask 8 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="dualsubslice" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="Thread Header Ready on Slice0 DualSubslice4 Thread Dispatcher Port 3" + description="The percentage of time in which thread header is ready on slice0 dualsubslice4 thread dispatcher port 3" + data_type="float" + max_equation="100" + equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="thread_header04_ready_port3" + units="percent" + symbol_name="ThreadHeader04ReadyPort3" + availability="$DualSubsliceMask 16 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="dualsubslice" + /> + <counter name="Thread Header Ready on Slice0 DualSubslice4 Thread Dispatcher Port 2" + description="The percentage of time in which thread header is ready on slice0 dualsubslice4 thread dispatcher port 2" + data_type="float" + max_equation="100" + equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="thread_header04_ready_port2" + units="percent" + symbol_name="ThreadHeader04ReadyPort2" + availability="$DualSubsliceMask 16 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="dualsubslice" + /> + <counter name="Thread Header Ready on Slice0 DualSubslice4 Thread Dispatcher Port 1" + description="The percentage of time in which thread header is ready on slice0 dualsubslice4 thread dispatcher port 1" + data_type="float" + max_equation="100" + equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="thread_header04_ready_port1" + units="percent" + symbol_name="ThreadHeader04ReadyPort1" + availability="$DualSubsliceMask 16 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="dualsubslice" + /> + <counter name="Thread Header Ready on Slice0 DualSubslice4 Thread Dispatcher Port 0" + description="The percentage of time in which thread header is ready on slice0 dualsubslice4 thread dispatcher port 0" + data_type="float" + max_equation="100" + equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="thread_header04_ready_port0" + units="percent" + symbol_name="ThreadHeader04ReadyPort0" + availability="$DualSubsliceMask 16 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="dualsubslice" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 4 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="Thread Header Ready on Slice0 DualSubslice4 Thread Dispatcher" + description="The percentage of time in which thread header is ready on slice0 dualsubslice4 thread dispatcher" + data_type="float" + max_equation="100" + equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="thread_header04_ready" + units="percent" + symbol_name="ThreadHeader04Ready" + availability="$DualSubsliceMask 16 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="dualsubslice" + /> + <counter name="GPU Busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Thread Header Ready on Slice0 DualSubslice2 Thread Dispatcher Port 1" + description="The percentage of time in which thread header is ready on slice0 dualsubslice2 thread dispatcher port 1" + data_type="float" + max_equation="100" + equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="thread_header02_ready_port1" + units="percent" + symbol_name="ThreadHeader02ReadyPort1" + availability="$DualSubsliceMask 4 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="dualsubslice" + /> + <counter name="Thread Header Ready on Slice0 DualSubslice2 Thread Dispatcher Port 0" + description="The percentage of time in which thread header is ready on slice0 dualsubslice2 thread dispatcher port 0" + data_type="float" + max_equation="100" + equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="thread_header02_ready_port0" + units="percent" + symbol_name="ThreadHeader02ReadyPort0" + availability="$DualSubsliceMask 4 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="dualsubslice" + /> + <counter name="Thread Header Ready on Slice0 DualSubslice2 Thread Dispatcher Port 3" + description="The percentage of time in which thread header is ready on slice0 dualsubslice2 thread dispatcher port 3" + data_type="float" + max_equation="100" + equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="thread_header02_ready_port3" + units="percent" + symbol_name="ThreadHeader02ReadyPort3" + availability="$DualSubsliceMask 4 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="dualsubslice" + /> + <counter name="Thread Header Ready on Slice0 DualSubslice2 Thread Dispatcher Port 2" + description="The percentage of time in which thread header is ready on slice0 dualsubslice2 thread dispatcher port 2" + data_type="float" + max_equation="100" + equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="thread_header02_ready_port2" + units="percent" + symbol_name="ThreadHeader02ReadyPort2" + availability="$DualSubsliceMask 4 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="GPU/Thread Dispatcher" + mdapi_hw_unit_type="dualsubslice" + /> + <counter name="EU FPU And EM Pipes Active" + description="The percentage of time in which EU FPU and EM pipelines were actively processing." + data_type="float" + max_equation="100" + equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_fpu_em_active" + units="percent" + symbol_name="EuFpuEmActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="DS Threads Dispatched" + description="The total number of domain shader hardware threads dispatched." + data_type="uint64" + equation="A 3 READ" + underscore_name="ds_threads" + units="threads" + symbol_name="DsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Domain Shader" + /> + <counter name="EU Thread Occupancy" + description="The percentage of