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authorIago Toral Quiroga <[email protected]>2018-01-08 09:41:23 +0100
committerIago Toral Quiroga <[email protected]>2018-01-10 08:21:02 +0100
commit4317c848b9c8f5a650815e20c792fc9f3564b68e (patch)
tree78e103068adfa7ddf0787c4d39a14a95a191e398 /src/intel/compiler
parentea227f4322debd68380feaad1de44a2feaf3d2a9 (diff)
i965/nir: add a helper to lower gl_PatchVerticesIn to a uniform
v2: do not try to handle it as a system value directly for the SPIR-V path. In GL we rather handle it as a uniform like we do for the GLSL path (Jason). v3: - Remove the uniform variable, it is alwats -1 now (Jason) - Also do the lowering for the TessEval stage (Jason) Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/intel/compiler')
-rw-r--r--src/intel/compiler/brw_nir.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_nir.h b/src/intel/compiler/brw_nir.h
index 809d4c338dc..3bef99417e7 100644
--- a/src/intel/compiler/brw_nir.h
+++ b/src/intel/compiler/brw_nir.h
@@ -145,6 +145,8 @@ void brw_nir_setup_arb_uniforms(void *mem_ctx, nir_shader *shader,
struct gl_program *prog,
struct brw_stage_prog_data *stage_prog_data);
+void brw_nir_lower_patch_vertices_in_to_uniform(nir_shader *nir);
+
void brw_nir_analyze_ubo_ranges(const struct brw_compiler *compiler,
nir_shader *nir,
struct brw_ubo_range out_ranges[4]);