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authorWladimir J. van der Laan <[email protected]>2017-11-23 10:08:34 +0100
committerChristian Gmeiner <[email protected]>2017-11-23 22:24:51 +0100
commit35548cae93513875dcad9cc88589add5fac7d836 (patch)
tree48d010da2ba495219dcff8d502996fd1ec91f945 /src/intel/compiler
parent99aea1e3ded03d7a51459efd085842ffedff590b (diff)
etnaviv: Emit vertex buffers consecutively
Vertex buffer legacy state is no longer picked up with new drawing commands. Change to use different cases depending on the number of vertex streams in the GPU specs. This results in slightly more compact state emission as well, on all vivantes. Signed-off-by: Wladimir J. van der Laan <[email protected]> Reviewed-by: Lucas Stach <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
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