diff options
author | Francisco Jerez <[email protected]> | 2017-01-05 17:51:51 -0800 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2018-06-28 13:19:38 -0700 |
commit | 1650442026254b76f24582f4a5c567cd5f7d4a3b (patch) | |
tree | 9a37da94c6063791d00d4d0aa73a5a95368a68cb /src/intel/compiler | |
parent | 1811cbdc25371362fcc7ab3dfe49bb020f7cc849 (diff) |
intel/fs: Disable SIMD32 dispatch for fragment shaders with discard.
Current discard handling requires dedicating the second flag register to
discard. However, control-flow in SIMD32 requires both flag registers
so it's incompatible with the current discard handling. Just don't
support SIMD32+discard for now.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/intel/compiler')
-rw-r--r-- | src/intel/compiler/brw_fs_nir.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_fs_nir.cpp b/src/intel/compiler/brw_fs_nir.cpp index 9273b300241..7ee68debad2 100644 --- a/src/intel/compiler/brw_fs_nir.cpp +++ b/src/intel/compiler/brw_fs_nir.cpp @@ -3361,6 +3361,8 @@ fs_visitor::nir_emit_fs_intrinsic(const fs_builder &bld, if (devinfo->gen >= 6) { emit_discard_jump(); } + + limit_dispatch_width(16, "Fragment discard not implemented in SIMD32 mode."); break; } |