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authorJordan Justen <[email protected]>2018-02-26 15:39:59 -0800
committerJordan Justen <[email protected]>2018-03-05 09:47:37 -0800
commit272bef0601a1bdb5292771aefc8d62fcbdf4c47f (patch)
treec94ae513a916ed81151067da24260bbb424e5deb /src/intel/dev
parent9a0d7bb48c93e7d0109751469a8b32c94e85bc24 (diff)
intel: Split gen_device_info out into libintel_dev
Split out the device info so isl doesn't depend on intel/common. Now it will depend on the new intel/dev device info lib. This will allow the decoder in intel/common to use isl, allowing us to apply Ken's patch that removes the genxml duplication of surface formats. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Diffstat (limited to 'src/intel/dev')
-rw-r--r--src/intel/dev/gen_device_info.c902
-rw-r--r--src/intel/dev/gen_device_info.h213
-rw-r--r--src/intel/dev/meson.build33
3 files changed, 1148 insertions, 0 deletions
diff --git a/src/intel/dev/gen_device_info.c b/src/intel/dev/gen_device_info.c
new file mode 100644
index 00000000000..1773009d33c
--- /dev/null
+++ b/src/intel/dev/gen_device_info.c
@@ -0,0 +1,902 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+#include "gen_device_info.h"
+#include "compiler/shader_enums.h"
+#include "util/macros.h"
+
+/**
+ * Get the PCI ID for the device name.
+ *
+ * Returns -1 if the device is not known.
+ */
+int
+gen_device_name_to_pci_device_id(const char *name)
+{
+ static const struct {
+ const char *name;
+ int pci_id;
+ } name_map[] = {
+ { "brw", 0x2a02 },
+ { "g4x", 0x2a42 },
+ { "ilk", 0x0042 },
+ { "snb", 0x0126 },
+ { "ivb", 0x016a },
+ { "hsw", 0x0d2e },
+ { "byt", 0x0f33 },
+ { "bdw", 0x162e },
+ { "chv", 0x22B3 },
+ { "skl", 0x1912 },
+ { "bxt", 0x5A85 },
+ { "kbl", 0x5912 },
+ { "glk", 0x3185 },
+ { "cnl", 0x5a52 },
+ { "icl", 0x8a52 },
+ };
+
+ for (unsigned i = 0; i < ARRAY_SIZE(name_map); i++) {
+ if (!strcmp(name_map[i].name, name))
+ return name_map[i].pci_id;
+ }
+
+ return -1;
+}
+
+/**
+ * Get the overridden PCI ID for the device. This is set with the
+ * INTEL_DEVID_OVERRIDE environment variable.
+ *
+ * Returns -1 if the override is not set.
+ */
+int
+gen_get_pci_device_id_override(void)
+{
+ if (geteuid() == getuid()) {
+ const char *devid_override = getenv("INTEL_DEVID_OVERRIDE");
+ if (devid_override) {
+ const int id = gen_device_name_to_pci_device_id(devid_override);
+ return id >= 0 ? id : strtol(devid_override, NULL, 0);
+ }
+ }
+
+ return -1;
+}
+
+static const struct gen_device_info gen_device_info_i965 = {
+ .gen = 4,
+ .has_negative_rhw_bug = true,
+ .num_slices = 1,
+ .num_subslices = { 1, },
+ .num_thread_per_eu = 4,
+ .max_vs_threads = 16,
+ .max_gs_threads = 2,
+ .max_wm_threads = 8 * 4,
+ .urb = {
+ .size = 256,
+ },
+ .timestamp_frequency = 12500000,
+};
+
+static const struct gen_device_info gen_device_info_g4x = {
+ .gen = 4,
+ .has_pln = true,
+ .has_compr4 = true,
+ .has_surface_tile_offset = true,
+ .is_g4x = true,
+ .num_slices = 1,
+ .num_subslices = { 1, },
+ .num_thread_per_eu = 5,
+ .max_vs_threads = 32,
+ .max_gs_threads = 2,
+ .max_wm_threads = 10 * 5,
+ .urb = {
+ .size = 384,
+ },
+ .timestamp_frequency = 12500000,
+};
+
+static const struct gen_device_info gen_device_info_ilk = {
+ .gen = 5,
+ .has_pln = true,
+ .has_compr4 = true,
+ .has_surface_tile_offset = true,
+ .num_slices = 1,
