diff options
author | Jason Ekstrand <[email protected]> | 2016-11-12 10:46:02 -0800 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-11-16 10:09:03 -0800 |
commit | 1587ac1edc8c06fce9962163e56544d638c9b9d2 (patch) | |
tree | 77eea59c0bdbcfad4c072fefc546747739ac5830 /src/intel/genxml | |
parent | 23ad9982460fe563f8e5d94eb38f3ca5b4dd1a36 (diff) |
intel/genxml: Make 3DSTATE_WM more consistent across gens
Reviewed-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/intel/genxml')
-rw-r--r-- | src/intel/genxml/gen6.xml | 16 | ||||
-rw-r--r-- | src/intel/genxml/gen7.xml | 16 | ||||
-rw-r--r-- | src/intel/genxml/gen75.xml | 16 | ||||
-rw-r--r-- | src/intel/genxml/gen8.xml | 6 | ||||
-rw-r--r-- | src/intel/genxml/gen9.xml | 6 |
5 files changed, 45 insertions, 15 deletions
diff --git a/src/intel/genxml/gen6.xml b/src/intel/genxml/gen6.xml index 60e403a6d34..2d19305b74c 100644 --- a/src/intel/genxml/gen6.xml +++ b/src/intel/genxml/gen6.xml @@ -1464,12 +1464,22 @@ <field name="Dispatch GRF Start Register For Constant/Setup Data [2]" start="128" end="134" type="uint"/> <field name="Maximum Number of Threads" start="185" end="191" type="uint"/> <field name="Legacy Diamond Line Rasterization" start="183" end="183" type="bool"/> - <field name="Pixel Shader Kill Pixel" start="182" end="182" type="bool"/> + <field name="Pixel Shader Kills Pixel" start="182" end="182" type="bool"/> <field name="Pixel Shader Computed Depth" start="181" end="181" type="bool"/> <field name="Pixel Shader Uses Source Depth" start="180" end="180" type="bool"/> <field name="Thread Dispatch Enable" start="179" end="179" type="bool"/> - <field name="Line End Cap Antialiasing Region Width" start="176" end="177" type="uint"/> - <field name="Line Antialiasing Region Width" start="174" end="175" type="uint"/> + <field name="Line End Cap Antialiasing Region Width" start="176" end="177" type="uint"> + <value name="0.5 pixels" value="0"/> + <value name="1.0 pixels" value="1"/> + <value name="2.0 pixels" value="2"/> + <value name="4.0 pixels" value="3"/> + </field> + <field name="Line Antialiasing Region Width" start="174" end="175" type="uint"> + <value name="0.5 pixels" value="0"/> + <value name="1.0 pixels" value="1"/> + <value name="2.0 pixels" value="2"/> + <value name="4.0 pixels" value="3"/> + </field> <field name="Polygon Stipple Enable" start="173" end="173" type="bool"/> <field name="Line Stipple Enable" start="171" end="171" type="bool"/> <field name="oMask Present to RenderTarget" start="169" end="169" type="bool"/> diff --git a/src/intel/genxml/gen7.xml b/src/intel/genxml/gen7.xml index 7ac421fed60..9bb863300aa 100644 --- a/src/intel/genxml/gen7.xml +++ b/src/intel/genxml/gen7.xml @@ -1637,7 +1637,12 @@ <value name="BACK" value="3"/> </field> <field name="Line Width" start="82" end="91" type="u3.7"/> - <field name="Line End Cap Antialiasing Region Width" start="80" end="81" type="uint"/> + <field name="Line End Cap Antialiasing Region Width" start="80" end="81" type="uint"> + <value name="0.5 pixels" value="0"/> + <value name="1.0 pixels" value="1"/> + <value name="2.0 pixels" value="2"/> + <value name="4.0 pixels" value="3"/> + </field> <field name="Scissor Rectangle Enable" start="75" end="75" type="bool"/> <field name="Multisample Rasterization Mode" start="72" end="73" type="uint"/> <field name="Last Pixel Enable" start="127" end="127" type="bool"/> @@ -1907,7 +1912,7 @@ <field name="Depth Buffer Resolve Enable" start="60" end="60" type="bool"/> <field name="Hierarchical Depth Buffer Resolve Enable" start="59" end="59" type="bool"/> <field name="Legacy Diamond Line Rasterization" start="58" end="58" type="bool"/> - <field name="Pixel Shader Kill Pixel" start="57" end="57" type="bool"/> + <field name="Pixel Shader Kills Pixel" start="57" end="57" type="bool"/> <field name="Pixel Shader Computed Depth Mode" start="55" end="56" type="uint"> <value name="PSCDEPTH_OFF" value="0"/> <value name="PSCDEPTH_ON" value="1"/> @@ -1929,7 +1934,12 @@ <field name="Barycentric Interpolation Mode" start="43" end="48" type="uint"/> <field name="Pixel Shader Uses Input Coverage Mask" start="42" end="42" type="bool"/> <field name="Line End Cap Antialiasing Region Width" start="40" end="41" type="uint"/> - <field name="Line Antialiasing Region Width" start="38" end="39" type="uint"/> + <field