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authorJason Ekstrand <[email protected]>2016-11-12 10:46:02 -0800
committerJason Ekstrand <[email protected]>2016-11-16 10:09:03 -0800
commit1587ac1edc8c06fce9962163e56544d638c9b9d2 (patch)
tree77eea59c0bdbcfad4c072fefc546747739ac5830 /src/intel/genxml/gen75.xml
parent23ad9982460fe563f8e5d94eb38f3ca5b4dd1a36 (diff)
intel/genxml: Make 3DSTATE_WM more consistent across gens
Reviewed-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/intel/genxml/gen75.xml')
-rw-r--r--src/intel/genxml/gen75.xml16
1 files changed, 13 insertions, 3 deletions
diff --git a/src/intel/genxml/gen75.xml b/src/intel/genxml/gen75.xml
index 2e61e7bea07..eb00c15ae62 100644
--- a/src/intel/genxml/gen75.xml
+++ b/src/intel/genxml/gen75.xml
@@ -1892,7 +1892,12 @@
<value name="BACK" value="3"/>
</field>
<field name="Line Width" start="82" end="91" type="u3.7"/>
- <field name="Line End Cap Antialiasing Region Width" start="80" end="81" type="uint"/>
+ <field name="Line End Cap Antialiasing Region Width" start="80" end="81" type="uint">
+ <value name="0.5 pixels" value="0"/>
+ <value name="1.0 pixels" value="1"/>
+ <value name="2.0 pixels" value="2"/>
+ <value name="4.0 pixels" value="3"/>
+ </field>
<field name="Line Stipple Enable" start="78" end="78" type="bool"/>
<field name="Scissor Rectangle Enable" start="75" end="75" type="bool"/>
<field name="RT Independent Rasterization Enable" start="74" end="74" type="bool"/>
@@ -2180,7 +2185,7 @@
<field name="Depth Buffer Resolve Enable" start="60" end="60" type="bool"/>
<field name="Hierarchical Depth Buffer Resolve Enable" start="59" end="59" type="bool"/>
<field name="Legacy Diamond Line Rasterization" start="58" end="58" type="bool"/>
- <field name="Pixel Shader Kill Pixel" start="57" end="57" type="bool"/>
+ <field name="Pixel Shader Kills Pixel" start="57" end="57" type="bool"/>
<field name="Pixel Shader Computed Depth Mode" start="55" end="56" type="uint">
<value name="PSCDEPTH_OFF" value="0"/>
<value name="PSCDEPTH_ON" value="1"/>
@@ -2202,7 +2207,12 @@
<field name="Barycentric Interpolation Mode" start="43" end="48" type="uint"/>
<field name="Pixel Shader Uses Input Coverage Mask" start="42" end="42" type="bool"/>
<field name="Line End Cap Antialiasing Region Width" start="40" end="41" type="uint"/>
- <field name="Line Antialiasing Region Width" start="38" end="39" type="uint"/>
+ <field name="Line Antialiasing Region Width" start="38" end="39" type="uint">
+ <value name="0.5 pixels" value="0"/>
+ <value name="1.0 pixels" value="1"/>
+ <value name="2.0 pixels" value="2"/>
+ <value name="4.0 pixels" value="3"/>
+ </field>
<field name="RT Independent Rasterization Enable" start="37" end="37" type="bool"/>
<field name="Polygon Stipple Enable" start="36" end="36" type="bool"/>
<field name="Line Stipple Enable" start="35" end="35" type="bool"/>