+ .num_subslices = { 1, },
+ .num_thread_per_eu = 6,
+ .max_vs_threads = 72,
+ .max_gs_threads = 32,
+ .max_wm_threads = 12 * 6,
+ .urb = {
+ .size = 1024,
+ },
+ .timestamp_frequency = 12500000,
+};
+
+static const struct gen_device_info gen_device_info_snb_gt1 = {
+ .gen = 6,
+ .gt = 1,
+ .has_hiz_and_separate_stencil = true,
+ .has_llc = true,
+ .has_pln = true,
+ .has_surface_tile_offset = true,
+ .needs_unlit_centroid_workaround = true,
+ .num_slices = 1,
+ .num_subslices = { 1, },
+ .num_thread_per_eu = 6, /* Not confirmed */
+ .max_vs_threads = 24,
+ .max_gs_threads = 21, /* conservative; 24 if rendering disabled. */
+ .max_wm_threads = 40,
+ .urb = {
+ .size = 32,
+ .min_entries = {
+ [MESA_SHADER_VERTEX] = 24,
+ },
+ .max_entries = {
+ [MESA_SHADER_VERTEX] = 256,
+ [MESA_SHADER_GEOMETRY] = 256,
+ },
+ },
+ .timestamp_frequency = 12500000,
+};
+
+static const struct gen_device_info gen_device_info_snb_gt2 = {
+ .gen = 6,
+ .gt = 2,
+ .has_hiz_and_separate_stencil = true,
+ .has_llc = true,
+ .has_pln = true,
+ .has_surface_tile_offset = true,
+ .needs_unlit_centroid_workaround = true,
+ .num_slices = 1,
+ .num_subslices = { 1, },
+ .num_thread_per_eu = 6, /* Not confirmed */
+ .max_vs_threads = 60,
+ .max_gs_threads = 60,
+ .max_wm_threads = 80,
+ .urb = {
+ .size = 64,
+ .min_entries = {
+ [MESA_SHADER_VERTEX] = 24,
+ },
+ .max_entries = {
+ [MESA_SHADER_VERTEX] = 256,
+ [MESA_SHADER_GEOMETRY] = 256,
+ },
+ },
+ .timestamp_frequency = 12500000,
+};
+
+#define GEN7_FEATURES \
+ .gen = 7, \
+ .has_hiz_and_separate_stencil = true, \
+ .must_use_separate_stencil = true, \
+ .has_llc = true, \
+ .has_pln = true, \
+ .has_64bit_types = true, \
+ .has_surface_tile_offset = true, \
+ .timestamp_frequency = 12500000
+
+static const struct gen_device_info gen_device_info_ivb_gt1 = {
+ GEN7_FEATURES, .is_ivybridge = true, .gt = 1,
+ .num_slices = 1,
+ .num_subslices = { 1, },
+ .num_thread_per_eu = 6,
+ .l3_banks = 2,
+ .max_vs_threads = 36,
+ .max_tcs_threads = 36,
+ .max_tes_threads = 36,
+ .max_gs_threads = 36,
+ .max_wm_threads = 48,
+ .max_cs_threads = 36,
+ .urb = {
+ .size = 128,
+ .min_entries = {
+ [MESA_SHADER_VERTEX] = 32,
+ [MESA_SHADER_TESS_EVAL] = 10,
+ },
+ .max_entries = {
+ [MESA_SHADER_VERTEX] = 512,
+ [MESA_SHADER_TESS_CTRL] = 32,
+ [MESA_SHADER_TESS_EVAL] = 288,
+ [MESA_SHADER_GEOMETRY] = 192,
+ },
+ },
+};
+
+static const struct gen_device_info gen_device_info_ivb_gt2 = {
+ GEN7_FEATURES, .is_ivybridge = true, .gt = 2,
+ .num_slices = 1,
+ .num_subslices = { 1, },
+ .num_thread_per_eu = 8, /* Not sure why this isn't a multiple of
+ * @max_wm_threads ... */
+ .l3_banks = 4,
+ .max_vs_threads = 128,
+ .max_tcs_threads = 128,
+ .max_tes_threads = 128,
+ .max_gs_threads = 128,
+ .max_wm_threads = 172,
+ .max_cs_threads = 64,
+ .urb = {
+ .size = 256,
+ .min_entries = {
+ [MESA_SHADER_VERTEX] = 32,
+ [MESA_SHADER_TESS_EVAL] = 10,
+ },
+ .max_entries = {
+ [MESA_SHADER_VERTEX] = 704,
+ [MESA_SHADER_TESS_CTRL] = 64,
+ [MESA_SHADER_TESS_EVAL] = 448,
+ [MESA_SHADER_GEOMETRY] = 320,
+ },
+ },
+};
+
+static const struct gen_device_info gen_device_info_byt = {
+ GEN7_FEATURES, .is_baytrail = true, .gt = 1,
+ .num_slices = 1,
+ .num_subslices = { 1, },
+ .num_thread_per_eu = 8,
+ .l3_banks = 1,
+ .has_llc = false,
+ .max_vs_threads = 36,
+ .max_tcs_threads = 36,
+ .max_tes_threads = 36,
