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author | Jason Ekstrand <[email protected]> | 2016-06-17 16:40:24 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-06-22 12:26:43 -0700 |
commit | 215282c9f41432a245e79cdf5f8328c6785e924a (patch) | |
tree | 700ef646fe3c5d84e70c46ca559c9df9302ce0be /src/intel/isl/isl_gen4.c | |
parent | bb326f7b01daeb97e544873f20a23614ed54c548 (diff) |
isl/state: Don't set RenderTargetViewExtent for texture surfaces
The docs specify that this only matters for render targets and surfaces
used with typed dataport messages. On some platforms (gen4-6) the Depth
field has more bits than RenderTargetViewExtent so we can have textures
with more levels than we can render to.
Reviewed-by: Chad Versace <[email protected]>
Cc: "12.0" <[email protected]>
Diffstat (limited to 'src/intel/isl/isl_gen4.c')
0 files changed, 0 insertions, 0 deletions