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authorLionel Landwerlin <[email protected]>2020-01-13 15:11:25 +0200
committerLionel Landwerlin <[email protected]>2020-01-26 22:27:03 +0200
commit397ff2976ba281a7d599b6246b7f6311011eaa0c (patch)
treedafd6b5cdf8fd78f906c2128b1c32c12ab000311 /src/intel/isl/isl.c
parent4d03e5312732c1ad48cc116b03573b7156fdb5da (diff)
intel: Implement Gen12 workaround for array textures of size 1
Gen12 does not support RENDER_SURFACE_STATE::SurfaceArray = true && RENDER_SURFACE_STATE::Depth = 0. SurfaceArray can only be set to true if Depth >= 1. We workaround this limitation by adding the max(value, 1) snippet in the shaders on the 3 components for texture array sizes. Tested on Gen9 with the following Vulkan CTS tests : dEQP-VK.image.image_size.2d_array.* v2: Drop debug print (Tapani) Switch to GEN:BUG instead of Wa_ v3: Fix dEQP-VK.image.image_size.1d_array.* cases (Lionel) v4: Fix dEQP-VK.glsl.texture_functions.query.texturesize.* cases (Missing tex_op handling) (Lionel) v5: Missing break statement (Lionel) v6: Fixup comment (Tapani) v7: Fixup comment again (Tapani) v8: Don't use sample_dim as index (Jason) Rename pass Simplify control flow Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> (v7) Reviewed-by: Jason Ekstrand <[email protected]> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3362> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3362>
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