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authorLionel Landwerlin <[email protected]>2017-06-30 17:25:43 +0100
committerLionel Landwerlin <[email protected]>2017-07-02 00:45:38 +0100
commit34560ba9e567c8bf1fbf20fc3d007bd007176224 (patch)
tree9cfcb747af0fa2dde9b5fed5f2174e5be4099e28 /src/intel/genxml/gen8.xml
parentdf1279e9df4eddc70bc8ea81dbe7b1ff35cdf4be (diff)
intel: genxml: make a couple of enums show up in aubinator
In particular Shader Channel Select & Texture Address Control Mode. Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
Diffstat (limited to 'src/intel/genxml/gen8.xml')
-rw-r--r--src/intel/genxml/gen8.xml22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/intel/genxml/gen8.xml b/src/intel/genxml/gen8.xml
index 2fd796a2e24..99c4aca8fb4 100644
--- a/src/intel/genxml/gen8.xml
+++ b/src/intel/genxml/gen8.xml
@@ -732,14 +732,14 @@
<field name="Separate UV Plane Enable" start="223" end="223" type="bool"/>
<field name="X Offset for U or UV Plane" start="208" end="221" type="uint"/>
<field name="Y Offset for U or UV Plane" start="192" end="205" type="uint"/>
- <field name="Red Clear Color" start="255" end="255" type="uint"/>
- <field name="Green Clear Color" start="254" end="254" type="uint"/>
- <field name="Blue Clear Color" start="253" end="253" type="uint"/>
- <field name="Alpha Clear Color" start="252" end="252" type="uint"/>
- <field name="Shader Channel Select Red" start="249" end="251" type="uint"/>
- <field name="Shader Channel Select Green" start="246" end="248" type="uint"/>
- <field name="Shader Channel Select Blue" start="243" end="245" type="uint"/>
- <field name="Shader Channel Select Alpha" start="240" end="242" type="uint"/>
+ <field name="Red Clear Color" start="255" end="255" type="Clear Color"/>
+ <field name="Green Clear Color" start="254" end="254" type="Clear Color"/>
+ <field name="Blue Clear Color" start="253" end="253" type="Clear Color"/>
+ <field name="Alpha Clear Color" start="252" end="252" type="Clear Color"/>
+ <field name="Shader Channel Select Red" start="249" end="251" type="Shader Channel Select"/>
+ <field name="Shader Channel Select Green" start="246" end="248" type="Shader Channel Select"/>
+ <field name="Shader Channel Select Blue" start="243" end="245" type="Shader Channel Select"/>
+ <field name="Shader Channel Select Alpha" start="240" end="242" type="Shader Channel Select"/>
<field name="Resource Min LOD" start="224" end="235" type="u4.8"/>
<field name="Surface Base Address" start="256" end="319" type="address"/>
<field name="X Offset for V Plane" start="368" end="381" type="uint"/>
@@ -847,9 +847,9 @@
<value name="LOW" value="3"/>
</field>
<field name="Non-normalized Coordinate Enable" start="106" end="106" type="bool"/>
- <field name="TCX Address Control Mode" start="102" end="104" type="uint"/>
- <field name="TCY Address Control Mode" start="99" end="101" type="uint"/>
- <field name="TCZ Address Control Mode" start="96" end="98" type="uint"/>
+ <field name="TCX Address Control Mode" start="102" end="104" type="Texture Coordinate Mode"/>
+ <field name="TCY Address Control Mode" start="99" end="101" type="Texture Coordinate Mode"/>
+ <field name="TCZ Address Control Mode" start="96" end="98" type="Texture Coordinate Mode"/>
</struct>
<struct name="SAMPLER_STATE_8X8_AVS_COEFFICIENTS" length="8">