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authorMatt Turner <[email protected]>2017-04-25 10:00:19 -0700
committerMatt Turner <[email protected]>2017-05-15 11:42:41 -0700
commit8ca8ebbf78d6e5eacbd42dc245f503e0c9787268 (patch)
treedc6e84990f54efd95b88caa471d0759125ebde44 /src/intel/compiler
parent0aa578714e9d664ab15d2bfb70102505928d8119 (diff)
i965: Mark shader programs for capture in the error state.
When the GPU hangs, the kernel saves some state for us. Until now it has not included the shader programs, which are very often the reason the GPU hang occurred. With the programs saved in the error state, we should be more capable of debugging hangs. Thanks to Chris Wilson and Ben Widawsky who provided the kernel support for this feature ("drm/i915: Copy user requested buffers into the error state"), which will be in kernel v4.13. Reviewed-by: Topi Pohjolainen <[email protected]>
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