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authorJason Ekstrand <[email protected]>2016-11-12 10:46:02 -0800
committerJason Ekstrand <[email protected]>2016-11-16 10:09:03 -0800
commit1587ac1edc8c06fce9962163e56544d638c9b9d2 (patch)
tree77eea59c0bdbcfad4c072fefc546747739ac5830 /src/intel/genxml/gen6.xml
parent23ad9982460fe563f8e5d94eb38f3ca5b4dd1a36 (diff)
intel/genxml: Make 3DSTATE_WM more consistent across gens
Reviewed-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/intel/genxml/gen6.xml')
-rw-r--r--src/intel/genxml/gen6.xml16
1 files changed, 13 insertions, 3 deletions
diff --git a/src/intel/genxml/gen6.xml b/src/intel/genxml/gen6.xml
index 60e403a6d34..2d19305b74c 100644
--- a/src/intel/genxml/gen6.xml
+++ b/src/intel/genxml/gen6.xml
@@ -1464,12 +1464,22 @@
<field name="Dispatch GRF Start Register For Constant/Setup Data [2]" start="128" end="134" type="uint"/>
<field name="Maximum Number of Threads" start="185" end="191" type="uint"/>
<field name="Legacy Diamond Line Rasterization" start="183" end="183" type="bool"/>
- <field name="Pixel Shader Kill Pixel" start="182" end="182" type="bool"/>
+ <field name="Pixel Shader Kills Pixel" start="182" end="182" type="bool"/>
<field name="Pixel Shader Computed Depth" start="181" end="181" type="bool"/>
<field name="Pixel Shader Uses Source Depth" start="180" end="180" type="bool"/>
<field name="Thread Dispatch Enable" start="179" end="179" type="bool"/>
- <field name="Line End Cap Antialiasing Region Width" start="176" end="177" type="uint"/>
- <field name="Line Antialiasing Region Width" start="174" end="175" type="uint"/>
+ <field name="Line End Cap Antialiasing Region Width" start="176" end="177" type="uint">
+ <value name="0.5 pixels" value="0"/>
+ <value name="1.0 pixels" value="1"/>
+ <value name="2.0 pixels" value="2"/>
+ <value name="4.0 pixels" value="3"/>
+ </field>
+ <field name="Line Antialiasing Region Width" start="174" end="175" type="uint">
+ <value name="0.5 pixels" value="0"/>
+ <value name="1.0 pixels" value="1"/>
+ <value name="2.0 pixels" value="2"/>
+ <value name="4.0 pixels" value="3"/>
+ </field>
<field name="Polygon Stipple Enable" start="173" end="173" type="bool"/>
<field name="Line Stipple Enable" start="171" end="171" type="bool"/>
<field name="oMask Present to RenderTarget" start="169" end="169" type="bool"/>