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authorJason Ekstrand <[email protected]>2017-11-06 17:01:56 -0800
committerJason Ekstrand <[email protected]>2017-11-07 10:37:52 -0800
commit4e79a77cdc65af621f77c685b01cd18ace187965 (patch)
tree79d291b7a36e77c79d088815b98ee821c8dae22b /src/intel/compiler/brw_vec4_visitor.cpp
parent16ada419d7c13bc96e299d3b17d756ec1af6f38a (diff)
intel/compiler: Move the destructor from vec4_visitor to backend_shader
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/intel/compiler/brw_vec4_visitor.cpp')
-rw-r--r--src/intel/compiler/brw_vec4_visitor.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/intel/compiler/brw_vec4_visitor.cpp b/src/intel/compiler/brw_vec4_visitor.cpp
index db27eae2939..a845a8dc633 100644
--- a/src/intel/compiler/brw_vec4_visitor.cpp
+++ b/src/intel/compiler/brw_vec4_visitor.cpp
@@ -1883,10 +1883,6 @@ vec4_visitor::vec4_visitor(const struct brw_compiler *compiler,
this->uniforms = 0;
}
-vec4_visitor::~vec4_visitor()
-{
-}
-
void
vec4_visitor::fail(const char *format, ...)