+ .max_gs_threads = 36,
+ .max_wm_threads = 48,
+ .max_cs_threads = 32,
+ .urb = {
+ .size = 128,
+ .min_entries = {
+ [MESA_SHADER_VERTEX] = 32,
+ [MESA_SHADER_TESS_EVAL] = 10,
+ },
+ .max_entries = {
+ [MESA_SHADER_VERTEX] = 512,
+ [MESA_SHADER_TESS_CTRL] = 32,
+ [MESA_SHADER_TESS_EVAL] = 288,
+ [MESA_SHADER_GEOMETRY] = 192,
+ },
+ },
+};
+
+#define HSW_FEATURES \
+ GEN7_FEATURES, \
+ .is_haswell = true, \
+ .supports_simd16_3src = true, \
+ .has_resource_streamer = true
+
+static const struct gen_device_info gen_device_info_hsw_gt1 = {
+ HSW_FEATURES, .gt = 1,
+ .num_slices = 1,
+ .num_subslices = { 1, },
+ .num_thread_per_eu = 7,
+ .l3_banks = 2,
+ .max_vs_threads = 70,
+ .max_tcs_threads = 70,
+ .max_tes_threads = 70,
+ .max_gs_threads = 70,
+ .max_wm_threads = 102,
+ .max_cs_threads = 70,
+ .urb = {
+ .size = 128,
+ .min_entries = {
+ [MESA_SHADER_VERTEX] = 32,
+ [MESA_SHADER_TESS_EVAL] = 10,
+ },
+ .max_entries = {
+ [MESA_SHADER_VERTEX] = 640,
+ [MESA_SHADER_TESS_CTRL] = 64,
+ [MESA_SHADER_TESS_EVAL] = 384,
+ [MESA_SHADER_GEOMETRY] = 256,
+ },
+ },
+};
+
+static const struct gen_device_info gen_device_info_hsw_gt2 = {
+ HSW_FEATURES, .gt = 2,
+ .num_slices = 1,
+ .num_subslices = { 2, },
+ .num_thread_per_eu = 7,
+ .l3_banks = 4,
+ .max_vs_threads = 280,
+ .max_tcs_threads = 256,
+ .max_tes_threads = 280,
+ .max_gs_threads = 256,
+ .max_wm_threads = 204,
+ .max_cs_threads = 70,
+ .urb = {
+ .size = 256,
+ .min_entries = {
+ [MESA_SHADER_VERTEX] = 64,
+ [MESA_SHADER_TESS_EVAL] = 10,
+ },
+ .max_entries = {
+ [MESA_SHADER_VERTEX] = 1664,
+ [MESA_SHADER_TESS_CTRL] = 128,
+ [MESA_SHADER_TESS_EVAL] = 960,
+ [MESA_SHADER_GEOMETRY] = 640,
+ },
+ },
+};
+
+static const struct gen_device_info gen_device_info_hsw_gt3 = {
+ HSW_FEATURES, .gt = 3,
+ .num_slices = 2,
+ .num_subslices = { 2, },
+ .num_thread_per_eu = 7,
+ .l3_banks = 8,
+ .max_vs_threads = 280,
+ .max_tcs_threads = 256,
+ .max_tes_threads = 280,
+ .max_gs_threads = 256,
+ .max_wm_threads = 408,
+ .max_cs_threads = 70,
+ .urb = {
+ .size = 512,
+ .min_entries = {
+ [MESA_SHADER_VERTEX] = 64,
+ [MESA_SHADER_TESS_EVAL] = 10,
+ },
+ .max_entries = {
+ [MESA_SHADER_VERTEX] = 1664,
+ [MESA_SHADER_TESS_CTRL] = 128,
+ [MESA_SHADER_TESS_EVAL] = 960,
+ [MESA_SHADER_GEOMETRY] = 640,
+ },
+ },
+};
+
+/* It's unclear how well supported sampling from the hiz buffer is on GEN8,
+ * so keep things conservative for now and set has_sample_with_hiz = false.
+ */
+#define GEN8_FEATURES \
+ .gen = 8, \
+ .has_hiz_and_separate_stencil = true, \
+ .has_resource_streamer = true, \
+ .must_use_separate_stencil = true, \
+ .has_llc = true, \
+ .has_sample_with_hiz = false, \
+ .has_pln = true, \
+ .has_integer_dword_mul = true, \
+ .has_64bit_types = true, \
+ .supports_simd16_3src = true, \
+ .has_surface_tile_offset = true, \
+ .max_vs_threads = 504, \
+ .max_tcs_threads = 504, \
+ .max_tes_threads = 504, \
+ .max_gs_threads = 504, \
+ .max_wm_threads = 384, \
+ .timestamp_frequency = 12500000
+
+static const struct gen_device_info gen_device_info_bdw_gt1 = {
+ GEN8_FEATURES, .gt = 1,
+ .is_broadwell = true,
+ .num_slices = 1,
+ .num_subslices = { 2, },
+ .num_thread_per_eu = 7,
+ .l3_banks = 2,
+ .max_cs_threads = 42,
+ .urb = {
+ .size = 192,
+ .min_entries = {
+ [MESA_SHADER_VERTEX] = 64,
+ [MESA_SHADER_TESS_EVAL] = 34,
+ },
+ .max_entries = {