time in which hardware threads occupied EUs." + data_type="float" + max_equation="100" + equation="2 8 A 10 READ FMUL $EuThreadsCount FDIV FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_thread_occupancy" + units="percent" + symbol_name="EuThreadOccupancy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="HS Threads Dispatched" + description="The total number of hull shader hardware threads dispatched." + data_type="uint64" + equation="A 2 READ" + underscore_name="hs_threads" + units="threads" + symbol_name="HsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Hull Shader" + /> + <counter name="Thread Header Ready on Slice0 DualSubslice2 Thread Dispatcher" + description="The percentage of time in which thread header is ready on slice0 dualsubslice2 thread dispatcher" + data_type="float" + max_equation="100" + equation="B 0 READ 100 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address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x42000001" /> + </register_config> + <register_config type="OA"> + <register type="OA" address="0x0000D920" value="0x00000000" /> + <register type="OA" address="0x0000D900" value="0x00000000" /> + <register type="OA" address="0x0000D904" value="0x70800000" /> + <register type="OA" address="0x0000D910" value="0x00000000" /> + <register type="OA" address="0x0000D914" value="0x00800000" /> + <register type="OA" address="0x0000DC40" value="0x00070000" /> + <register type="OA" address="0x0000D940" value="0x00078000" /> + <register type="OA" address="0x0000D944" value="0x00000FFF" /> + <register type="OA" address="0x0000DC00" value="0x00078000" /> + <register type="OA" address="0x0000DC04" value="0x00000FFF" /> + <register type="OA" address="0x0000D948" value="0x00007800" /> + <register type="OA" address="0x0000D94C" value="0x0000F0FF" /> + <register type="OA" address="0x0000DC08" value="0x00007800" /> + <register type="OA" address="0x0000DC0C" value="0x0000F0FF" /> + <register type="OA" address="0x0000D950" value="0x00000780" /> + <register type="OA" address="0x0000D954" value="0x0000FF0F" /> + <register type="OA" address="0x0000DC10" value="0x00000780" /> + <register type="OA" address="0x0000DC14" value="0x0000FF0F" /> + </register_config> + <register_config type="FLEX"> + <register type="FLEX" address="0x0000E458" value="0x00005004" /> + <register type="FLEX" address="0x0000E558" value="0x00008003" /> + </register_config> + </set> + + <set name="GpuBusyness" + mdapi_supported_apis="OGL OGL4 OCL MEDIA IO BB" + underscore_name="gpu_busyness" + hw_config_guid="cc935a3e-8d96-4b47-bc46-3d84247e9a3a" + chipset="TGL" + symbol_name="GpuBusyness" + > + <counter name="GPU Core Clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + equation="GPU_CLOCK 0 READ" + underscore_name="gpu_core_clocks" + units="cycles" + symbol_name="GpuCoreClocks" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="EU Active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + equation="2 A 7 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_active" + units="percent" + symbol_name="EuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="Vebox Ring Busy" + description="The percentage of time when vebox command streamer was busy." + data_type="float" + max_equation="100" + equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vebox_busy" + units="percent" + symbol_name="VeboxBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="System Frame Batch" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Any Engine Busy" + description="The percentage of time when any command streamer was busy." + data_type="float" + max_equation="100" + equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="any_engine_busy" + units="percent" + symbol_name="AnyEngineBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="gs_threads" + units="threads" + symbol_name="GsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 1 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 6 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="Compute Ring Busy" + description="The percentage of time when render command streamer was busy." + data_type="float" + max_equation="100" + equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="compute_busy" + units="percent" + symbol_name="ComputeBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="System Frame Batch" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Render Ring Busy" + description="The percentage of time when render command streamer was busy." + data_type="float" + max_equation="100" + equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="render_busy" + units="percent" + symbol_name="RenderBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="System Frame Batch" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 4 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="Posh Ring Busy" + description="The percentage of time when posh command streamer was busy." + data_type="float" + max_equation="100" + equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="posh_engine_busy" + units="percent" + symbol_name="PoshEngineBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="System Frame Batch" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Busy" + description="The percentage of time in which the GPU has been processing GPU commands." + data_type="float" + max_equation="100" + equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Vdbox1 Ring Busy" + description="The percentage of time when Vdbox1 command streamer was