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authorAlyssa Rosenzweig <[email protected]>2019-08-01 11:03:15 -0700
committerAlyssa Rosenzweig <[email protected]>2019-08-12 12:42:59 -0700
commit2efa025b055965c64301b5e497cdf2250d26b9ee (patch)
tree651d119242ee6f589fd20403d994ca79a9355c34 /src/intel/isl
parente881aa8c12c1447423c4acee4bbaaf503b19b057 (diff)
panfrost: Add SSBO system value
For each SSBO index we get from Gallium/NIR, we need two pieces of information in the shader: 1. The address of the SSBO in GPU memory. Within the shader, we'll be accessing it with raw memory load/store, so we need the actual address, not just an index. 2. The size of the SSBO. This is not strictly necessary, but at some point, we may like to do bounds checking on SSBO accesses. Signed-off-by: Alyssa Rosenzweig <[email protected]>
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