+ [MESA_SHADER_VERTEX] = 2560,
+ [MESA_SHADER_TESS_CTRL] = 504,
+ [MESA_SHADER_TESS_EVAL] = 1536,
+ [MESA_SHADER_GEOMETRY] = 960,
+ },
+ }
+};
+
+static const struct gen_device_info gen_device_info_bdw_gt2 = {
+ GEN8_FEATURES, .gt = 2,
+ .is_broadwell = true,
+ .num_slices = 1,
+ .num_subslices = { 3, },
+ .num_thread_per_eu = 7,
+ .l3_banks = 4,
+ .max_cs_threads = 56,
+ .urb = {
+ .size = 384,
+ .min_entries = {
+ [MESA_SHADER_VERTEX] = 64,
+ [MESA_SHADER_TESS_EVAL] = 34,
+ },
+ .max_entries = {
+ [MESA_SHADER_VERTEX] = 2560,
+ [MESA_SHADER_TESS_CTRL] = 504,
+ [MESA_SHADER_TESS_EVAL] = 1536,
+ [MESA_SHADER_GEOMETRY] = 960,
+ },
+ }
+};
+
+static const struct gen_device_info gen_device_info_bdw_gt3 = {
+ GEN8_FEATURES, .gt = 3,
+ .is_broadwell = true,
+ .num_slices = 2,
+ .num_subslices = { 3, 3, },
+ .num_thread_per_eu = 7,
+ .l3_banks = 8,
+ .max_cs_threads = 56,
+ .urb = {
+ .size = 384,
+ .min_entries = {
+ [MESA_SHADER_VERTEX] = 64,
+ [MESA_SHADER_TESS_EVAL] = 34,
+ },
+ .max_entries = {
+ [MESA_SHADER_VERTEX] = 2560,
+ [MESA_SHADER_TESS_CTRL] = 504,
+ [MESA_SHADER_TESS_EVAL] = 1536,
+ [MESA_SHADER_GEOMETRY] = 960,
+ },
+ }
+};
+
+static const struct gen_device_info gen_device_info_chv = {
+ GEN8_FEATURES, .is_cherryview = 1, .gt = 1,
+ .has_llc = false,
+ .has_integer_dword_mul = false,
+ .num_slices = 1,
+ .num_subslices = { 2, },
+ .num_thread_per_eu = 7,
+ .l3_banks = 2,
+ .max_vs_threads = 80,
+ .max_tcs_threads = 80,
+ .max_tes_threads = 80,
+ .max_gs_threads = 80,
+ .max_wm_threads = 128,
+ .max_cs_threads = 6 * 7,
+ .urb = {
+ .size = 192,
+ .min_entries = {
+ [MESA_SHADER_VERTEX] = 34,
+ [MESA_SHADER_TESS_EVAL] = 34,
+ },
+ .max_entries = {
+ [MESA_SHADER_VERTEX] = 640,
+ [MESA_SHADER_TESS_CTRL] = 80,
+ [MESA_SHADER_TESS_EVAL] = 384,
+ [MESA_SHADER_GEOMETRY] = 256,
+ },
+ }
+};
+
+#define GEN9_HW_INFO \
+ .gen = 9, \
+ .max_vs_threads = 336, \
+ .max_gs_threads = 336, \
+ .max_tcs_threads = 336, \
+ .max_tes_threads = 336, \
+ .max_cs_threads = 56, \
+ .timestamp_frequency = 12000000, \
+ .urb = { \
+ .size = 384, \
+ .min_entries = { \
+ [MESA_SHADER_VERTEX] = 64, \
+ [MESA_SHADER_TESS_EVAL] = 34, \
+ }, \
+ .max_entries = { \
+ [MESA_SHADER_VERTEX] = 1856, \
+ [MESA_SHADER_TESS_CTRL] = 672, \
+ [MESA_SHADER_TESS_EVAL] = 1120, \
+ [MESA_SHADER_GEOMETRY] = 640, \
+ }, \
+ }
+
+#define GEN9_LP_FEATURES \
+ GEN8_FEATURES, \
+ GEN9_HW_INFO, \
+ .has_integer_dword_mul = false, \
+ .gt = 1, \
+ .has_llc = false, \
+ .has_sample_with_hiz = true, \
+ .num_slices = 1, \
+ .num_thread_per_eu = 6, \
+ .max_vs_threads = 112, \
+ .max_tcs_threads = 112, \
+ .max_tes_threads = 112, \
+ .max_gs_threads = 112, \
+ .max_cs_threads = 6 * 6, \
+ .timestamp_frequency = 19200000, \
+ .urb = { \
+ .size = 192, \
+ .min_entries = { \
+ [MESA_SHADER_VERTEX] = 34, \
+ [MESA_SHADER_TESS_EVAL] = 34, \
+ }, \
+ .max_entries = { \
+ [MESA_SHADER_VERTEX] = 704, \
+ [MESA_SHADER_TESS_CTRL] = 256, \
+ [MESA_SHADER_TESS_EVAL] = 416, \
+ [MESA_SHADER_GEOMETRY] = 256, \
+ }, \
+ }
+
+#define GEN9_LP_FEATURES_3X6 \
+ GEN9_LP_FEATURES, \
+ .num_subslices = { 3, }
+
+#define GEN9_LP_FEATURES_2X6 \
+ GEN9_LP_FEATURES, \
+ .num_subslices = { 2, }, \
+ .max_vs_threads = 56, \
+ .max_tcs_threads = 56, \
+ .max_tes_threads = 56, \
+ .max_gs_threads = 56, \
+ .max_cs_threads = 6 * 6, \
+ .urb = { \
+ .size = 128, \
