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author | Alyssa Rosenzweig <[email protected]> | 2019-06-27 14:13:10 -0700 |
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committer | Alyssa Rosenzweig <[email protected]> | 2019-07-01 07:50:57 -0700 |
commit | 8d74749f812e64968d37266061293e204fea252c (patch) | |
tree | df6d072cef24746172e57214b5a06d1cb4689749 /src/intel/meson.build | |
parent | e9e22546ffd76c6d0738f12d702c54e7758d9e1f (diff) |
panfrost: Implement instanced rendering
We implement GLES3.0 instanced rendering with full support for instanced
arrays (via instance divisors). To do so, we use the new invocation
helpers to invoke a triplet of (1, vertex_count, instance_count), rather
than simply (1, vertex_count, 1). We rewrite the attribute handling code
into a new pan_instancing.c file which handles both the simple LINEAR
case for non-instanced as well as each of the new instancing cases:
MODULO (for per-vertex attributes), POT and NPOT divisors.
As a side effect, we rework how vertex buffers are handled, duplicating
them to be 1:1 with vertex descriptors to simplify instancing code paths
dramatically. This might be a performance regression, but this remains
to be seen; if so, we can always deduplicate later with some added logic
in pan_instancing.c
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Diffstat (limited to 'src/intel/meson.build')
0 files changed, 0 insertions, 0 deletions