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authorIan Romanick <[email protected]>2019-06-03 15:22:15 -0700
committerIan Romanick <[email protected]>2019-07-11 10:20:03 -0700
commit1259f6d80215152e647b5c32db4fad32e420d495 (patch)
tree353a8c5eae4be4e57c748073e9a327ba9e579b9d /src/intel/compiler
parent3a1fdca5ad206f578b0d54a490a8bf6f199c8851 (diff)
nir: intel/vec4: Add flag to disable some algebraic optimizations
A couple patches later in this series use the flag to avoid a few thousand shader-db regresions on all vec4 platforms. I'm not particularly enamored with the name of this flag. However, I suspect the Intel vec4 backend is the only backend that will benefit from it. Specifically, the cases where this helps are all cases where we want to prevent nir_opt_algebraic from rearranging instructions to create 3-source instructions, such as ffma and flrp, with additional immediate value or uniform sources. The earlier commit "intel/vec4: Try to emit a single load for multiple 3-src instruction operands" solves most of the problems caused by additional immediate values, but the restrictions on register strides that cause problems for uniforms and shader inputs persist. Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/intel/compiler')
-rw-r--r--src/intel/compiler/brw_compiler.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_compiler.c b/src/intel/compiler/brw_compiler.c
index eb1f3808fbc..3a80f807b87 100644
--- a/src/intel/compiler/brw_compiler.c
+++ b/src/intel/compiler/brw_compiler.c
@@ -82,6 +82,7 @@ static const struct nir_shader_compiler_options vector_nir_options = {
.lower_unpack_unorm_2x16 = true,
.lower_extract_byte = true,
.lower_extract_word = true,
+ .intel_vec4 = true,
.max_unroll_iterations = 32,
};