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authorJason Ekstrand <[email protected]>2016-08-27 21:39:16 -0700
committerJason Ekstrand <[email protected]>2016-09-12 19:42:57 -0700
commit7ddb21708c800dfbe3cea2df6aaaf7aed852761b (patch)
treed6572da54873cc2f06aeef659aecaa1a868e89ab /src/intel/isl/isl_surface_state.c
parent376d1dc2f1f5a36fe20ede5defe394b87b385731 (diff)
intel/isl: Add an isl_swizzle structure and use it for isl_view swizzles
This should be more compact than the enum isl_channel_select[4] that we were using before. It's also very convenient because we already had such a structure in the Vulkan driver we just needed to pull it over. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/intel/isl/isl_surface_state.c')
-rw-r--r--src/intel/isl/isl_surface_state.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/intel/isl/isl_surface_state.c b/src/intel/isl/isl_surface_state.c
index 5c5386e297c..5845175de34 100644
--- a/src/intel/isl/isl_surface_state.c
+++ b/src/intel/isl/isl_surface_state.c
@@ -411,10 +411,10 @@ isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state,
#endif
#if (GEN_GEN >= 8 || GEN_IS_HASWELL)
- s.ShaderChannelSelectRed = info->view->channel_select[0];
- s.ShaderChannelSelectGreen = info->view->channel_select[1];
- s.ShaderChannelSelectBlue = info->view->channel_select[2];
- s.ShaderChannelSelectAlpha = info->view->channel_select[3];
+ s.ShaderChannelSelectRed = info->view->swizzle.r;
+ s.ShaderChannelSelectGreen = info->view->swizzle.g;
+ s.ShaderChannelSelectBlue = info->view->swizzle.b;
+ s.ShaderChannelSelectAlpha = info->view->swizzle.a;
#endif
s.SurfaceBaseAddress = info->address;