+ .min_entries = { \
+ [MESA_SHADER_VERTEX] = 34, \
+ [MESA_SHADER_TESS_EVAL] = 34, \
+ }, \
+ .max_entries = { \
+ [MESA_SHADER_VERTEX] = 352, \
+ [MESA_SHADER_TESS_CTRL] = 128, \
+ [MESA_SHADER_TESS_EVAL] = 208, \
+ [MESA_SHADER_GEOMETRY] = 128, \
+ }, \
+ }
+
+#define GEN9_FEATURES \
+ GEN8_FEATURES, \
+ GEN9_HW_INFO, \
+ .has_sample_with_hiz = true, \
+ .num_thread_per_eu = 7
+
+static const struct gen_device_info gen_device_info_skl_gt1 = {
+ GEN9_FEATURES, .gt = 1,
+ .is_skylake = true,
+ .num_slices = 1,
+ .num_subslices = { 2, },
+ .l3_banks = 2,
+ .urb.size = 192,
+};
+
+static const struct gen_device_info gen_device_info_skl_gt2 = {
+ GEN9_FEATURES, .gt = 2,
+ .is_skylake = true,
+ .num_slices = 1,
+ .num_subslices = { 3, },
+ .l3_banks = 4,
+};
+
+static const struct gen_device_info gen_device_info_skl_gt3 = {
+ GEN9_FEATURES, .gt = 3,
+ .is_skylake = true,
+ .num_slices = 2,
+ .num_subslices = { 3, 3, },
+ .l3_banks = 8,
+};
+
+static const struct gen_device_info gen_device_info_skl_gt4 = {
+ GEN9_FEATURES, .gt = 4,
+ .is_skylake = true,
+ .num_slices = 3,
+ .num_subslices = { 3, 3, 3, },
+ .l3_banks = 12,
+ /* From the "L3 Allocation and Programming" documentation:
+ *
+ * "URB is limited to 1008KB due to programming restrictions. This is not a
+ * restriction of the L3 implementation, but of the FF and other clients.
+ * Therefore, in a GT4 implementation it is possible for the programmed
+ * allocation of the L3 data array to provide 3*384KB=1152KB for URB, but
+ * only 1008KB of this will be used."
+ */
+ .urb.size = 1008 / 3,
+};
+
+static const struct gen_device_info gen_device_info_bxt = {
+ GEN9_LP_FEATURES_3X6,
+ .is_broxton = true,
+ .l3_banks = 2,
+};
+
+static const struct gen_device_info gen_device_info_bxt_2x6 = {
+ GEN9_LP_FEATURES_2X6,
+ .is_broxton = true,
+ .l3_banks = 1,
+};
+/*
+ * Note: for all KBL SKUs, the PRM says SKL for GS entries, not SKL+.
+ * There's no KBL entry. Using the default SKL (GEN9) GS entries value.
+ */
+
+static const struct gen_device_info gen_device_info_kbl_gt1 = {
+ GEN9_FEATURES,
+ .is_kabylake = true,
+ .gt = 1,
+
+ .max_cs_threads = 7 * 6,
+ .urb.size = 192,
+ .num_slices = 1,
+ .num_subslices = { 2, },
+ .l3_banks = 2,
+};
+
+static const struct gen_device_info gen_device_info_kbl_gt1_5 = {
+ GEN9_FEATURES,
+ .is_kabylake = true,
+ .gt = 1,
+
+ .max_cs_threads = 7 * 6,
+ .num_slices = 1,
+ .num_subslices = { 3, },
+ .l3_banks = 4,
+};
+
+static const struct gen_device_info gen_device_info_kbl_gt2 = {
+ GEN9_FEATURES,
+ .is_kabylake = true,
+ .gt = 2,
+
+ .num_slices = 1,
+ .num_subslices = { 3, },
+ .l3_banks = 4,
+};
+
+static const struct gen_device_info gen_device_info_kbl_gt3 = {
+ GEN9_FEATURES,
+ .is_kabylake = true,
+ .gt = 3,
+
+ .num_slices = 2,
+ .num_subslices = { 3, 3, },
+ .l3_banks = 8,
+};
+
+static const struct gen_device_info gen_device_info_kbl_gt4 = {
+ GEN9_FEATURES,
+ .is_kabylake = true,
+ .gt = 4,
+
+ /*
+ * From the "L3 Allocation and Programming" documentation:
+ *
+ * "URB is limited to 1008KB due to programming restrictions. This
+ * is not a restriction of the L3 implementation, but of the FF and
+ * other clients. Therefore, in a GT4 implementation it is
+ * possible for the programmed allocation of the L3 data array to
+ * provide 3*384KB=1152KB for URB, but only 1008KB of this
+ * will be used."
