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authorJason Ekstrand <[email protected]>2017-02-28 09:10:43 -0800
committerEmil Velikov <[email protected]>2017-03-13 11:16:34 +0000
commit700bebb958e93f4d472c383de62ced9db8e64bec (patch)
tree0075c098c56c338f38ba0db80b9dba3e7e268a17 /src/intel/compiler/brw_wm_iz.cpp
parentd0d4a5f43b4dd79bd7bfff7c7deaade10bfebf7c (diff)
i965: Move the back-end compiler to src/intel/compiler
Mostly a dummy git mv with a couple of noticable parts: - With the earlier header cleanups, nothing in src/intel depends files from src/mesa/drivers/dri/i965/ - Both Autoconf and Android builds are addressed. Thanks to Mauro and Tapani for the fixups in the latter - brw_util.[ch] is not really compiler specific, so it's moved to i965. v2: - move brw_eu_defines.h instead of brw_defines.h - remove no-longer applicable includes - add missing vulkan/ prefix in the Android build (thanks Tapani) v3: - don't list brw_defines.h in src/intel/Makefile.sources (Jason) - rebase on top of the oa patches [Emil Velikov: commit message, various small fixes througout] Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_wm_iz.cpp')
-rw-r--r--src/intel/compiler/brw_wm_iz.cpp169
1 files changed, 169 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_wm_iz.cpp b/src/intel/compiler/brw_wm_iz.cpp
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+++ b/src/intel/compiler/brw_wm_iz.cpp
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+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ */
+
+
+#include "brw_fs.h"
+
+
+#undef P /* prompted depth */
+#undef C /* computed */
+#undef N /* non-promoted? */
+
+#define P 0
+#define C 1
+#define N 2
+
+static const struct {
+ GLuint mode:2;
+ GLuint sd_present:1;
+ GLuint sd_to_rt:1;
+ GLuint dd_present:1;
+ GLuint ds_present:1;
+} wm_iz_table[BRW_WM_IZ_BIT_MAX] =
+{
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { N, 1, 1, 0, 0 },
+ { N, 0, 1, 0, 0 },
+ { N, 0, 1, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { P, 0, 0, 0, 0 },
+ { N, 1, 1, 0, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { N, 1, 1, 0, 0 },
+ { N, 0, 1, 0, 0 },
+ { N, 0, 1, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { P, 0, 0, 0, 0 },
+ { N, 1, 1, 0, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { N, 1, 1, 0, 1 },
+ { N, 0, 1, 0, 1 },
+ { N, 0, 1, 0, 1 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { C, 0, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { P, 0, 0, 0, 0 },
+ { N, 1, 1, 0, 1 },
+ { C, 0, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { P, 0, 0, 0, 0 },
+ { C, 0, 0, 0, 1 },
+ { P, 0, 0, 0, 0 },
+ { C, 0, 1, 0, 1 },
+ { P, 0, 0, 0, 0 },
+ { C, 1, 1, 0, 1 },
+ { C, 0, 1, 0, 1 },
+ { C, 0, 1, 0, 1 },
+ { P, 0, 0, 0, 0 },
+ { C, 1, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { P, 0, 0, 0, 0 },
+ { C, 1, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { C, 0, 1, 1, 1 }
+};
+
+/**
+ * \param line_aa BRW_WM_AA_NEVER, BRW_WM_AA_ALWAYS or BRW_WM_AA_SOMETIMES
+ * \param lookup bitmask of BRW_WM_IZ_* flags
+ */
+void fs_visitor::setup_fs_payload_gen4()
+{
+ assert(stage == MESA_SHADER_FRAGMENT);
+ struct brw_wm_prog_data *prog_data = brw_wm_prog_data(this->prog_data);
+ brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
+ GLuint reg = 2;
+ bool kill_stats_promoted_workaround = false;
+ int lookup = key->iz_lookup;
+
+ assert(lookup < BRW_WM_IZ_BIT_MAX);
+
+ /* Crazy workaround in the windowizer, which we need to track in
+ * our register allocation and render target writes. See the "If
+ * statistics are enabled..." paragraph of 11.5.3.2: Early Depth
+ * Test Cases [Pre-DevGT] of the 3D Pipeline - Windower B-Spec.
+ */
+ if (key->stats_wm &&
+ (lookup & BRW_WM_IZ_PS_KILL_ALPHATEST_BIT) &&
+ wm_iz_table[lookup].mode == P) {
+ kill_stats_promoted_workaround = true;
+ }
+
+ prog_data->uses_src_depth =
+ (nir->info->inputs_read & (1 << VARYING_SLOT_POS)) != 0;
+ if (wm_iz_table[lookup].sd_present || prog_data->uses_src_depth ||
+ kill_stats_promoted_workaround) {
+ payload.source_depth_reg = reg;
+ reg += 2;
+ }
+
+ if (wm_iz_table[lookup].sd_to_rt || kill_stats_promoted_workaround)
+ source_depth_to_render_target = true;
+
+ if (wm_iz_table[lookup].ds_present || key->line_aa != BRW_WM_AA_NEVER) {
+ payload.aa_dest_stencil_reg = reg;
+ runtime_check_aads_emit =
+ !wm_iz_table[lookup].ds_present && key->line_aa == BRW_WM_AA_SOMETIMES;
+ reg++;
+ }
+
+ if (wm_iz_table[lookup].dd_present) {
+ payload.dest_depth_reg = reg;
+ reg+=2;
+ }
+
+ payload.num_regs = reg;
+}
+