diff options
author | Francisco Jerez <[email protected]> | 2017-01-13 15:40:38 -0800 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2018-06-28 13:19:38 -0700 |
commit | 6909aed90e75faf0d8431200c7cfd9921e55a88a (patch) | |
tree | ec3112aa8c36eb0bfdadccd53b213d4ee0b49040 /src/intel/compiler | |
parent | f6c4aace22aceb9089eb0e3fa297eab09dac4ce1 (diff) |
intel/fs: Implement 32-wide FS payload setup on Gen6+
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/intel/compiler')
-rw-r--r-- | src/intel/compiler/brw_fs.cpp | 124 |
1 files changed, 57 insertions, 67 deletions
diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp index 173fc8593d3..7c76c98bb0e 100644 --- a/src/intel/compiler/brw_fs.cpp +++ b/src/intel/compiler/brw_fs.cpp @@ -6038,86 +6038,76 @@ fs_visitor::setup_fs_payload_gen6() { assert(stage == MESA_SHADER_FRAGMENT); struct brw_wm_prog_data *prog_data = brw_wm_prog_data(this->prog_data); - + const unsigned payload_width = MIN2(16, dispatch_width); + assert(dispatch_width % payload_width == 0); assert(devinfo->gen >= 6); - /* R0-1: masks, pixel X/Y coordinates. */ - payload.num_regs = 2; - /* R2: only for 32-pixel dispatch.*/ - - /* R3-26: barycentric interpolation coordinates. These appear in the - * same order that they appear in the brw_barycentric_mode - * enum. Each set of coordinates occupies 2 registers if dispatch width - * == 8 and 4 registers if dispatch width == 16. Coordinates only - * appear if they were enabled using the "Barycentric Interpolation - * Mode" bits in WM_STATE. + prog_data->uses_src_depth = prog_data->uses_src_w = + (nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0; + + prog_data->uses_sample_mask = + (nir->info.system_values_read & SYSTEM_BIT_SAMPLE_MASK_IN) != 0; + + /* From the Ivy Bridge PRM documentation for 3DSTATE_PS: + * + * "MSDISPMODE_PERSAMPLE is required in order to select + * POSOFFSET_SAMPLE" + * + * So we can only really get sample positions if we are doing real + * per-sample dispatch. If we need gl_SamplePosition and we don't have + * persample dispatch, we hard-code it to 0.5. */ - for (int i = 0; i < BRW_BARYCENTRIC_MODE_COUNT; ++i) { - if (prog_data->barycentric_interp_modes & (1 << i)) { - payload.barycentric_coord_reg[i][0] = payload.num_regs; - payload.num_regs += 2; - if (dispatch_width == 16) { - payload.num_regs += 2; - } - } + prog_data->uses_pos_offset = prog_data->persample_dispatch && + (nir->info.system_values_read & SYSTEM_BIT_SAMPLE_POS); + + /* R0: PS thread payload header. */ + payload.num_regs++; + + for (unsigned j = 0; j < dispatch_width / payload_width; j++) { + /* R1: masks, pixel X/Y coordinates. */ + payload.subspan_coord_reg[j] = payload.num_regs++; } - /* R27: interpolated depth if uses source depth */ - prog_data->uses_src_depth = - (nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0; - if (prog_data->uses_src_depth) { - payload.source_depth_reg[0] = payload.num_regs; - payload.num_regs++; - if (dispatch_width == 16) { - /* R28: interpolated depth if not SIMD8. */ - payload.num_regs++; + for (unsigned j = 0; j < dispatch_width / payload_width; j++) { + /* R3-26: barycentric interpolation coordinates. These appear in the + * same order that they appear in the brw_barycentric_mode enum. Each + * set of coordinates occupies 2 registers if dispatch width == 8 and 4 + * registers if dispatch width == 16. Coordinates only appear if they + * were enabled using the "Barycentric Interpolation Mode" bits in + * WM_STATE. + */ + for (int i = 0; i < BRW_BARYCENTRIC_MODE_COUNT; ++i) { + if (prog_data->barycentric_interp_modes & (1 << i)) { + payload.barycentric_coord_reg[i][j] = payload.num_regs; + payload.num_regs += payload_width / 4; + } } - } - /* R29: interpolated W set if GEN6_WM_USES_SOURCE_W. */ - prog_data->uses_src_w = - (nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0; - if (prog_data->uses_src_w) { - payload.source_w_reg[0] = payload.num_regs; - payload.num_regs++; - if (dispatch_width == 16) { - /* R30: interpolated W if not SIMD8. */ - payload.num_regs++; + /* R27-28: interpolated depth if uses source depth */ + if (prog_data->uses_src_depth) { + payload.source_depth_reg[j] = payload.num_regs; + payload.num_regs += payload_width / 8; } - } - /* R31: MSAA position offsets. */ - if (prog_data->persample_dispatch && - (nir->info.system_values_read & SYSTEM_BIT_SAMPLE_POS)) { - /* From the Ivy Bridge PRM documentation for 3DSTATE_PS: - * - * "MSDISPMODE_PERSAMPLE is required in order to select - * POSOFFSET_SAMPLE" - * - * So we can only really get sample positions if we are doing real - * per-sample dispatch. If we need gl_SamplePosition and we don't have - * persample dispatch, we hard-code it to 0.5. - */ - prog_data->uses_pos_offset = true; - payload.sample_pos_reg[0] = payload.num_regs; - payload.num_regs++; - } + /* R29-30: interpolated W set if GEN6_WM_USES_SOURCE_W. */ + if (prog_data->uses_src_w) { + payload.source_w_reg[j] = payload.num_regs; + payload.num_regs += payload_width / 8; + } - /* R32: MSAA input coverage mask */ - prog_data->uses_sample_mask = - (nir->info.system_values_read & SYSTEM_BIT_SAMPLE_MASK_IN) != 0; - if (prog_data->uses_sample_mask) { - assert(devinfo->gen >= 7); - payload.sample_mask_in_reg[0] = payload.num_regs; - payload.num_regs++; - if (dispatch_width == 16) { - /* R33: input coverage mask if not SIMD8. */ + /* R31: MSAA position offsets. */ + if (prog_data->uses_pos_offset) { + payload.sample_pos_reg[j] = payload.num_regs; payload.num_regs++; } - } - /* R34-: bary for 32-pixel. */ - /* R58-59: interp W for 32-pixel. */ + /* R32-33: MSAA input coverage mask */ + if (prog_data->uses_sample_mask) { + assert(devinfo->gen >= 7); + payload.sample_mask_in_reg[j] = payload.num_regs; + payload.num_regs += payload_width / 8; + } + } if (nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { source_depth_to_render_target = true; |