diff options
author | Kenneth Graunke <[email protected]> | 2018-07-18 16:42:03 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2018-07-26 21:51:36 -0700 |
commit | 488972222c6454551ab1559f753c13a493dc513f (patch) | |
tree | 8a82f16349438be19eb29e611c961654b0010ff6 /src/intel/compiler | |
parent | 29dd5dda9d189eebb2d14de71e3fe30722e72743 (diff) |
i965: Combine both gl_PatchVerticesIn lowering passes.
Until now, we had separate passes for lowering gl_PatchVerticesIn to
a statically known constant (for TES inputs when linked against a TCS),
and a uniform in the other cases. Annoyingly, one had to be run before
nir_lower_system_values, and the other afterward. This simplified the
passes, but made life painful for the callers.
This patch combines both into a single pass. If you give it a non-zero
static count, it uses that. If you give it Mesa state slots, it turns
it back into a built-in uniform. Otherwise, it does nothing.
This also moves the i965 uniform lowering out to shared code.
v2: Make token arrays const.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/intel/compiler')
-rw-r--r-- | src/intel/compiler/brw_nir.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/intel/compiler/brw_nir.h b/src/intel/compiler/brw_nir.h index 7d82edafe46..00b61731526 100644 --- a/src/intel/compiler/brw_nir.h +++ b/src/intel/compiler/brw_nir.h @@ -144,8 +144,6 @@ void brw_nir_setup_arb_uniforms(void *mem_ctx, nir_shader *shader, struct gl_program *prog, struct brw_stage_prog_data *stage_prog_data); -void brw_nir_lower_patch_vertices_in_to_uniform(nir_shader *nir); - void brw_nir_analyze_ubo_ranges(const struct brw_compiler *compiler, nir_shader *nir, const struct brw_vs_prog_key *vs_key, |