busy." + data_type="float" + max_equation="100" + equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vdbox1_busy" + units="percent" + symbol_name="Vdbox1Busy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="System Frame Batch" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU FPU And EM Pipes Active" + description="The percentage of time in which EU FPU and EM pipelines were actively processing." + data_type="float" + max_equation="100" + equation="2 A 9 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_fpu_em_active" + units="percent" + symbol_name="EuFpuEmActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" + mdapi_group="EU Array/Pipes" + mdapi_hw_unit_type="gpu" + /> + <counter name="Render and compute engines are simultaneously busy" + description="The percentage of time when render and compute engines are simultaneously busy" + data_type="float" + max_equation="100" + equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="render_and_compute_busy" + units="percent" + symbol_name="RenderAndComputeBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="Vdbox0 Ring Busy" + description="The percentage of time when Vdbox0 command streamer was busy." + data_type="float" + max_equation="100" + equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vdbox0_busy" + units="percent" + symbol_name="Vdbox0Busy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="System Frame Batch" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="DS Threads Dispatched" + description="The total number of domain shader hardware threads dispatched." + data_type="uint64" + equation="A 3 READ" + underscore_name="ds_threads" + units="threads" + symbol_name="DsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Domain Shader" + /> + <counter name="EU Thread Occupancy" + description="The percentage of time in which hardware threads occupied EUs." + data_type="float" + max_equation="100" + equation="2 8 A 10 READ FMUL $EuThreadsCount FDIV FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_thread_occupancy" + units="percent" + symbol_name="EuThreadOccupancy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="2 A 8 READ FMUL $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="HS Threads Dispatched" + description="The total number of hull shader hardware threads dispatched." + data_type="uint64" + equation="A 2 READ" + underscore_name="hs_threads" + units="threads" + symbol_name="HsThreads" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Hull Shader" + /> + <counter name="Blitter Ring Busy" + description="The percentage of time when blitter command streamer was busy." + data_type="float" + max_equation="100" + equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="blitter_busy" + units="percent" + symbol_name="BlitterBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="System Frame Batch" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <register_config type="NOA"> + <register type="NOA" address="0x00000D04" value="0x00000200" /> + <register type="NOA" address="0x00009840" value="0x00000000" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x0E0E1200" /> + <register type="NOA" address="0x00009888" value="0x220E0009" /> + <register type="NOA" address="0x00009888" value="0x0E101200" /> + <register type="NOA" address="0x00009888" value="0x040E0043" /> + <register type="NOA" address="0x00009888" value="0x0A0E00B3" /> + <register type="NOA" address="0x00009888" value="0x180E0000" /> + <register type="NOA" address="0x00009888" value="0x0C0E0000" /> + <register type="NOA" address="0x00009888" value="0x1C0F0104" /> + <register type="NOA" address="0x00009888" value="0x08100053" /> + <register type="NOA" address="0x00009888" value="0x20100000" /> + <register type="NOA" address="0x00009888" value="0x04104000" /> + <register type="NOA" address="0x00009888" value="0x0A104000" /> + <register type="NOA" address="0x00009888" value="0x04024000" /> + <register type="NOA" address="0x00009888" value="0x08024000" /> + <register type="NOA" address="0x00009888" value="0x0A024000" /> + <register type="NOA" address="0x00009888" value="0x04034000" /> + <register type="NOA" address="0x00009888" value="0x08034000" /> + <register type="NOA" address="0x00009888" value="0x0A034000" /> + <register type="NOA" address="0x00009888" value="0x1C006000" /> + <register type="NOA" address="0x00009888" value="0x34001B00" /> + <register type="NOA" address="0x00009888" value="0x040A8000" /> + <register type="NOA" address="0x00009888" value="0x080A8000" /> + <register type="NOA" address="0x00009888" value="0x0A0A8000" /> + <register type="NOA" address="0x00009884" value="0x00000003" /> + <register type="NOA" address="0x00009888" value="0x15102400" /> + <register type="NOA" address="0x00009888" value="0x230B0120" /> + <register type="NOA" address="0x00009888" value="0x15182400" /> + <register type="NOA" address="0x00009888" value="0x232B0120" /> + <register type="NOA" address="0x00009888" value="0x17100023" /> + <register type="NOA" address="0x00009888" value="0x11100000" /> + <register type="NOA" address="0x00009888" value="0x5D101000" /> + <register type="NOA" address="0x00009888" value="0x5B100545" /> + <register type="NOA" address="0x00009888" value="0x15148000" /> + <register type="NOA" address="0x00009888" value="0x1B140C00" /> + <register type="NOA" address="0x00009888" value="0x61112000" /> + <register type="NOA" address="0x00009888" value="0x5F110945" /> + <register type="NOA" address="0x00009888" value="0x03124000" /> + <register type="NOA" address="0x00009888" value="0x05128000" /> + <register