diff options
author | Jason Ekstrand <[email protected]> | 2016-11-12 10:46:02 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2016-11-16 10:09:03 -0800 |
commit | 1587ac1edc8c06fce9962163e56544d638c9b9d2 (patch) | |
tree | 77eea59c0bdbcfad4c072fefc546747739ac5830 /src/intel/genxml/gen8.xml | |
parent | 23ad9982460fe563f8e5d94eb38f3ca5b4dd1a36 (diff) |
intel/genxml: Make 3DSTATE_WM more consistent across gens
Reviewed-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/intel/genxml/gen8.xml')
-rw-r--r-- | src/intel/genxml/gen8.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/intel/genxml/gen8.xml b/src/intel/genxml/gen8.xml index f4dda4e9954..3178b1d83a3 100644 --- a/src/intel/genxml/gen8.xml +++ b/src/intel/genxml/gen8.xml @@ -2310,9 +2310,9 @@ <field name="Legacy Hierarchical Depth Buffer Resolve Enable" start="59" end="59" type="bool"/> <field name="Legacy Diamond Line Rasterization" start="58" end="58" type="bool"/> <field name="Early Depth/Stencil Control" start="53" end="54" type="uint"> - <value name="NORMAL" value="0"/> - <value name="PSEXEC" value="1"/> - <value name="PREPS" value="2"/> + <value name="EDSC_NORMAL" value="0"/> + <value name="EDSC_PSEXEC" value="1"/> + <value name="EDSC_PREPS" value="2"/> </field> <field name="Force Thread Dispatch Enable" start="51" end="52" type="uint"> <value name="ForceOff" value="1"/> |