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authorJason Ekstrand <[email protected]>2016-11-12 10:46:02 -0800
committerJason Ekstrand <[email protected]>2016-11-16 10:09:03 -0800
commit1587ac1edc8c06fce9962163e56544d638c9b9d2 (patch)
tree77eea59c0bdbcfad4c072fefc546747739ac5830 /src/intel/genxml/gen8.xml
parent23ad9982460fe563f8e5d94eb38f3ca5b4dd1a36 (diff)
intel/genxml: Make 3DSTATE_WM more consistent across gens
Reviewed-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/intel/genxml/gen8.xml')
-rw-r--r--src/intel/genxml/gen8.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/intel/genxml/gen8.xml b/src/intel/genxml/gen8.xml
index f4dda4e9954..3178b1d83a3 100644
--- a/src/intel/genxml/gen8.xml
+++ b/src/intel/genxml/gen8.xml
@@ -2310,9 +2310,9 @@
<field name="Legacy Hierarchical Depth Buffer Resolve Enable" start="59" end="59" type="bool"/>
<field name="Legacy Diamond Line Rasterization" start="58" end="58" type="bool"/>
<field name="Early Depth/Stencil Control" start="53" end="54" type="uint">
- <value name="NORMAL" value="0"/>
- <value name="PSEXEC" value="1"/>
- <value name="PREPS" value="2"/>
+ <value name="EDSC_NORMAL" value="0"/>
+ <value name="EDSC_PSEXEC" value="1"/>
+ <value name="EDSC_PREPS" value="2"/>
</field>
<field name="Force Thread Dispatch Enable" start="51" end="52" type="uint">
<value name="ForceOff" value="1"/>