+ */
+ .urb.size = 1008 / 3,
+ .num_slices = 3,
+ .num_subslices = { 3, 3, 3, },
+ .l3_banks = 12,
+};
+
+static const struct gen_device_info gen_device_info_glk = {
+ GEN9_LP_FEATURES_3X6,
+ .is_geminilake = true,
+ .l3_banks = 2,
+};
+
+/*TODO: Initialize l3_banks when we know the number. */
+static const struct gen_device_info gen_device_info_glk_2x6 = {
+ GEN9_LP_FEATURES_2X6,
+ .is_geminilake = true,
+};
+
+static const struct gen_device_info gen_device_info_cfl_gt1 = {
+ GEN9_FEATURES,
+ .is_coffeelake = true,
+ .gt = 1,
+
+ .num_slices = 1,
+ .num_subslices = { 2, },
+ .l3_banks = 2,
+};
+static const struct gen_device_info gen_device_info_cfl_gt2 = {
+ GEN9_FEATURES,
+ .is_coffeelake = true,
+ .gt = 2,
+
+ .num_slices = 1,
+ .num_subslices = { 3, },
+ .l3_banks = 4,
+};
+
+static const struct gen_device_info gen_device_info_cfl_gt3 = {
+ GEN9_FEATURES,
+ .is_coffeelake = true,
+ .gt = 3,
+
+ .num_slices = 2,
+ .num_subslices = { 3, 3, },
+ .l3_banks = 8,
+};
+
+#define GEN10_HW_INFO \
+ .gen = 10, \
+ .num_thread_per_eu = 7, \
+ .max_vs_threads = 728, \
+ .max_gs_threads = 432, \
+ .max_tcs_threads = 432, \
+ .max_tes_threads = 624, \
+ .max_cs_threads = 56, \
+ .timestamp_frequency = 19200000, \
+ .urb = { \
+ .size = 256, \
+ .min_entries = { \
+ [MESA_SHADER_VERTEX] = 64, \
+ [MESA_SHADER_TESS_EVAL] = 34, \
+ }, \
+ .max_entries = { \
+ [MESA_SHADER_VERTEX] = 3936, \
+ [MESA_SHADER_TESS_CTRL] = 896, \
+ [MESA_SHADER_TESS_EVAL] = 2064, \
+ [MESA_SHADER_GEOMETRY] = 832, \
+ }, \
+ }
+
+#define subslices(args...) { args, }
+
+#define GEN10_FEATURES(_gt, _slices, _subslices, _l3) \
+ GEN8_FEATURES, \
+ GEN10_HW_INFO, \
+ .has_sample_with_hiz = true, \
+ .gt = _gt, \
+ .num_slices = _slices, \
+ .num_subslices = _subslices, \
+ .l3_banks = _l3
+
+static const struct gen_device_info gen_device_info_cnl_2x8 = {
+ /* GT0.5 */
+ GEN10_FEATURES(1, 1, subslices(2), 2),
+ .is_cannonlake = true,
+};
+
+static const struct gen_device_info gen_device_info_cnl_3x8 = {
+ /* GT1 */
+ GEN10_FEATURES(1, 1, subslices(3), 3),
+ .is_cannonlake = true,
+};
+
+static const struct gen_device_info gen_device_info_cnl_4x8 = {
+ /* GT 1.5 */
+ GEN10_FEATURES(1, 2, subslices(2, 2), 6),
+ .is_cannonlake = true,
+};
+
+static const struct gen_device_info gen_device_info_cnl_5x8 = {
+ /* GT2 */
+ GEN10_FEATURES(2, 2, subslices(3, 2), 6),
+ .is_cannonlake = true,
+};
+
+#define GEN11_HW_INFO \
+ .gen = 11, \
+ .has_pln = false, \
+ .max_vs_threads = 364, \
+ .max_gs_threads = 224, \
+ .max_tcs_threads = 224, \
+ .max_tes_threads = 364, \
+ .max_cs_threads = 56, \
+ .urb = { \
+ .size = 1024, \
+ .min_entries = { \
+ [MESA_SHADER_VERTEX] = 64, \
+ [MESA_SHADER_TESS_EVAL] = 34, \
+ }, \
+ .max_entries = { \
+ [MESA_SHADER_VERTEX] = 2384, \
+ [MESA_SHADER_TESS_CTRL] = 1032, \
+ [MESA_SHADER_TESS_EVAL] = 2384, \
+ [MESA_SHADER_GEOMETRY] = 1032, \
+ }, \
+ }
+
+#define GEN11_FEATURES(_gt, _slices, _subslices, _l3) \
+ GEN8_FEATURES, \
+ GEN11_HW_INFO, \
+ .has_64bit_types = false, \
+ .has_integer_dword_mul = false, \
+ .gt = _gt, .num_slices = _slices, .l3_banks = _l3, \
+ .num_subslices = _subslices
+
+static const struct gen_device_info gen_device_info_icl_8x8 = {
+ GEN11_FEATURES(2, 1, subslices(8), 8),
+};
+
+static const struct gen_device_info gen_device_info_icl_6x8 = {
+ GEN11_FEATURES(1, 1, subslices(6), 6),
+};
+
+static const struct gen_device_info gen_device_info_icl_4x8 = {
+ GEN11_FEATURES(1, 1, subslices(4), 6),
+};
+
+static const struct gen_device_info gen_device_info_icl_1x8 = {
+ GEN11_FEATURES(1, 1, subslices(1), 6),
+};
+
+bool
+gen_get_device_info(int devid, struct gen_device_info *devinfo)
+{
+ switch (devid) {
+#undef CHIPSET
+#define CHIPSET(id, family, name) \
+ case id: *devinfo = gen_device_info_##family; break;
+#include "pci_ids/i965_pci_ids.h"
+ default:
+ fprintf(stderr, "i965_dri.so does not support the 0x%x PCI ID.\n", devid);
+ return false;
+ }
+
+ /* From the Skylake PRM, 3DSTATE_PS::Scratch Space Base Pointer:
+ *
+ * "Scratch Space per slice is computed based on 4 sub-slices. SW must
+ * allocate scratch space enough so that each slice has 4 slices allowed."
