diff options
author | Jason Ekstrand <[email protected]> | 2016-11-12 10:46:02 -0800 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-11-16 10:09:03 -0800 |
commit | 1587ac1edc8c06fce9962163e56544d638c9b9d2 (patch) | |
tree | 77eea59c0bdbcfad4c072fefc546747739ac5830 /src/intel/genxml/gen75.xml | |
parent | 23ad9982460fe563f8e5d94eb38f3ca5b4dd1a36 (diff) |
intel/genxml: Make 3DSTATE_WM more consistent across gens
Reviewed-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/intel/genxml/gen75.xml')
-rw-r--r-- | src/intel/genxml/gen75.xml | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/src/intel/genxml/gen75.xml b/src/intel/genxml/gen75.xml index 2e61e7bea07..eb00c15ae62 100644 --- a/src/intel/genxml/gen75.xml +++ b/src/intel/genxml/gen75.xml @@ -1892,7 +1892,12 @@ <value name="BACK" value="3"/> </field> <field name="Line Width" start="82" end="91" type="u3.7"/> - <field name="Line End Cap Antialiasing Region Width" start="80" end="81" type="uint"/> + <field name="Line End Cap Antialiasing Region Width" start="80" end="81" type="uint"> + <value name="0.5 pixels" value="0"/> + <value name="1.0 pixels" value="1"/> + <value name="2.0 pixels" value="2"/> + <value name="4.0 pixels" value="3"/> + </field> <field name="Line Stipple Enable" start="78" end="78" type="bool"/> <field name="Scissor Rectangle Enable" start="75" end="75" type="bool"/> <field name="RT Independent Rasterization Enable" start="74" end="74" type="bool"/> @@ -2180,7 +2185,7 @@ <field name="Depth Buffer Resolve Enable" start="60" end="60" type="bool"/> <field name="Hierarchical Depth Buffer Resolve Enable" start="59" end="59" type="bool"/> <field name="Legacy Diamond Line Rasterization" start="58" end="58" type="bool"/> - <field name="Pixel Shader Kill Pixel" start="57" end="57" type="bool"/> + <field name="Pixel Shader Kills Pixel" start="57" end="57" type="bool"/> <field name="Pixel Shader Computed Depth Mode" start="55" end="56" type="uint"> <value name="PSCDEPTH_OFF" value="0"/> <value name="PSCDEPTH_ON" value="1"/> @@ -2202,7 +2207,12 @@ <field name="Barycentric Interpolation Mode" start="43" end="48" type="uint"/> <field name="Pixel Shader Uses Input Coverage Mask" start="42" end="42" type="bool"/> <field name="Line End Cap Antialiasing Region Width" start="40" end="41" type="uint"/> - <field name="Line Antialiasing Region Width" start="38" end="39" type="uint"/> + <field name="Line Antialiasing Region Width" start="38" end="39" type="uint"> + <value name="0.5 pixels" value="0"/> + <value name="1.0 pixels" value="1"/> + <value name="2.0 pixels" value="2"/> + <value name="4.0 pixels" value="3"/> + </field> <field name="RT Independent Rasterization Enable" start="37" end="37" type="bool"/> <field name="Polygon Stipple Enable" start="36" end="36" type="bool"/> <field name="Line Stipple Enable" start="35" end="35" type="bool"/> |