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authorJason Ekstrand <[email protected]>2016-06-17 16:40:24 -0700
committerJason Ekstrand <[email protected]>2016-06-22 12:26:43 -0700
commit215282c9f41432a245e79cdf5f8328c6785e924a (patch)
tree700ef646fe3c5d84e70c46ca559c9df9302ce0be /src/intel/isl/isl_gen4.c
parentbb326f7b01daeb97e544873f20a23614ed54c548 (diff)
isl/state: Don't set RenderTargetViewExtent for texture surfaces
The docs specify that this only matters for render targets and surfaces used with typed dataport messages. On some platforms (gen4-6) the Depth field has more bits than RenderTargetViewExtent so we can have textures with more levels than we can render to. Reviewed-by: Chad Versace <[email protected]> Cc: "12.0" <[email protected]>
Diffstat (limited to 'src/intel/isl/isl_gen4.c')
0 files changed, 0 insertions, 0 deletions