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authorJason Ekstrand <[email protected]>2019-05-07 17:38:22 -0500
committerJason Ekstrand <[email protected]>2019-05-14 12:30:22 -0500
commit47b1dcdcab80db9179e1a28d7f46b98be091bdcf (patch)
tree0f3748c20af9ba526f9ffc9da7f8709c60bbdd25 /src/intel/compiler
parent69878a9bb0db247553a4eb776f394e6ef509d0cb (diff)
intel/fs/ra: Only add MRF hack interference if we're spilling
The only use of the MRF hack these days is for spilling and there we don't need the precise MRF usage information. If we're spilling then we know pretty well how many MRFs are going to be used. It is possible if the only things that are spilled have fewer SIMD channels than the dispatch width of the shader that this may be more MRFs than needed. That's a risk we're willing to takd. Shader-db results on Kaby Lake: total instructions in shared programs: 15311100 -> 15311224 (<.01%) instructions in affected programs: 16664 -> 16788 (0.74%) helped: 1 HURT: 5 total cycles in shared programs: 355543197 -> 355544739 (<.01%) cycles in affected programs: 731864 -> 733406 (0.21%) helped: 3 HURT: 6 The hurt shaders are all SIMD32 compute shaders where we reserve enough space for a 32-wide spill/fill but don't need it. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/compiler')
-rw-r--r--src/intel/compiler/brw_fs_reg_allocate.cpp112
1 files changed, 50 insertions, 62 deletions
diff --git a/src/intel/compiler/brw_fs_reg_allocate.cpp b/src/intel/compiler/brw_fs_reg_allocate.cpp
index 14a110c326b..447f49f30a2 100644
--- a/src/intel/compiler/brw_fs_reg_allocate.cpp
+++ b/src/intel/compiler/brw_fs_reg_allocate.cpp
@@ -415,7 +415,7 @@ private:
int first_payload_node);
void setup_mrf_hack_interference(int first_mrf_node,
int *first_used_mrf);
- void build_interference_graph();
+ void build_interference_graph(bool allow_spilling);
int choose_spill_reg();
void spill_reg(unsigned spill_reg);
@@ -530,6 +530,47 @@ get_used_mrfs(fs_visitor *v, bool *mrf_used)
}
}
+namespace {
+ /**
+ * Maximum spill block size we expect to encounter in 32B units.
+ *
+ * This is somewhat arbitrary and doesn't necessarily limit the maximum
+ * variable size that can be spilled -- A higher value will allow a
+ * variable of a given size to be spilled more efficiently with a smaller
+ * number of scratch messages, but will increase the likelihood of a
+ * collision between the MRFs reserved for spilling and other MRFs used by
+ * the program (and possibly increase GRF register pressure on platforms
+ * without hardware MRFs), what could cause register allocation to fail.
+ *
+ * For the moment reserve just enough space so a register of 32 bit
+ * component type and natural region width can be spilled without splitting
+ * into multiple (force_writemask_all) scratch messages.
+ */
+ unsigned
+ spill_max_size(const backend_shader *s)
+ {
+ /* FINISHME - On Gen7+ it should be possible to avoid this limit
+ * altogether by spilling directly from the temporary GRF
+ * allocated to hold the result of the instruction (and the
+ * scratch write header).
+ */
+ /* FINISHME - The shader's dispatch width probably belongs in
+ * backend_shader (or some nonexistent fs_shader class?)
+ * rather than in the visitor class.
+ */
+ return static_cast<const fs_visitor *>(s)->dispatch_width / 8;
+ }
+
+ /**
+ * First MRF register available for spilling.
+ */
+ unsigned
+ spill_base_mrf(const backend_shader *s)
+ {
+ return BRW_MAX_MRF(s->devinfo->gen) - spill_max_size(s) - 1;
+ }
+}
+
/**
* Sets interference between virtual GRFs and usage of the high GRFs for SEND
* messages (treated as MRFs in code generation).