type="NOA" address="0x00009888" value="0x09128000" /> + <register type="NOA" address="0x00009888" value="0x0B128000" /> + <register type="NOA" address="0x00009888" value="0x13138000" /> + <register type="NOA" address="0x00009888" value="0x1B0D0040" /> + <register type="NOA" address="0x00009888" value="0x1F0B00D3" /> + <register type="NOA" address="0x00009888" value="0x190B0000" /> + <register type="NOA" address="0x00009888" value="0x170B0000" /> + <register type="NOA" address="0x00009888" value="0x1B170002" /> + <register type="NOA" address="0x00009888" value="0x0D174000" /> + <register type="NOA" address="0x00009888" value="0x071800A3" /> + <register type="NOA" address="0x00009888" value="0x11180000" /> + <register type="NOA" address="0x00009888" value="0x032D4000" /> + <register type="NOA" address="0x00009888" value="0x032B00D3" /> + <register type="NOA" address="0x00009888" value="0x192B0000" /> + <register type="NOA" address="0x00009888" value="0x092B0000" /> + <register type="NOA" address="0x00009888" value="0x55103000" /> + <register type="NOA" address="0x00009888" value="0x57100000" /> + <register type="NOA" address="0x00009888" value="0x47101000" /> + <register type="NOA" address="0x00009888" value="0x49107003" /> + <register type="NOA" address="0x00009888" value="0x4B100402" /> + <register type="NOA" address="0x00009888" value="0x4D100230" /> + <register type="NOA" address="0x00009888" value="0x31100000" /> + <register type="NOA" address="0x00009884" value="0x00000003" /> + <register type="NOA" address="0x00009888" value="0x65100002" /> + <register type="NOA" address="0x00009884" value="0x00000000" /> + <register type="NOA" address="0x00009888" value="0x42000001" /> + </register_config> + <register_config type="OA"> + <register type="OA" address="0x0000D920" value="0x00000000" /> + <register type="OA" address="0x0000D900" value="0x00000000" /> + <register type="OA" address="0x0000D904" value="0x30800000" /> + <register type="OA" address="0x0000D910" value="0x00000000" /> + <register type="OA" address="0x0000D914" value="0x00800000" /> + <register type="OA" address="0x0000DC40" value="0x00030000" /> + <register type="OA" address="0x0000D940" value="0x00024002" /> + <register type="OA" address="0x0000D944" value="0x0000B7FF" /> + <register type="OA" address="0x0000DC00" value="0x00024002" /> + <register type="OA" address="0x0000DC04" value="0x0000B7FF" /> + <register type="OA" address="0x0000D948" value="0x0007F000" /> + <register type="OA" address="0x0000D94C" value="0x000001FF" /> + <register type="OA" address="0x0000DC08" value="0x0007F000" /> + <register type="OA" address="0x0000DC0C" value="0x000001FF" /> + </register_config> + <register_config type="FLEX"> + <register type="FLEX" address="0x0000E458" value="0x00005004" /> + <register type="FLEX" address="0x0000E558" value="0x00008003" /> + </register_config> + </set> + + <set name="Metric set TestOa" + mdapi_supported_apis="OGL OCL IO BB" + underscore_name="test_oa" + hw_config_guid="80a833f0-2504-4321-8894-e9277844ce7b" + chipset="TGL" + symbol_name="TestOa" + > + <counter name="TestCounter7" + description="HW test counter 7. Factor: 0.6666" + data_type="uint64" + equation="B 7 READ" + underscore_name="counter7" + units="events" + symbol_name="Counter7" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="GPU Core Clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + equation="GPU_CLOCK 0 READ" + underscore_name="gpu_core_clocks" + units="cycles" + symbol_name="GpuCoreClocks" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="TestCounter8" + description="HW test counter 8. Should be equal to 1 in IOStream or in OAG query mode" + data_type="uint64" + equation="C 0 READ" + underscore_name="counter8" + units="events" + symbol_name="Counter8" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="TestCounter9 - OAR enable" + description="HW test counter 9. Should be equal to 1 in query." + data_type="uint64" + equation="C 1 READ" + underscore_name="counter9" + units="events" + symbol_name="Counter9" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="TestCounter4" + description="HW test counter 4. Factor: 0.3333" + data_type="uint64" + equation="B 4 READ" + underscore_name="counter4" + units="events" + symbol_name="Counter4" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="TestCounter5" + description="HW test counter 5. Factor: 0.3333" + data_type="uint64" + equation="B 5 READ" + underscore_name="counter5" + units="events" + symbol_name="Counter5" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="TestCounter6" + description="HW test counter 6. Factor: 0.16666" + data_type="uint64" + equation="B 6 READ" + underscore_name="counter6" + units="events" + symbol_name="Counter6" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="TestCounter3" + description="HW test counter 3. Factor: 0.5" + data_type="uint64" + equation="B 3 READ" + underscore_name="counter3" + units="events" + symbol_name="Counter3" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="TestCounter0" + description="HW test counter 0. Factor: 0.0" + data_type="uint64" + equation="B 0 READ" + underscore_name="counter0" + units="events" + symbol_name="Counter0" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="TestCounter1" + description="HW test counter 1. Factor: 1.0" + data_type="uint64" + equation="B 1 READ" + underscore_name="counter1" + units="events" + symbol_name="Counter1" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="TestCounter2" + description="HW test counter 2. 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