diff options
author | Nanley Chery <[email protected]> | 2018-07-27 15:34:05 -0700 |
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committer | Nanley Chery <[email protected]> | 2018-08-22 13:53:19 -0700 |
commit | 6d80b0b4bae53efbfa4b654a44c6279f5cc9402c (patch) | |
tree | 78932f103df72c5a99335820a44ec140bf26e773 /src/intel/isl | |
parent | b041fc06491f4a017458df4a58d4ac519bb3bc94 (diff) |
intel/isl: Avoid tiling some 16K-wide render targets
Fix rendering issues on BDW and SKL.
Fixes: 0288fe8d0417730bdd5b3477130dd1dc32bdbcd3
("i965/miptree: Use the correct BLT pitch")
Fixes the following regressions seen
exclusively on SKL:
* KHR-GL46.texture_barrier_ARB.disjoint-texels
* KHR-GL46.texture_barrier_ARB.overlapping-texels
* KHR-GL46.texture_barrier.disjoint-texels
* KHR-GL46.texture_barrier.overlapping-texels
and both on BDW and SKL:
* GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners
* GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners
v2: Note the fixed tests (Andres).
Don't cause failures with multisampled buffers (Andres).
Don't hamper SKL GT4 (Ken).
v3: Fix the Fixes tag (Dylan).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107359
Cc: <[email protected]>
Tested-by: Andres Gomez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/intel/isl')
-rw-r--r-- | src/intel/isl/isl_gen7.c | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/src/intel/isl/isl_gen7.c b/src/intel/isl/isl_gen7.c index 4fa9851233f..a9db21fba52 100644 --- a/src/intel/isl/isl_gen7.c +++ b/src/intel/isl/isl_gen7.c @@ -294,6 +294,29 @@ isl_gen6_filter_tiling(const struct isl_device *dev, */ if (ISL_DEV_GEN(dev) < 7 && isl_format_get_layout(info->format)->bpb >= 128) *flags &= ~ISL_TILING_Y0_BIT; + + /* From the BDW and SKL PRMs, Volume 2d, + * RENDER_SURFACE_STATE::Width - Programming Notes: + * + * A known issue exists if a primitive is rendered to the first 2 rows and + * last 2 columns of a 16K width surface. If any geometry is drawn inside + * this square it will be copied to column X=2 and X=3 (arrangement on Y + * position will stay the same). If any geometry exceeds the boundaries of + * this 2x2 region it will be drawn normally. The issue also only occurs + * if the surface has TileMode != Linear. + * + * [Internal documentation notes that this issue isn't present on SKL GT4.] + * To prevent this rendering corruption, only allow linear tiling for + * surfaces with widths greater than 16K-2 pixels. + * + * TODO: Is this an issue for multisampled surfaces as well? + */ + if (info->width > 16382 && info->samples == 1 && + info->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT && + (ISL_DEV_GEN(dev) == 8 || + (dev->info->is_skylake && dev->info->gt != 4))) { + *flags &= ISL_TILING_LINEAR_BIT; + } } void |