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authorEduardo Lima Mitev <[email protected]>2017-10-10 10:46:29 +0200
committerAlejandro PiƱeiro <[email protected]>2018-03-30 09:14:56 +0200
commit9c36e9f8626fb2b02736abbd11e783b61a40959c (patch)
tree10c02fd59028dfb639906c0b361e1c8df8d5d7c5 /src/intel/genxml/gen6.xml
parent22b6b3d0a75406f577dcb6d554c96ed42ee35aff (diff)
mesa/glspirv: Add _mesa_spirv_link_shaders() function
This is the equivalent to link_shaders() from src/compiler/glsl/linker.cpp, but for SPIR-V programs. It just creates the program and its gl_linked_shader objects, giving drivers the opportunity to implement any linking of SPIR-V shaders they choose, at a later stage. v2: Bail out if we see more that one shader for the same stage, and add a corresponding comment. (Timothy Arceri) v3: * Adds also a linker error log to the condition above, with a reference to the specification issue. (Timothy Arceri) * Squash with the patch adding the function boilerplate (Timothy Arceri) Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/intel/genxml/gen6.xml')
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