@@ -538,11 +579,8 @@ void
fs_reg_alloc::setup_mrf_hack_interference(int first_mrf_node,
int *first_used_mrf)
{
- bool mrf_used[BRW_MAX_MRF(fs->devinfo->gen)];
- get_used_mrfs(fs, mrf_used);
-
- *first_used_mrf = BRW_MAX_MRF(devinfo->gen);
- for (int i = 0; i < BRW_MAX_MRF(devinfo->gen); i++) {
+ *first_used_mrf = spill_base_mrf(fs);
+ for (int i = spill_base_mrf(fs); i < BRW_MAX_MRF(devinfo->gen); i++) {
/* Mark each MRF reg node as being allocated to its physical register.
*
* The alternative would be to have per-physical-register classes, which
@@ -550,22 +588,13 @@ fs_reg_alloc::setup_mrf_hack_interference(int first_mrf_node,
*/
ra_set_node_reg(g, first_mrf_node + i, GEN7_MRF_HACK_START + i);
- /* Since we don't have any live/dead analysis on the MRFs, just mark all
- * that are used as conflicting with all virtual GRFs.
- */
- if (mrf_used[i]) {
- if (i < *first_used_mrf)
- *first_used_mrf = i;
-
- for (unsigned j = 0; j < fs->alloc.count; j++) {
- ra_add_node_interference(g, first_mrf_node + i, j);
- }
- }
+ for (unsigned j = 0; j < fs->alloc.count; j++)
+ ra_add_node_interference(g, first_mrf_node + i, j);
}
}
void
-fs_reg_alloc::build_interference_graph()
+fs_reg_alloc::build_interference_graph(bool allow_spilling)
{
const gen_device_info *devinfo = fs->devinfo;
const brw_compiler *compiler = fs->compiler;
@@ -643,8 +672,8 @@ fs_reg_alloc::build_interference_graph()
setup_payload_interference(payload_node_count, first_payload_node);
if (devinfo->gen >= 7) {
int first_used_mrf = BRW_MAX_MRF(devinfo->gen);
- setup_mrf_hack_interference(first_mrf_hack_node,
- &first_used_mrf);
+ if (allow_spilling)
+ setup_mrf_hack_interference(first_mrf_hack_node, &first_used_mrf);
foreach_block_and_inst(block, fs_inst, inst, fs->cfg) {
/* When we do send-from-GRF for FB writes, we need to ensure that
@@ -758,47 +787,6 @@ fs_reg_alloc::build_interference_graph()
}
}
-namespace {
- /**
- * Maximum spill block size we expect to encounter in 32B units.
- *
- * This is somewhat arbitrary and doesn't necessarily limit the maximum
- * variable size that can be spilled -- A higher value will allow a
- * variable of a given size to be spilled more efficiently with a smaller
- * number of scratch messages, but will increase the likelihood of a
- * collision between the MRFs reserved for spilling and other MRFs used by
- * the program (and possibly increase GRF register pressure on platforms
- * without hardware MRFs), what could cause register allocation to fail.
- *
- * For the moment reserve just enough space so a register of 32 bit
- * component type and natural region width can be spilled without splitting
- * into multiple (force_writemask_all) scratch messages.
- */
- unsigned
- spill_max_size(const backend_shader *s)
- {
- /* FINISHME - On Gen7+ it should be possible to avoid this limit
- * altogether by spilling directly from the temporary GRF
- * allocated to hold the result of the instruction (and the
- * scratch write header).
- */
- /* FINISHME - The shader's dispatch width probably belongs in
- * backend_shader (or some nonexistent fs_shader class?)
- * rather than in the visitor class.
- */
- return static_cast<const fs_visitor *>(s)->dispatch_width / 8;
- }
-
- /**
- * First MRF register available for spilling.
- */
- unsigned
- spill_base_mrf(const backend_shader *s)
- {
- return BRW_MAX_MRF(s->devinfo->gen) - spill_max_size(s) - 1;
- }
-}
-
static void
emit_unspill(const fs_builder &bld, fs_reg dst,
uint32_t spill_offset, unsigned count)
@@ -1063,7 +1051,7 @@ fs_reg_alloc::spill_reg(unsigned spill_reg)
bool
fs_reg_alloc::assign_regs(bool allow_spilling, bool spill_all)
{
- build_interference_graph();
+ build_interference_graph(fs->spilled_any_registers);
/* Debug of register spilling: Go spill everything. */
if (unlikely(spill_all)) {