+ *
+ * The equivalent internal documentation says that this programming note
+ * applies to all Gen9+ platforms.
+ *
+ * The hardware typically calculates the scratch space pointer by taking
+ * the base address, and adding per-thread-scratch-space * thread ID.
+ * Extra padding can be necessary depending how the thread IDs are
+ * calculated for a particular shader stage.
+ */
+
+ switch(devinfo->gen) {
+ case 9:
+ case 10:
+ devinfo->max_wm_threads = 64 /* threads-per-PSD */
+ * devinfo->num_slices
+ * 4; /* effective subslices per slice */
+ break;
+ case 11:
+ devinfo->max_wm_threads = 128 /* threads-per-PSD */
+ * devinfo->num_slices
+ * 8; /* subslices per slice */
+ break;
+ default:
+ break;
+ }
+
+ assert(devinfo->num_slices <= ARRAY_SIZE(devinfo->num_subslices));
+
+ return true;
+}
+
+const char *
+gen_get_device_name(int devid)
+{
+ switch (devid) {
+#undef CHIPSET
+#define CHIPSET(id, family, name) case id: return name;
+#include "pci_ids/i965_pci_ids.h"
+ default:
+ return NULL;
+ }
+}
diff --git a/src/intel/dev/gen_device_info.h b/src/intel/dev/gen_device_info.h
new file mode 100644
index 00000000000..b8044d00032
--- /dev/null
+++ b/src/intel/dev/gen_device_info.h
@@ -0,0 +1,213 @@
+ /*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ */
+
+#ifndef GEN_DEVICE_INFO_H
+#define GEN_DEVICE_INFO_H
+
+#include <stdbool.h>
+#include <stdint.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * Intel hardware information and quirks
+ */
+struct gen_device_info
+{
+ int gen; /**< Generation number: 4, 5, 6, 7, ... */
+ int gt;
+
+ bool is_g4x;
+ bool is_ivybridge;
+ bool is_baytrail;
+ bool is_haswell;
+ bool is_broadwell;
+ bool is_cherryview;
+ bool is_skylake;
+ bool is_broxton;
+ bool is_kabylake;
+ bool is_geminilake;
+ bool is_coffeelake;
+ bool is_cannonlake;
+
+ bool has_hiz_and_separate_stencil;
+ bool must_use_separate_stencil;
+ bool has_sample_with_hiz;
+ bool has_llc;
+
+ bool has_pln;
+ bool has_64bit_types;
+ bool has_integer_dword_mul;
+ bool has_compr4;
+ bool has_surface_tile_offset;
+ bool supports_simd16_3src;
+ bool has_resource_streamer;
+
+ /**
+ * \name Intel hardware quirks
+ * @{
+ */
+ bool has_negative_rhw_bug;
+
+ /**
+ * Some versions of Gen hardware don't do centroid interpolation correctly
+ * on unlit pixels, causing incorrect values for derivatives near triangle
+ * edges. Enabling this flag causes the fragment shader to use
+ * non-centroid interpolation for unlit pixels, at the expense of two extra
+ * fragment shader instructions.
+ */
+ bool needs_unlit_centroid_workaround;
+ /** @} */
+
+ /**
+ * \name GPU hardware limits
+ *
+ * In general, you can find shader thread maximums by looking at the "Maximum
+ * Number of Threads" field in the Intel PRM description of the 3DSTATE_VS,
+ * 3DSTATE_GS, 3DSTATE_HS, 3DSTATE_DS, and 3DSTATE_PS commands. URB entry
+ * limits come from the "Number of URB Entries" field in the
+ * 3DSTATE_URB_VS command and friends.
+ *
+ * These fields are used to calculate the scratch space to allocate. The
+ * amount of scratch space can be larger without being harmful on modern
+ * GPUs, however, prior to Haswell, programming the maximum number of threads
+ * to greater than the hardware maximum would cause GPU performance to tank.