name="Line Antialiasing Region Width" start="38" end="39" type="uint"> + <value name="0.5 pixels" value="0"/> + <value name="1.0 pixels" value="1"/> + <value name="2.0 pixels" value="2"/> + <value name="4.0 pixels" value="3"/> + </field> <field name="Polygon Stipple Enable" start="36" end="36" type="bool"/> <field name="Line Stipple Enable" start="35" end="35" type="bool"/> <field name="Point Rasterization Rule" start="34" end="34" type="uint"> diff --git a/src/intel/genxml/gen75.xml b/src/intel/genxml/gen75.xml index 2e61e7bea07..eb00c15ae62 100644 --- a/src/intel/genxml/gen75.xml +++ b/src/intel/genxml/gen75.xml @@ -1892,7 +1892,12 @@ <value name="BACK" value="3"/> </field> <field name="Line Width" start="82" end="91" type="u3.7"/> - <field name="Line End Cap Antialiasing Region Width" start="80" end="81" type="uint"/> + <field name="Line End Cap Antialiasing Region Width" start="80" end="81" type="uint"> + <value name="0.5 pixels" value="0"/> + <value name="1.0 pixels" value="1"/> + <value name="2.0 pixels" value="2"/> + <value name="4.0 pixels" value="3"/> + </field> <field name="Line Stipple Enable" start="78" end="78" type="bool"/> <field name="Scissor Rectangle Enable" start="75" end="75" type="bool"/> <field name="RT Independent Rasterization Enable" start="74" end="74" type="bool"/> @@ -2180,7 +2185,7 @@ <field name="Depth Buffer Resolve Enable" start="60" end="60" type="bool"/> <field name="Hierarchical Depth Buffer Resolve Enable" start="59" end="59" type="bool"/> <field name="Legacy Diamond Line Rasterization" start="58" end="58" type="bool"/> - <field name="Pixel Shader Kill Pixel" start="57" end="57" type="bool"/> + <field name="Pixel Shader Kills Pixel" start="57" end="57" type="bool"/> <field name="Pixel Shader Computed Depth Mode" start="55" end="56" type="uint"> <value name="PSCDEPTH_OFF" value="0"/> <value name="PSCDEPTH_ON" value="1"/> @@ -2202,7 +2207,12 @@ <field name="Barycentric Interpolation Mode" start="43" end="48" type="uint"/> <field name="Pixel Shader Uses Input Coverage Mask" start="42" end="42" type="bool"/> <field name="Line End Cap Antialiasing Region Width" start="40" end="41" type="uint"/> - <field name="Line Antialiasing Region Width" start="38" end="39" type="uint"/> + <field name="Line Antialiasing Region Width" start="38" end="39" type="uint"> + <value name="0.5 pixels" value="0"/> + <value name="1.0 pixels" value="1"/> + <value name="2.0 pixels" value="2"/> + <value name="4.0 pixels" value="3"/> + </field> <field name="RT Independent Rasterization Enable" start="37" end="37" type="bool"/> <field name="Polygon Stipple Enable" start="36" end="36" type="bool"/> <field name="Line Stipple Enable" start="35" end="35" type="bool"/> diff --git a/src/intel/genxml/gen8.xml b/src/intel/genxml/gen8.xml index f4dda4e9954..3178b1d83a3 100644 --- a/src/intel/genxml/gen8.xml +++ b/src/intel/genxml/gen8.xml @@ -2310,9 +2310,9 @@ <field name="Legacy Hierarchical Depth Buffer Resolve Enable" start="59" end="59" type="bool"/> <field name="Legacy Diamond Line Rasterization" start="58" end="58" type="bool"/> <field name="Early Depth/Stencil Control" start="53" end="54" type="uint"> - <value name="NORMAL" value="0"/> - <value name="PSEXEC" value="1"/> - <value name="PREPS" value="2"/> + <value name="EDSC_NORMAL" value="0"/> + <value name="EDSC_PSEXEC" value="1"/> + <value name="EDSC_PREPS" value="2"/> </field> <field name="Force Thread Dispatch Enable" start="51" end="52" type="uint"> <value name="ForceOff" value="1"/> diff --git a/src/intel/genxml/gen9.xml b/src/intel/genxml/gen9.xml index 58b41f71dd9..3d44cdbc26f 100644 --- a/src/intel/genxml/gen9.xml +++ b/src/intel/genxml/gen9.xml @@ -2535,9 +2535,9 @@ <field name="Legacy Hierarchical Depth Buffer Resolve Enable" start="59" end="59" type="bool"/> <field name="Legacy Diamond Line Rasterization" start="58" end="58" type="bool"/> <field name="Early Depth/Stencil Control" start="53" end="54" type="uint"> - <value name="NORMAL" value="0"/> - <value name="PSEXEC" value="1"/> - <value name="PREPS" value="2"/> + <value name="EDSC_NORMAL" value="0"/> + <value name="EDSC_PSEXEC" value="1"/> + <value name="EDSC_PREPS" value="2"/> </field> <field name="Force Thread Dispatch Enable" start="51" end="52" type="uint"> <value name="ForceOff" value="1"/> |