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authorJason Ekstrand <[email protected]>2017-09-28 16:25:31 -0700
committerJason Ekstrand <[email protected]>2017-10-12 22:39:29 -0700
commit2975e4c56a7aeade5a324aa4d446f18cc176fa06 (patch)
treef08787f03d0781b1d7823095acabf3e86d5522ec /src/intel/compiler/brw_vec4_vs.h
parentfaad828b16448c1008a1b15ac8d8a72b13005c09 (diff)
intel: Rewrite the world of push/pull params
This moves us away to the array of pointers model and onto a model where each param is represented by a generic uint32_t handle. We reserve 2^16 of these handles for builtins that get generated by somewhere inside the compiler and have well-defined meanings. Generic params have handles whose meanings are defined by the driver. The primary downside to this new approach is that it moves a little bit of the work that we would normally do at compile time to draw time. On my laptop this hurts OglBatch6 by no more than 1% and doesn't seem to have any measurable affect on OglBatch7. So, while this may come back to bite us, it doesn't look too bad. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_vec4_vs.h')
-rw-r--r--src/intel/compiler/brw_vec4_vs.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/intel/compiler/brw_vec4_vs.h b/src/intel/compiler/brw_vec4_vs.h
index cd07e0e99de..b2a862fdbde 100644
--- a/src/intel/compiler/brw_vec4_vs.h
+++ b/src/intel/compiler/brw_vec4_vs.h
@@ -36,7 +36,6 @@ public:
const struct brw_vs_prog_key *key,
struct brw_vs_prog_data *vs_prog_data,
const nir_shader *shader,
- gl_clip_plane *clip_planes,
void *mem_ctx,
int shader_time_index,
bool use_legacy_snorm_formula);
@@ -57,8 +56,6 @@ private:
const struct brw_vs_prog_key *const key;
struct brw_vs_prog_data * const vs_prog_data;
- gl_clip_plane *clip_planes;
-
bool use_legacy_snorm_formula;
};