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authorJason Ekstrand <[email protected]>2017-02-08 17:21:54 -0800
committerJason Ekstrand <[email protected]>2018-05-09 11:16:33 -0700
commitdad67cc24576622ef989a9bb66a5b13cc275cfae (patch)
tree0cefa044709d415b71bb360643a21f585089a42e /src/intel/isl/isl.c
parent23d703de1fb140bb2ed4da247961d89a69f27140 (diff)
intel/isl: Add an isl_swizzle_supports_rendering helper
This helper encodes more details, specifically about Haswell, than the previous asserts in isl_surface_state.c. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/isl/isl.c')
-rw-r--r--src/intel/isl/isl.c53
1 files changed, 53 insertions, 0 deletions
diff --git a/src/intel/isl/isl.c b/src/intel/isl/isl.c
index 875c691b43e..1b270c1d715 100644
--- a/src/intel/isl/isl.c
+++ b/src/intel/isl/isl.c
@@ -2322,3 +2322,56 @@ isl_surf_get_depth_format(const struct isl_device *dev,
return 5; /* D16_UNORM */
}
}
+
+bool
+isl_swizzle_supports_rendering(const struct gen_device_info *devinfo,
+ struct isl_swizzle swizzle)
+{
+ if (devinfo->is_haswell) {
+ /* From the Haswell PRM,
+ * RENDER_SURFACE_STATE::Shader Channel Select Red
+ *
+ * "The Shader channel selects also define which shader channels are
+ * written to which surface channel. If the Shader channel select is
+ * SCS_ZERO or SCS_ONE then it is not written to the surface. If the
+ * shader channel select is SCS_RED it is written to the surface red
+ * channel and so on. If more than one shader channel select is set
+ * to the same surface channel only the first shader channel in RGBA
+ * order will be written."
+ */
+ return true;
+ } else if (devinfo->gen <= 7) {
+ /* Ivy Bridge and early doesn't have any swizzling */
+ return isl_swizzle_is_identity(swizzle);
+ } else {
+ /* From the Sky Lake PRM Vol. 2d,
+ * RENDER_SURFACE_STATE::Shader Channel Select Red
+ *
+ * "For Render Target, Red, Green and Blue Shader Channel Selects
+ * MUST be such that only valid components can be swapped i.e. only
+ * change the order of components in the pixel. Any other values for
+ * these Shader Channel Select fields are not valid for Render
+ * Targets. This also means that there MUST not be multiple shader
+ * channels mapped to the same RT channel."
+ *
+ * From the Sky Lake PRM Vol. 2d,
+ * RENDER_SURFACE_STATE::Shader Channel Select Alpha
+ *
+ * "For Render Target, this field MUST be programmed to
+ * value = SCS_ALPHA."
+ */
+ return (swizzle.r == ISL_CHANNEL_SELECT_RED ||
+ swizzle.r == ISL_CHANNEL_SELECT_GREEN ||
+ swizzle.r == ISL_CHANNEL_SELECT_BLUE) &&
+ (swizzle.g == ISL_CHANNEL_SELECT_RED ||
+ swizzle.g == ISL_CHANNEL_SELECT_GREEN ||
+ swizzle.g == ISL_CHANNEL_SELECT_BLUE) &&
+ (swizzle.b == ISL_CHANNEL_SELECT_RED ||
+ swizzle.b == ISL_CHANNEL_SELECT_GREEN ||
+ swizzle.b == ISL_CHANNEL_SELECT_BLUE) &&
+ swizzle.r != swizzle.g &&
+ swizzle.r != swizzle.b &&
+ swizzle.g != swizzle.b &&
+ swizzle.a == ISL_CHANNEL_SELECT_ALPHA;
+ }
+}