+ *
+ * @{
+ */
+ /**
+ * Total number of slices present on the device whether or not they've been
+ * fused off.
+ *
+ * XXX: CS thread counts are limited by the inability to do cross subslice
+ * communication. It is the effectively the number of logical threads which
+ * can be executed in a subslice. Fuse configurations may cause this number
+ * to change, so we program @max_cs_threads as the lower maximum.
+ */
+ unsigned num_slices;
+
+ /**
+ * Number of subslices for each slice (used to be uniform until CNL).
+ */
+ unsigned num_subslices[3];
+
+ /**
+ * Number of threads per eu, varies between 4 and 8 between generations.
+ */
+ unsigned num_thread_per_eu;
+
+ unsigned l3_banks;
+ unsigned max_vs_threads; /**< Maximum Vertex Shader threads */
+ unsigned max_tcs_threads; /**< Maximum Hull Shader threads */
+ unsigned max_tes_threads; /**< Maximum Domain Shader threads */
+ unsigned max_gs_threads; /**< Maximum Geometry Shader threads. */
+ /**
+ * Theoretical maximum number of Pixel Shader threads.
+ *
+ * PSD means Pixel Shader Dispatcher. On modern Intel GPUs, hardware will
+ * automatically scale pixel shader thread count, based on a single value
+ * programmed into 3DSTATE_PS.
+ *
+ * To calculate the maximum number of threads for Gen8 beyond (which have
+ * multiple Pixel Shader Dispatchers):
+ *
+ * - Look up 3DSTATE_PS and find "Maximum Number of Threads Per PSD"
+ * - Usually there's only one PSD per subslice, so use the number of
+ * subslices for number of PSDs.
+ * - For max_wm_threads, the total should be PSD threads * #PSDs.
+ */
+ unsigned max_wm_threads;
+
+ /**
+ * Maximum Compute Shader threads.
+ *
+ * Thread count * number of EUs per subslice
+ */
+ unsigned max_cs_threads;
+
+ struct {
+ /**
+ * Hardware default URB size.
+ *
+ * The units this is expressed in are somewhat inconsistent: 512b units
+ * on Gen4-5, KB on Gen6-7, and KB times the slice count on Gen8+.
+ *
+ * Look up "URB Size" in the "Device Attributes" page, and take the
+ * maximum. Look up the slice count for each GT SKU on the same page.
+ * urb.size = URB Size (kbytes) / slice count
+ */
+ unsigned size;
+
+ /**
+ * The minimum number of URB entries. See the 3DSTATE_URB_<XS> docs.
+ */
+ unsigned min_entries[4];
+
+ /**
+ * The maximum number of URB entries. See the 3DSTATE_URB_<XS> docs.
+ */
+ unsigned max_entries[4];
+ } urb;
+
+ /**
+ * For the longest time the timestamp frequency for Gen's timestamp counter
+ * could be assumed to be 12.5MHz, where the least significant bit neatly
+ * corresponded to 80 nanoseconds.
+ *
+ * Since Gen9 the numbers aren't so round, with a a frequency of 12MHz for
+ * SKL (or scale factor of 83.33333333) and a frequency of 19200000Hz for
+ * BXT.
+ *
+ * For simplicty to fit with the current code scaling by a single constant
+ * to map from raw timestamps to nanoseconds we now do the conversion in
+ * floating point instead of integer arithmetic.
+ *
+ * In general it's probably worth noting that the documented constants we
+ * have for the per-platform timestamp frequencies aren't perfect and
+ * shouldn't be trusted for scaling and comparing timestamps with a large
+ * delta.
+ *
+ * E.g. with crude testing on my system using the 'correct' scale factor I'm
+ * seeing a drift of ~2 milliseconds per second.
+ */
+ uint64_t timestamp_frequency;
+
+ /** @} */
+};
+
+#define gen_device_info_is_9lp(devinfo) \
+ ((devinfo)->is_broxton || (devinfo)->is_geminilake)
+
+int gen_get_pci_device_id_override(void);
+int gen_device_name_to_pci_device_id(const char *name);
+bool gen_get_device_info(int devid, struct gen_device_info *devinfo);
+const char *gen_get_device_name(int devid);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* GEN_DEVICE_INFO_H */
diff --git a/src/intel/dev/meson.build b/src/intel/dev/meson.build
new file mode 100644
index 00000000000..3346fe60c07
--- /dev/null
+++ b/src/intel/dev/meson.build
@@ -0,0 +1,33 @@
+# Copyright © 2017 Intel Corporation
+
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+# SOFTWARE.
+
+# TODO: android?
+
+files_libintel_dev = files(
+ 'gen_device_info.c',
+ 'gen_device_info.h',
+)
+
+libintel_dev = static_library(
+ ['intel_dev'],
+ files_libintel_dev,
+ include_directories : [inc_common, inc_intel],
+ c_args : [c_vis_args, no_override_init_args],
+)