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authorLionel Landwerlin <[email protected]>2017-06-30 17:25:43 +0100
committerLionel Landwerlin <[email protected]>2017-07-02 00:45:38 +0100
commit34560ba9e567c8bf1fbf20fc3d007bd007176224 (patch)
tree9cfcb747af0fa2dde9b5fed5f2174e5be4099e28 /src/intel/genxml/gen75.xml
parentdf1279e9df4eddc70bc8ea81dbe7b1ff35cdf4be (diff)
intel: genxml: make a couple of enums show up in aubinator
In particular Shader Channel Select & Texture Address Control Mode. Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
Diffstat (limited to 'src/intel/genxml/gen75.xml')
-rw-r--r--src/intel/genxml/gen75.xml30
1 files changed, 16 insertions, 14 deletions
diff --git a/src/intel/genxml/gen75.xml b/src/intel/genxml/gen75.xml
index e7c06dc5819..105effa8cef 100644
--- a/src/intel/genxml/gen75.xml
+++ b/src/intel/genxml/gen75.xml
@@ -362,6 +362,15 @@
<value name="RAW" value="511"/>
</enum>
+ <enum name="Shader Channel Select" prefix="SCS">
+ <value name="ZERO" value="0"/>
+ <value name="ONE" value="1"/>
+ <value name="RED" value="4"/>
+ <value name="GREEN" value="5"/>
+ <value name="BLUE" value="6"/>
+ <value name="ALPHA" value="7"/>
+ </enum>
+
<enum name="Texture Coordinate Mode" prefix="TCM">
<value name="WRAP" value="0"/>
<value name="MIRROR" value="1"/>
@@ -691,17 +700,10 @@
<field name="Green Clear Color" start="254" end="254" type="uint" />
<field name="Blue Clear Color" start="253" end="253" type="uint" />
<field name="Alpha Clear Color" start="252" end="252" type="uint" />
- <field name="Shader Channel Select Red" start="249" end="251" type="uint">
- <value name="SCS_ZERO" value="0"/>
- <value name="SCS_ONE" value="1"/>
- <value name="SCS_RED" value="4"/>
- <value name="SCS_GREEN" value="5"/>
- <value name="SCS_BLUE" value="6"/>
- <value name="SCS_ALPHA" value="7"/>
- </field>
- <field name="Shader Channel Select Green" start="246" end="248" type="uint"/>
- <field name="Shader Channel Select Blue" start="243" end="245" type="uint"/>
- <field name="Shader Channel Select Alpha" start="240" end="242" type="uint"/>
+ <field name="Shader Channel Select Red" start="249" end="251" type="Shader Channel Select"/>
+ <field name="Shader Channel Select Green" start="246" end="248" type="Shader Channel Select"/>
+ <field name="Shader Channel Select Blue" start="243" end="245" type="Shader Channel Select"/>
+ <field name="Shader Channel Select Alpha" start="240" end="242" type="Shader Channel Select"/>
<field name="Resource Min LOD" start="224" end="235" type="u4.8"/>
</struct>
@@ -805,9 +807,9 @@
<value name="LOW" value="3"/>
</field>
<field name="Non-normalized Coordinate Enable" start="106" end="106" type="bool"/>
- <field name="TCX Address Control Mode" start="102" end="104" type="uint"/>
- <field name="TCY Address Control Mode" start="99" end="101" type="uint"/>
- <field name="TCZ Address Control Mode" start="96" end="98" type="uint"/>
+ <field name="TCX Address Control Mode" start="102" end="104" type="Texture Coordinate Mode"/>
+ <field name="TCY Address Control Mode" start="99" end="101" type="Texture Coordinate Mode"/>
+ <field name="TCZ Address Control Mode" start="96" end="98" type="Texture Coordinate Mode"/>
</struct>
<struct name="MI_MATH_ALU_INSTRUCTION" length="1">